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  • Hello Uhh plz read?

    Ello; new to the forum,

    Well I am a lvl 11 Rogue Gnome.. On bertoxx. Well ive been playing for about 1 year and a half.. I had 5 20+ chars but deleted them..


    Ok well since ima a gnome I get Tinkering
    Ok well since ima a rogue I get Make Poisoning
    Since im a rogue i need to work on pottering :?
    Well for the fun ok it I want to work on smithing also :shock:
    Should i not do smithing or go for it?
    Well I dont know about smithing so can you tell me if I should.

    Ok besides that I have 9 lvls till i can make poisning should i start on the pottering?
    I want to do tinkering alot; not for money since ima gnome its in my blood ya' know?

    Well plz comment!!!!!
    Thank you
    So we all know what happens to the curious cat; but then what happens to the curious dog?

  • #2
    why not start every tradeskills then? :P

    EDIT: at least thats what i did, the benefit wont come until later but when your new to a server and dont have much friends for a matter then the prayer shawl quest and the like will need almost every tradeskills in the game ( correct me if im wrong?). I did this too because when you make your own items, most of the time its cheaper than buying them ( well in the long run? )

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    • #3
      Just a little warning since you seem new.

      Tradeskills are expensive, time consuming, and addictive. I wouldn't recommend starting all of them at once at level 11. You likely need whatever resources you have to keep up on equipment to adventure at that level.

      You might try pottery first. It's fairly cheap up to about 122 and will get your feet wet in how things work. After 200 the skill does get much tougher but prior to that it's one of the easy ones.

      At 16 you might start with some tinkering if you're still interested. I haven't played a gnome yet but I've heard it can be expensive and a little slow with a lot of farming involved.

      Once you hit 20 start trying out poisonmaking. Again I have no real knowledge of that skill but I hear it's not very effective for the effort involved (correct me if I'm wrong on that).

      After you get good at poisonmaking then look at other skills. Don't expect to make a ton of money till you reach the very top end of any skill. There are a few recipies at lower skills that can make money but they are mostly very labor intensive (heady kiolas) or tough markets to break into due to competition (leather padding).

      You don't sound like you're just after the money though so go out there and have fun. That's the whole point!

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      • #4
        Poison making isn't too bad of a skill, as a few of the poisons you'll make to gain skill on are helpful for hunting. The dot's are a very nice collection, even at the lower levels of them. What i did on my rogue was carry a pack ofr the components, and made them as i used them... it kept them from clogging up my inventory.. and gave some of my groups somethign new to talk about.

        If you go that way, skilling up will take longer, but be a bit funner process.

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        • #5
          Tinkering, you will discover, is EXTREMELY expensive. You may need to put that off for awhile.

          Smithing is expensive past level 132 or so. At upper levels it requires farming you have absolutely no shot of doing at level 11.

          Unless you are well heeled and well sponsored (i.e. have sources of plat not available to the average level 11) it is highly doubtful you will get far in tinkering. My level 24 gnome cleric started tinkering with funds she got from my level 56 shadowknight and it's positively amazing how expensive it is.

          Smithing you can do if you follow the economical principles -- heck, you can even make a little (very little) money if you follow the super-cheap-smith tips -- and once you get to cultural embroidering needles around the 120s you will have a little money making enterprise until level 132. But then it gets expensive and time consuming.

          Cheap tradeskills: You can get brewing to 122 on worms and water -- buy stacks of fishing grubs from the gnome near the secondary bank on PoK and stacks of water and make fetid essence. Fishing is both relaxing and inexpensive. Fish in your native Ak'Anon for clockwork koi and you have fish you can use when you make cultural embroidering needles between 122 and 132 skill.

          However, probably the best advice here is this: level. Get levels so you have the ability to make cash to fund tradeskills. Tradeskills are a black hole into which you throw plat. People do tradeskills because they enjoy them (for some insane reason -- I'm an avid tradeskiller and I don't even admit it to myself that I understand why).

          ...Zera
          Baroness Zeralenn Mancdaman - 58 Dark Elven SHD - Smithing (214)
          Baroness Milletoux Fleau'chevilles - 66 Gnome CLE (Epic) - Tinkering (222), Pottery (215)
          Csimene Penombra - 64 Human MAG (Epic) - Brewing (250) (Trophy), Tailoring, Smithing, Pottery, Research, Fletching, Jewelcraft & Baking (200)

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