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  • Upgraded trophy?

    Couldn't find any info on this...
    On the trophy recipe page it says you can hand one of your no-rent summoned bags to Jolum and get a new non no-rent bag. Then on the bottom it has text that shows upgrading the trophy to summon a non no-rent bag. Why would you upgrade the trophy when you can just hand him a bag? I'm obviously missing something here...can someone enlighten me?

  • #2
    The first version of the trophy was not lore and did not have the right click summon bag effect.
    Then SOE changed the reward/result of the trophy combines to the current state but did not change the old, already existing trophies.
    So the upgrade possibility the NPC mentions is the way to change old non-lore thropies to the new clicky one.

    I'm mentioning the non-lore to lore change because a few people regarded this change as a nerf because you could no longer use 3 trophies of the same kind (the stats were huge back then) so thats the reason why there was the option to keep the old one to stop people crying nerf. Now this is no longer such a big issue since you can GM all tradeskills with Tanaan and able to full up all slots with trophies hehe.

    Kinda early here, I hope I made sense.

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    • #3
      Ah, perfect, thanks!

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      • #4
        On the subject of trophies, I'd like to see yet another upgrade, that would be impossible to make if your skill were less than 250, and no-fail if your skill were 250.
        Forthoffer, 65 cleric,
        The Shadow Order, Lanys T'Vyl

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        • #5
          /cheer
          I second that motion, lol.
          250 Baker with trophy
          220 Foraging baker with trophy envy
          200 Fisherwoman
          116 Smithing
          198 Brewer
          190 Potter
          150 Alchemist
          Rising Jeweler (now that we have the plat to launch him)

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          • #6
            I wouldnt mind not being able to attempt trophies if you were less than 240 unmodified skill. 250 unmodified is a bit silly tho, if thats what you were talking about

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            • #7
              Or a way to combine one of each of the 7 (?) trophies into one 'Super-Trophy'. (no fail of couse, you allready paid enough to get that far...)
              Kcalehc K'Venalis
              Teir`Dal Overlord
              Officer, Trader and Gentleman
              Order of the Raven's Tear
              Tholuxe Paells (Bertoxxulous)

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              • #8
                Originally posted by Kcalehc
                Or a way to combine one of each of the 7 (?) trophies into one 'Super-Trophy'. (no fail of couse, you allready paid enough to get that far...)
                I LOVE that idea....it would be totally awesome and a feather in ANYONE'S cap if there was a Super Trophy 8) we could make.

                Just think of the advertising that you could do once you have that little item in hand....
                Tallarain Lonewolf
                Retired Storm Warden of 65 seasons
                Fennin Ro


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                • #9
                  Not to mention the bank/inventory space it would save! That is a REALLY good idea and I like it a lot.

                  One thing I always thought we should have is the ability to summon different bags per trophy and have those bags be able to be turned in for permanent different LORE bags. Yeah, it gives a person the chance of having up to 9 trophy bags (Gnome Rogue GM'd in all 7 plus race/class trades) but the amount of time and money that goes into GMing a tradeskill is extraordinary. Don't they deserve it? Leave the haffer sacks and dragon bags and tinker bags to those people who have no care for tradeskills.

                  You already pay a hefty amount to make the trophy itself (at the very least being 2k plus having that chance of failure) which imo warrants the stats and skill mod of the item (which I actually feel the skill mod is a bit low for the effort and would rather have a greater mod with less stats) but I don't feel trophies are an entirely adequate reward for GMing the actual skill. Being able to have a permanent bag specific to that trade via trophy would be the balancing factor. Yes, lots of money can be made making high end tradeskill items but that only recoups what money we spent eventually; it will never recoup the amount of time, energy, and sore wrists/fingers a person goes through to get a skill GM'd.

                  Maybe I am asking too much? I don't think so. /shrug
                  {dead image removed by Ngreth at ulujain's request}

                  High Priestess of Innoruuk
                  {dead image removed by Ngreth at ulujain's request}Baking 250 ~ {dead image removed by Ngreth at ulujain's request}Brewing 250 ~ Fishing 200 ~ Fletching 211 ~ Jewelcraft 200 ~ Pottery 200 ~ Smithing 188 ~ Tailoring 170

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                  • #10
                    Having a larger mod on trophies would be pretty pointless. The idea behind them is that you are 240+ in the relevant skill before you even make the attempt, and with 5%, that basically caps you.

                    The only benefit a +10 or +15% skill mod would have would be for people who throw money at the trophy with low skill. I find that to be wrong. At 250 skill, 10/15% mods are pointless, at 220 skill, they are huge. Given that you can make tries at the trophy starting with a skill of 0, why should people who are not grandmasters at the skill get such a huge benefit for simply having the willingness to throw money at a low % combine?

                    Granted, if they did that, I would myself toss vast sums at trying to get a GM tailoring needle, a 10/15% mod would save me a HUGE amount of time/money by allowing a much larger range of doing ethereal silk swatches. I still think it would be a bad idea.

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                    • #11
                      I forget, did anyone ever figure out when they removed the minimum skill for doing trophy combines? If they were to put in a minimum skill again and then raise the maximum skill you could get in tradeskills then it would be worthwhile to put some real stats on the tradeskill trophies above and beyond +5%.

                      I wonder if that will be the new AA abilities in the next expansion - increase your max tradeskill level by X points for every Y AA points you burn?
                      Cigarskunk!
                      No more EQ for me till they fix the crash bug.

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                      • #12
                        As I recall the skills can't be raised any higher than 252 due to the engine. Trivial can be set higher but changing the max skill players can have would be very very difficult. I would love it if they could raise that though. Instead I figure if they put in AA skills for trades it will be like with enchanters, a skill to reduce chance of failures. If they put in something like that for all the trades I'd be estatic.

                        Or say Advanced Tailoring skill that you could only get if you had 250 in normal Tailoring. Like, anyone could get 0 skill in it, but on combine it would check for 250 in the normal Tailoring, then roll for success and improves in Advanced Tailoring if the first test was passed. I say it this way because I remember there was a big discussion way way back on how they can't make only some trainers give skills as quest rewards or otherwise limit who gets what skills. I'm probably just being daft but what can I say, I want new skills. I mean, 500 total skill points to get in tailoring? Who wouldn't love that?!?!

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                        • #13
                          As I recall the skills can't be raised any higher than 252 due to the engine.
                          Ahh, see I didn't know that so NM about my wanting more mod that stats for my buck part.

                          I still think we should have the bags but now that you mention trophies being able to be made at 0 skill I think they should re-instate (if it was ever in effect to begin with) the level minimum for trophies and make it about 240 skill to attempt it THEN give us the distinct bags! I feel making the cap at 250 is a bit harsh though.
                          {dead image removed by Ngreth at ulujain's request}

                          High Priestess of Innoruuk
                          {dead image removed by Ngreth at ulujain's request}Baking 250 ~ {dead image removed by Ngreth at ulujain's request}Brewing 250 ~ Fishing 200 ~ Fletching 211 ~ Jewelcraft 200 ~ Pottery 200 ~ Smithing 188 ~ Tailoring 170

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                          • #14
                            If they could increase the cap on stats from 255 to 355 or so, then they can increase the cap on tradeskills (and other skills too, for that matter) past 250 should they see a need.

                            Yes, it might take a rewrite of the engine ... but it would be more of an enhancement than a full-blown recreation from scratch. Even if they do have to start over, most of the existing code should be copy-paste-able into the new one.

                            Trust me, if they see a need for it, and decide they want to allow players to go past 250 in a tradeskill ... they will do it.
                            Sir KyrosKrane Sylvanblade
                            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                            • #15
                              Enchanters have the "JC AA ability", Could they not modify this to be a Taanan AA ability for any Tradeskill at 250skill(natural) decreasing failure rates?

                              That would help everyone imho?

                              thoughts?
                              Ymmi
                              Lvl 65 Arch Convoker of Test
                              250 GrandMaster Baker
                              221 Master Tailor
                              183 Master Potter
                              162 Master Brewer
                              162 Master Jeweler
                              182 Master Smith
                              200 Grand Master Mage Research

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