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Does a Character's Level affect skillup rate?

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  • Does a Character's Level affect skillup rate?

    Does it? I think it does. In a way...

    Last evening, I made my first Embrodering Needle in anticipation of making my GM Trophy. With a Smithing trivial of 122 and my current skill of 79 I thought my chances were easy to succeed in making one. I was currect in that I made one the first time, but without wearing any Wis gear I use in skilling up and with out the tought of getting a skillup, I was mildly surprised to see a skillup from 79 to 80. My Wis was only 115 at the time. Luck of the RNG? I don't think so.

    When I was level 57, I started working on my Smithing so I wouldn't lose so much Acrylia when making Studs and Bonings. I got a skillup every other combine when I worked my Smithing up from 47 to 77. Would this have happened had I been level 20ish instead of 57? I don't think so.

    But then there is probably no definitive testing to prove this and it is just my opinion.

    Pockets FullOfGold

  • #2
    Well, yes...it would have happened at level 20 as well as 57...at least, in theory. A characters level has nothing to do with skill ups. It is a matter of perception. As a low level (perhaps, untiwnked, where money is tight and failures hurt), you pay more attention to failures. At higher level, the 6pp you lost on that combines is no big deal. Must like, when I play my druid, when I am low on mana, my snares and roots always seem to get resisted. Perception and Murphy's Law working together it seems. But as for the skill ups related to level, it does not exist.
    Uban the Wizard
    Luclin (formerly of Stormhammer (formerly of Bristlebane))

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    • #3
      Well, I know success rates for each KIND of tradeskill is different, but my GM baker with her spoon is a lvl 25 wizard and my GM tailor with her needle is a lvl 63 cleric. All in all, it was much easier for my lvl 25 wiz (obviously, since it was baking) but I kinda kept up with her baking on my cleric until lvl 200, when I didn't want to use 3AA yet on New Taanan skills. I got more or less the same results until 200 though.

      I think it matters what equipment your character is wearing and what his/her int/wis is, as opposed to level. I'm guessing that higher level folks get better success rates based on being able to have better equipment with higher stats unless, like my wiz, they are gods awful twinked to the sky. I could be wrong, it's just my opinion.

      Idana

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      • #4
        At lvl 61+, characters can have higher maximum stats. A level 62 can have 265 wisdom, for example. This should give better skillups.
        Pinyon Treedotter
        Level 59 Preserver
        "Always a Guardian", Luclin Server
        Magelo Profile
        User of the Grandmaster Tailor's Needle

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        • #5
          I've had back to back skill ups in both of the last 2 skill up runs I've done with my level 16 gnome tinker (202,203 and 204,205).

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          • #6
            Level has absolutely nothing to do with skill up rate.

            Only the higher of the primary stats matters for skill up rate.

            I can't comment on INT/WIS above 255, but my wizard GM'd brewing at level 20 with a 255 INT. *shrug*

            His average skill up rate from 0 to 250 was one per 8.74 attempts, and his longest stretch without a skill up was only 81 tries. Not to bad.
            Balkin Ironfist (Ominous Deeds)
            56th Myrmidon of Brell Serilis
            Xegony

            "Every day of my life forces me to lower my estimate of the average IQ of the Human Race."

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            • #7
              I know that my little Shamaness had pretty-much the exact same success rate & nearly the same skill-up rate in the early skill levels as my Cleric & my Paladin.

              How fast you skill up from 1-40 is pretty meaningless, unless your "primary skill-up stat(s)" really stink. From 40-90 skill it slows down a little, unless your skill-up stat(s) are really high. It slows down again from 90-180... and then you hit the really bad section that usually lasts until 210-220.

              Also, each skill appears to have it's own level of difficulty in getting skill-ups... for example, Pottery was recently made harder to skill-up in.

              So trying to compare the skill-up rate between differing skills at differing levels is pretty pointless.
              Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
              Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
              Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
              Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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              • #8
                No.


                Aandaie 56 Druid's Magelo
                Aaelandri 41 Cleric's Magelo
                Prittior 39 Shadowknight's Magelo

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                • #9
                  Skill ups and your level

                  I have to agree with the posts about only the higher stat max being important to skill ups. Baking is one of my passions in EQ, and almost all of my characters have at least a 130 or so skill thanks to the Fish Roll recipe. It is just too easy and inexpensive to buy a few bags of batwings and fresh fish, then spend an hour or so mastering the skill. To a lesser extent I have done this with brewing using the Faydwer Shaker since all the ingredients are available in Highpass in unlimited quantities (it just costs more plat than some people would like.)

                  I have done this with many toons since I discovered the tricks, and they have been ranging in levels from five to forty. The average skill up speed has always depended on the INT/WIS stat and had nothing to do with their level.
                  Be safe, and good hunting!

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                  • #10
                    I recently made my GM Tinker Spanner at level 30 with a base skill of 221. When I did the combine, my base INT was 120 but I had KEI. I forgot to equip my Geerlok device for the added 5% but I decided to go for INT over skill. I got lucky, made the Spanner on my first try.

                    I have all my tradeskills over 101 and now I'm planning on getting them all to 200, then pushing for 51 so I can do the AA

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                    • #11
                      Originally posted by Marmara
                      I recently made my GM Tinker Spanner ...
                      I have all my tradeskills over 101 and now I'm planning on getting them all to 200, then pushing for 51 so I can do the AA
                      Remember that Tinkering is excluded from the one tradeskill over 200 rule (as is alchemy i guess). Congrats on the spanner, btw, I've failed twice at 236.
                      Piting 57 Gnome Cleric 7th Hammer, Smithing 188, Leader of the Gnomads
                      Nukying 57 Gnome Wizard 7th Hammer, Tailoring 250+needle, Baking 250+spoon
                      Merling 42 Gnome Magician 7th Hammer, Tinkering 248+spanner, Pottery 180
                      Angekat 29 Vah Shir Shaman 7th Hammer, Brewing 148
                      Kegless 51 Wood Elf Ranger 7th Hammer, Fletching 202, Foraging 200, Baking 68

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