Seeing the posts about how skilling up post 180 in most skills is horrible for some (1000+ combines between some points, and 1 between others) and relativly smooth for others it got me thinking.
To skill up your basically putting stuff in a container and clicking COMBINE. Which is a fancy word for Run the Random Number Generator and see if I make a high enough number to Skill Up. Now since the RNG is legendary at being streaky, and that by and large most people are going to roll low, doing combines that take the largest time between COMBINE presses will skill up slower than someone who clicks COMBINE faster.
Lets take a dice example for a moment, on any two consecutive rolls you are statistically more likely to get a different number on the second roll than you are to duplicate the first roll. So as you can see assuming you fail on combine one, you may still fail on combine two however you are statistically more likely to roll a number that is not calculated as a failure because you already rolled a failure number on roll one.
So the fewer items to combine yields less time between rolls and therefore a slightly higher chance to skill up faster.
Your thoughts?
To skill up your basically putting stuff in a container and clicking COMBINE. Which is a fancy word for Run the Random Number Generator and see if I make a high enough number to Skill Up. Now since the RNG is legendary at being streaky, and that by and large most people are going to roll low, doing combines that take the largest time between COMBINE presses will skill up slower than someone who clicks COMBINE faster.
Lets take a dice example for a moment, on any two consecutive rolls you are statistically more likely to get a different number on the second roll than you are to duplicate the first roll. So as you can see assuming you fail on combine one, you may still fail on combine two however you are statistically more likely to roll a number that is not calculated as a failure because you already rolled a failure number on roll one.
So the fewer items to combine yields less time between rolls and therefore a slightly higher chance to skill up faster.
Your thoughts?




Tradeskills should be fun. Even when you are pulling your hair out desperate to get that last point of skill to trivial a hated recipe. (if I _never_ make another Mino hero brew I will die a happy man)
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