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  • Vah Shir Cultural Armor....(Discussion) V 2.0

    Hail all!

    Here is my second run at some Vah Shir Cultural Armor. I have taken some of your thoughts, ideas and suggestions and made a better set of armor I hope. Please, look it over and tell me what I can do to make it better.

    New vendor sold Acrylia called “Refined Acrylia Ore,” will have some drops in normal Acrylia Ore locations as well as a “Restock Quest” for the merchants. Refined ore will be sold in all the normal sizes of peaces, blocks, bricks and such. All recipes to make the Bonings and Infused will be identical to existing ones only use the Refined Ore.

    New spell:

    Spell: Imbue Luclinite
    MAGIC ITEM
    Skill: Alteration
    Mana Cost: 200
    Effect: Imbue Luclinite
    WT: 0.1 Size: SMALL
    Class: SHM
    Race: VAH

    Regent: Luclinite Gem

    New drops:

    Vial of Owlbear Blood – From all types of Owlbears
    Vial of Grimling Blood – From all types of Grimlings
    Vial of Sonic Wolf Blood – From all types of Sonic Wolfs
    Superb Sonic Wolf Pelt – From all types of Sonic Wolfs

    New Items:
    Royal Raja Forge – Located inside Shar Vahl
    Royal Raja Tailoring Kit – Made in the cultural forge
    Acrylia Metal Bits (Real Acrylia, not the Refined stuff), Needle Mold, Thimble Mold, Flask of Water (10-slot container, weight 4.0, hold GIANT items) Trivial at 165 Smithing

    Lunar Temper:
    1 Vial of Owlbear Blood
    1 Vial of Grimling Blood
    1 Vial of Sonic Wolf Blood
    1 Vah Shir Alcohol

    (Note: Notice recipe calls for “Vials of ....... Blood” not regular “...... Blood.” This is so the newbie quests are not being messed with and so no items are No Drop.)

    Plate:

    Flawless Rockhopper Hide, Embroidery Needle, Lunar Tannin (Brewed), Proper Chainmail Pattern, Imbued Luclinite, and Infused Refined Acrylia Boning:
    1 boning: Mask, Bracer, Gorget, Boots
    2 boning: Belt, Cap, Gloves, Shoulderpads, Sleeves
    3 boning: Cloak, Leggings, Tunic

    Chain:

    Superb Sonic Wolf Pelt, Embroidery Needle, Lunar Tannin (Brewed), Proper Chainmail Pattern, Imbued Luclinite, and Infused Refined Acrylia Boning:
    1 boning: Mask, Bracer, Gorget, Boots
    2 boning: Belt, Cap, Gloves, Shoulderpads, Sleeves
    3 boning: Cloak, Leggings, Tunic

    Leather:

    Perfect Owlbear Pelt, Embroidery Needle, Lunar Tannin (Brewed), Proper Tailoring Pattern, Imbued Luclinite, and Infused Refined Acrylia Boning:
    1 boning: Mask, Bracer, Gorget, Boots
    2 boning: Belt, Cap, Gloves, Shoulderpads, Sleeves
    3 boning: Cloak, Leggings, Tunic

    Stats for the Imbued Armor:

    Royal Raja Plate (WAR, BRD, SHD, PAL; VAH, TRL, ORG, BAR, HUM):

    Visor - AC 13, INT 5, AGI 5, HP 40, Mana 20
    Collar - AC 15, INT 5, AGI 5, HP 35, Mana 15
    Cloak - AC 17, AGI 5, INT 10, HP 50, Mana 30
    Girdle - AC 20, STR 5, INT 5, HP 50, Mana 30
    Pauldrons - AC 21, DEX 5, INT 5, HP 40, Mana 20
    Gauntlets - AC 25, DEX 5, INT 5, HP 35, Mana 15
    Bracer - AC 26, STR 5, INT 5, HP 40, Mana 20, 6 to all saves
    Helm - AC 26, INT 5, WIS 5, HP 40, Mana 20
    Vambraces - AC 27, STR 5, INT 5, HP 40, Mana 20
    Boots - AC 31, INT 5, DEX 5, HP 40, Mana 20
    Greaves - AC 41, STR 10, INT 10, HP 50, Mana 30
    Breastplate - AC 52, STR 5, STA 5, INT 10, HP 50, Mana 30

    Royal Raja Chain (ROG, SHM, RNG; VAH, TRL, ORG, IKS, BAR, HUM):

    Veil - AC 12, STR 5, WIS 5, HP 30, Mana 30
    Neckguard - AC 13, WIS 5, AGI 5, HP 25, Mana 25
    Bracer - AC 14, STA 5, WIS 5, HP 30, Mana 30, 6 to all saves
    Gloves - AC 14, DEX 5, WIS 5, HP 25, Mana 25
    Cape - AC 16, AGI 5, WIS 10, HP 40, Mana 40
    Mantle - AC 17, WIS 5, DEX 5, HP 30, Mana 30
    Skirt - AC 17, STR 5, WIS 5, HP 40, Mana 40
    Boots - AC 18, AGI 5, DEX 5, HP 30, Mana 30
    Sleeves - AC 18, DEX 5, WIS 5, HP 30, Mana 30
    Coif - AC 19, DEX 5, WIS 5, HP 30, Mana 30
    Leggings - AC 24, STR 10, WIS 5, HP 40, Mana 40
    Ringmail (tunic) - AC 32, STA 5, WIS 10, HP 40, Mana 40

    Royal Raja Leather: (BST, MNK; VAH, ORG, TRL, IKS, BAR, HUM):

    Gorget - AC 8, AGI 5, DEX 5, HP 15, Mana 35
    Mask - AC 10, AGI 5, WIS 5, HP 20, Mana 40
    Shoulderpads – AC 10, DEX 5, STA 5, HP 20, Mana 40
    Wristguard - AC 11, WIS 5, INT 5, HP 25, Mana 35, 6 to all saves
    Skullcap – AC 11, STA 5, WIS 5, HP 20, Mana 40
    Gloves – AC 11, STA 5, WIS 5, HP 15, Mana 35
    Boots – AC 11, DEX 5, AGI 10, HP 20, Mana 40
    Sleeves – AC 13, STA 5, DEX 5, HP 20, Mana 40
    Cloak – AC 13, STR 10, WIS 10, HP 30, Mana 50
    Pants – AC 17, STA 5, WIS 5, HP 30, Mana 50
    Tunic – AC 23, STR 10, STA 10, WIS 10, HP 30, Mana 50


    Stats for the NON-Imbued Armor:
    (Note: This armor is made just like the Royal Armor but without the Imbued Luclinite added.)

    Raja Plain (WAR, BRD, SHD, PAL; VAH, TRL, ORG, BAR, HUM):

    Visor - AC 11, AGI 5, HP 30, Mana 15
    Collar - AC 13, AGI 5, HP 25, Mana 10
    Cloak - AC 15, AGI 5, HP 40, Mana 25
    Girdle - AC 18, STR 5, HP 40, Mana 25
    Pauldrons - AC 19, DEX 5, HP 30, Mana 15
    Gauntlets - AC 23, DEX 5, HP 25, Mana 10
    Bracer - AC 24, STR 5, HP 30, Mana 15, 5 to all saves
    Helm - AC 24, INT 5, HP 30, Mana 15
    Vambraces - AC 25, STR 5, HP 30, Mana 15
    Boots - AC 29, DEX 5, HP 30, Mana 15
    Greaves - AC 39, STR 5, HP 40, Mana 25
    Breastplate - AC 50, STR 5, STA 5, HP 40, Mana 25


    Raja Chain (ROG, SHM, RNG; VAH, TRL, ORG, IKS, BAR, HUM):

    Veil - AC 10, STR 5, HP 25, Mana 20
    Neckguard - AC 11, AGI 5, HP 20, Mana 15
    Bracer - AC 12, STA 5, HP 25, Mana 20, 5 to all saves
    Gloves - AC 12, DEX 5, HP 20, Mana 15
    Cape - AC 14, AGI 5, HP 35, Mana 30
    Mantle - AC 15, DEX 5, HP 25, Mana 20
    Skirt - AC 15, STR 5, HP 35, Mana 30
    Boots - AC 16, AGI 5, HP 30, Mana 20
    Sleeves - AC 16, DEX 5, HP 25, Mana 20
    Coif - AC 17, DEX 5, HP 25, Mana 20
    Leggings - AC 22, STR 10, HP 35, Mana 30
    Ringmail (Tunic) - AC 30, STA 5, WIS 5, HP 35, Mana 30


    Raja Leather (BST, MNK; VAH, ORG, TRL, IKS, BAR, HUM):

    Gorget - AC 6, AGI 5, HP 10, Mana 25
    Mask - AC 8, AGI 5, HP 15, Mana 30
    Shoulderpads – AC 8, STA 5, HP 15, Mana 30
    Wristguard - AC 9, WIS 5, HP 20, Mana 25, 5 to all saves
    Skullcap – AC 9, STA 5, HP 15, Mana 30
    Gloves – AC 9, DEX 5, HP 10, Mana 25
    Boots – AC 9, AGI 5, HP 15, Mana 30
    Sleeves – AC 11, DEX 5, HP 15, Mana 30
    Cloak – AC 11, STR 5, HP 25, Mana 40
    Pants – AC 15, STA 5, HP 25, Mana 40
    Tunic – AC 21, STR 5, STA 5, HP 25, Mana 40
    Enfiniti Starr
    Pathfinder of the great Rain God, Karana
    Ayonae Ro

  • #2
    I would have thought that the imbued versions of the armour would be restricted to Vah Shir only - as that is the closest thing to a 'religion' restriction that can be coded for them.

    Unless they can be flagged as Religion: Agnostic or something.
    Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
    Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


    "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

    Comment


    • #3
      Originally posted by Itzena
      I would have thought that the imbued versions of the armour would be restricted to Vah Shir only - as that is the closest thing to a 'religion' restriction that can be coded for them.

      Unless they can be flagged as Religion: Agnostic or something.
      I like that idea, I don't see why they can't have a Religion: Agnostic added. Would mean all the Agnostic people get some nice armor. But also, look at Human cultural, one of its sets can fit almost everyone, and Frogs can use almost everything also. So it's a little up in the air.
      Enfiniti Starr
      Pathfinder of the great Rain God, Karana
      Ayonae Ro

      Comment


      • #4
        Hey!!!

        You let all the classes, even non-vah shir onto the amor, which is great.


        But why do you hate druids? :-(

        We wear leather too, ya know. *sniffle*


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

        Comment


        • #5
          I know Lilosh, I know... But listen to me, this is my reasoning;

          Vah Shir Plate Classes are Warrior and Bard. Bards are a really weird hybrid. Making armor to fit both a Warrior and Bard would, in my mind, make it fit a Shadow Knight and Paladin, but not a Cleric.

          Vah Shir Chain Classes are Shaman and Rouges. To make chain to fit both it would fit the only other chain class in the game, Rangers.

          Vah Shir Leather Classes are Beast Lords. Beast Lords are a Shaman/Monk hybrid kinda. Armor for a Beast Lord should fit a Monk also, but why/how does a Druid fit in them? Give me a good reason and I'll add it.
          Enfiniti Starr
          Pathfinder of the great Rain God, Karana
          Ayonae Ro

          Comment


          • #6
            Originally posted by EnfinitiStarr8
            I know Lilosh, I know... But listen to me, this is my reasoning;

            Vah Shir Plate Classes are Warrior and Bard. Bards are a really weird hybrid. Making armor to fit both a Warrior and Bard would, in my mind, make it fit a Shadow Knight and Paladin, but not a Cleric.

            Vah Shir Chain Classes are Shaman and Rouges. To make chain to fit both it would fit the only other chain class in the game, Rangers.

            Vah Shir Leather Classes are Beast Lords. Beast Lords are a Shaman/Monk hybrid kinda. Armor for a Beast Lord should fit a Monk also, but why/how does a Druid fit in them? Give me a good reason and I'll add it.
            I'm finding holes in this.

            It seems like Armor a paladin could wear would work for a cleric. Plate, Holy, Wisdom.

            Seems like Druids and Beastlords share alot of items. Leather, Animals/Nature , Wisdom.

            A lot of your Imbued already has nice Wisdom. Why not through in a health mix for druids?

            I totally dont see why rangers should be included on chain, and no druids on leather.

            *shrug* Just trying to strengthen, or advise. Not to insult or pick holes.


            -Lilosh
            Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
            President and Founder of the Loudmouthed Sarcastic Halflings Society
            Also, Smalltim

            So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

            Comment


            • #7
              I dont see where the "imbue" is coming from. They dont worship any gods so who would the armor be imbued for? You cant have an agnostic imbue, as that would be an oxymoron

              Comment


              • #8
                Originally posted by Danthen
                I dont see where the "imbue" is coming from. They dont worship any gods so who would the armor be imbued for? You cant have an agnostic imbue, as that would be an oxymoron
                Vah Shir Shaman worship "The Spirits". So I would assume they would ask for the Spirits to bless the Luclinite.

                Hey, if they can draw Shaman and Beastlord Power from these spirits, then I say let them get an imbue.


                -Lilosh
                Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                President and Founder of the Loudmouthed Sarcastic Halflings Society
                Also, Smalltim

                So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                Comment


                • #9
                  ... and since the armor is imbued by the Spirits, it should be restricted to their worshippers: Vah Shir only for the imbued.

                  As far as I know, all Vah Shir worship the Spirits, so there is no need for non-imbued, but that hasn't stopped Verant before (Rigid Steelweave when all Erudite plate wearers must have a religion).

                  Comment


                  • #10
                    1) Verant has stated that religions are essentially character flags... being Agnostic means you have no flag in that entry. Thus, no "Religion: Agnostic" items given the current game engine.

                    2) I see no reason at all why the MNK/BST armour should be mana-heavy and hp-light. I think your hp/mana ratio on the plate-class armour is perfect and should be used in all three sets.

                    3) The Bracers should be +5 to all saves. All BD Cultural Bracers are +5 to saves, these really shouldn't be any different.

                    4) Your stat selection seems a bit unbalanced... Not only are you giving the armour +1 AC over almost everyone else's, but you're giving it more/better stats. Remember, balance it compared to other races. Some unimbued pieces should only have AC/HP/Mana (and saves, like on the Bracers).

                    That's all for now.
                    Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                    Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                    Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                    Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                    Comment


                    • #11
                      I agree with Angelsyn's assessments, especially on the HP/Mana ratio, and that the stats should be equal to other race's cultural armor.

                      Beastlords tend to be melee characters, and would usually like 50/50 or 66/33 ratios on the HP/Mana stats for leather based armor. Also think that the monks wearing this armor do not care about mana, and would prefer more HP.

                      I would also recommend keeping the stats equal to other races cultural. If you remember, there was a huge stink when the BD cultural armor came out because the 1 AC difference between ogre/human armors. I would think it would be good to avoid that if possible.
                      Thorvari - Walkers
                      Feral Lord - Vazaelle

                      Comment


                      • #12
                        http://www.sannask.com/misc/eq/stat_compare_chest.xls
                        I like tables, so I made one. ^_^
                        Excel spreadsheet. Chest slot only; I'd need a 3-D chart to keep EVERYTHING in the order I like it. Oh well.

                        One thing I noticed; for all other races, the cultural item made without any sort of imbued/enchanted object at all has no extra stats. No STR, STA, HP/mana, any of it.
                        Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                        Gneehugging Chantaranga of the 66th Mez Break - AA:59
                        Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                        Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                        [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                        Icon by Kenshingentatsu

                        Comment


                        • #13
                          This all looks very good to me except for one thing bothers me. I don't think a race should get cultural tailoring AND smithing since I can't think of a race that has BOTH with trivials over 250(like this stuff would be). That being said instead of the Raja leather taking tailoring it could be smithing and follow the Barbarian Beastlord armor type. You didn't really specify where any of the combines would be done either(like are they all tailored or all smithed? is the royal forge just for making boning since you include an embroidery needle in all the combines, or is some of the armor smithed in the forge?), if those questions were answered in a previous version of this(I read the old one but I'm forgetful and didn't search for it to check sorry) I apologize. Just some things I wanted to point out and ask. I like the ideas of monks getting some form of cultural armor as well(to my knowledge none of them get an equivalent leather cultural but I could be mistaken).

                          Comment


                          • #14
                            Oh also on the Beastlord armor I would also switch the stats to be either more even or more hp then mana. I have a twink beastlord I play and most beastlords I know don't seem to have mana issues and play more like a tank, I could be wrong on this but I would think the hp/mana should either be more balanced, OR since monks can wear this armor as well then it should be balanced more to the hp side of things. An example would be the Barbarian Beastlord Armor listed below.

                            Black Lace-Boned Gorget AC6 AGI5 HP25 Mana25
                            Black Lace-Boned Mask AC8 AGI5 WIS5 HP30 Mana30
                            Black Lace-Boned Shoulderpads AC8 DEX5 STA5 HP30 Mana 30
                            Blace Lace-Boned Wristguard AC 9, WIS 5, HP 30, mana 30, 5 to all saves
                            Black Lace-Boned Skullcap AC9 STA5 WIS5 HP30 MANA30
                            Black Lace-Boned Gloves AC9 DEX5 WIS5 HP25 MANA25
                            Black Lace-Boned Boots AC9 DEX5 HP30 MANA30
                            Black Lace-Boned Sleeves AC11 STA5 HP30 MANA30
                            Black Lace-Boned Cloak AC11 STR10 WIS5 HP40 Mana40
                            Black Lace-Boned Pants AC15 STA5 WIS5 HP40 Mana40
                            Black Lace-Boned Tunic AC21 STR10 STA10 HP40 Mana40

                            Comparing the 2 gives almost all of your Royal Raja Leather(the imbued stuff) 2 ac more then the barbarian counterpart as well as a number of stats increases. The HP/mana spread remains balanced but is tiped in favor of mana when it should probably go the other way(just my opinion there) and the bracer resists need to be lowered to 5 sv all like all other cultural bracers. Also keep in mind while your Royal Leather seems to be unrestricted by a deity the Black Lace-Boned above is wearable ONLY by followers of the Tribunal which makes it have an extremely small client base without any of the benefits your leather currently has.

                            Comment


                            • #15
                              Originally posted by Gorgin
                              This all looks very good to me except for one thing bothers me. I don't think a race should get cultural tailoring AND smithing since I can't think of a race that has BOTH with trivials over 250(like this stuff would be).
                              [hijack]
                              You, apparently, missed the great injustice involved in the creation of the new LoY robes.

                              Races with cultural smithing (Some with VERY profitable smithing(Human, DE) , or nice skillup paths (Human)) also got a free pass , almost , to 212-232 tailoring. The first and third robes trivial at those points. The last robe trivials over 250.

                              This would not have been a problem for me, except that made it racial restricted. If they had made it an item ANYONE to make, That would be fine.

                              But they gave cultural tailoring, and nice cultural tailoring, to a bunch of races that had nice smithing. And, with the exception of the erudites, they left the races that used to be the tailors out in the cold.


                              I'm not primal screaming about this. Don't misunderstand me. The robes were VERY VERY nice additions. And they were badly needed by casters, since most were left out in the cold, as far as cultural armor.

                              But this solution was not implemented in the best way. They also limited it all to one slot, which kind of boggles my mind. But that is for another day.


                              [/hijack off]

                              Sorry, It's a point I kind of hold near and dear.


                              -Lilosh
                              Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                              President and Founder of the Loudmouthed Sarcastic Halflings Society
                              Also, Smalltim

                              So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                              Comment

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