I have a supposition about the way Skills work. First I'll list 2 known and accepted facts.
#1 Firona Via server when it first opened allowed 1 skillup per 30 minutes of play in any language skill.
#2 Over twinked characters while leveling up always seem to get skillups in weapons and meditate in waves. IE 2-5 skillups then none for a while then almost always the same number more before none again.
My supposition is this. The skillup generator is not at all streaky. It is instead controlled not by randomness but by time. Once your skillups in a given time frame exceed a certain number your chances of success go way way down. I'd be willing to bet anything that those huge runs of no skillups in all the logs occur after a skillup and in the next 30minutes of real time. This fits verants vision(tm) more than pure random. You must put in the time to get the skill. Thus its better to do 10 combines a day for 20 days then 300 combines in 20minutes.
Furthermore I am willing to take this one step further. Lets take the Green Metal Camp in SSRA, I'd be willing to be anything that it is also time based, not rare spawn based. If you can clear mines you get 1 per 20ish rares, if you cant you get 1 per a lot lower number.
Faldyar
65th Level Enchanter
Test Server
#1 Firona Via server when it first opened allowed 1 skillup per 30 minutes of play in any language skill.
#2 Over twinked characters while leveling up always seem to get skillups in weapons and meditate in waves. IE 2-5 skillups then none for a while then almost always the same number more before none again.
My supposition is this. The skillup generator is not at all streaky. It is instead controlled not by randomness but by time. Once your skillups in a given time frame exceed a certain number your chances of success go way way down. I'd be willing to bet anything that those huge runs of no skillups in all the logs occur after a skillup and in the next 30minutes of real time. This fits verants vision(tm) more than pure random. You must put in the time to get the skill. Thus its better to do 10 combines a day for 20 days then 300 combines in 20minutes.
Furthermore I am willing to take this one step further. Lets take the Green Metal Camp in SSRA, I'd be willing to be anything that it is also time based, not rare spawn based. If you can clear mines you get 1 per 20ish rares, if you cant you get 1 per a lot lower number.
Faldyar
65th Level Enchanter
Test Server

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