From the Future Plans part of Game Updates on everquestlive.com :
Let's take a moment to assess: what we THINK will happen, what we WANT to happen, and what SHOULD happen 
The key phrase above is, I think, "the fact that masters of trade skills can fail the easiest recipes". This leads me to suspect that what is being planned is no-fail cut off points for ABSOLUTE levels of item, and skill. For example, once your skill is > 200, then any item trivial < 50 becomes no fail.
What I personally would prefer to see, but what is not suggested by the above wording, would be one of two things:
- Any item with T < skill/2 is no fail
or
- Any item with T < skill - some number... 100? 150? is no fail
I would be happy for no-fail combines to be a privilege of the specialist (ie skill > 200), although I can see people being unhappy that they should still fail metal bits at 200 smithing (for example).
One thing we and they wil have to watch for is possible economy leaks. It's a relatively well-known fact that JCers can make a small profit from combines involving enchanted platinum, for example, but it's also well-known that many recipes have their vendor sellbacks tuned to incorporate the existing 95% success rate cap. This has the potential to be Mature Cheese all over again, if you can stomach the thought (haha).
Finally, branching out into the world of the 'should'... well, stacked combines anyone? Surely once you have achieved your grandmastery, and you have your no-fail privilege, it's not too much to ask to be able to combine a stack of A with a stack of B to make a stack of C, instead of having to make 20 (no-fail, but still 20!) A+B->C combines? But this I think is a bridge too far for the current game engine.
Thoughts?
We will be looking at the chance of failure for tradeskill recipes. We are aware of the concerns of trades folk in EverQuest, and it is on our schedule to review things such as the fact that masters of trade skills can fail the easiest recipes. That doesn't necessarily mean that we plan to change it, but we will most certainly look it over - and probably will change it
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The key phrase above is, I think, "the fact that masters of trade skills can fail the easiest recipes". This leads me to suspect that what is being planned is no-fail cut off points for ABSOLUTE levels of item, and skill. For example, once your skill is > 200, then any item trivial < 50 becomes no fail.
What I personally would prefer to see, but what is not suggested by the above wording, would be one of two things:
- Any item with T < skill/2 is no fail
or
- Any item with T < skill - some number... 100? 150? is no fail
I would be happy for no-fail combines to be a privilege of the specialist (ie skill > 200), although I can see people being unhappy that they should still fail metal bits at 200 smithing (for example).
One thing we and they wil have to watch for is possible economy leaks. It's a relatively well-known fact that JCers can make a small profit from combines involving enchanted platinum, for example, but it's also well-known that many recipes have their vendor sellbacks tuned to incorporate the existing 95% success rate cap. This has the potential to be Mature Cheese all over again, if you can stomach the thought (haha).
Finally, branching out into the world of the 'should'... well, stacked combines anyone? Surely once you have achieved your grandmastery, and you have your no-fail privilege, it's not too much to ask to be able to combine a stack of A with a stack of B to make a stack of C, instead of having to make 20 (no-fail, but still 20!) A+B->C combines? But this I think is a bridge too far for the current game engine.
Thoughts?

. Retired


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