Other then the fact that you can call yourself a GM of a trade, is 240 with a geerlock as good as you need to be?
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240 for the supposed cap of 252, 243 to hit 255 (the magic, can't get no better than this, number). Of course if you get all the way to 250, you can just lose your geerlok completely and basically never miss it.Garulf Woolfetysh, 59th Barb Shaman, Cazic-Thule
Master: Alchemist (196), Tailor (260), Baker (200), Brewer (200), Fletcher (200), Smith (200), Potter (200), Fisherman (200), Drunk (191), Jeweler (200)

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