I don't know how many of you have made characters on this new server, but it is a very interesting experience in many ways, including the aspects of game related to tradeskilling. I made my first character Friday evening not long after the server opened (Erudite wizard, now L6) and my second yesterday morning (Ogre SK, now L4). I am thinking about several others I would like to make.
For me the whole experience has been a revitalization and a reminder of what EQ used to feel like. I will keep this post to tradeskills with some of the IMHO positive and negative aspects of what is happening on Stromm.
First, it is wonderful doing low level tradeskills with stuff that you loot as you are getting experience. It is exciting to get a jungle spiderling with 3 spiderling silks on it because I can add that to my pile and that is another silk thread and a half worth of skill. There are tons of things on vendors that I could use, but after one glance, I realized I couldn't afford to buy stuff to skill up, I need to get it for free. I am just starting baking with one of my guys. I have half a stack of batwings and am now fishing because I remembered I would need lots of fish eventually. Of course, everything is held up for lack of storage. I am gradually getting a few containers together so I can both fight longer without selling and store stuff in the bank.
My wizard succeeded on some silk gloves Saturday and on a couple of pieces of patchwork on Sunday. It was wonderful because the gloves I could use and the patchwork I could give to my nearly naked druid friend. Yesterday my ogre sharpened some rusty weapons, kept one for fighting and made the others into ore which she sold (need the pp for bags).
What I'm trying to convey here is how satisfying and exciting it is to be able to succeed at these skills to make something someone really, really needs and that is not available other ways. I find both characters doing a variety of tradeskills just because they are so useful. Somehow I'm sure this is the notion the creators of the came had in mind when they included tradeskills.
On the other hand, by late Friday evening, folks were auctioning banded and patchwork armor, and by Sunday night /ooc had filled up with buying and selling, especially with crafted items and components for tradeskills and/or quests, and I was surprised to realize that made me very sad. EQ has somehow turned from an adventure game into a game that could be named Capitalism and that is going to infect the new server very quickly. Not only will there be folks rushing to be the "uber" guilds on the server or to have the highest level characters or the first good buffs (for donation), but there will also be a drive by some to skill up as a pp-making proposition that will leave regular crafters in the dust.
I'm not making judgments here. I have a second account with a 24-hour Bazaar mule and rely almost entirely on my tradeskills to support my many alts. But the experience on the new server made me realize how much this whole approach has skewed my experience, leaving me often feeling like I can't do what I want to in game because I have to "work." I stopped making PotC earring kits, even though they were still making a decent profit, because I was beginning to feel guilty if I wanted to go play by L16 gnome necro instead of working on tailoring.
For the time being, I am gonna trudge along with my little guys on Stromm and keep tradeskilling for myself and friends and because it is just a nice part of the game.
Rambled more than I meant to here, but I am curious if you are all happy with the commercial parts of tradeskilling in game or if some of you have had reactions similar to mine.
Pennyrose
For me the whole experience has been a revitalization and a reminder of what EQ used to feel like. I will keep this post to tradeskills with some of the IMHO positive and negative aspects of what is happening on Stromm.
First, it is wonderful doing low level tradeskills with stuff that you loot as you are getting experience. It is exciting to get a jungle spiderling with 3 spiderling silks on it because I can add that to my pile and that is another silk thread and a half worth of skill. There are tons of things on vendors that I could use, but after one glance, I realized I couldn't afford to buy stuff to skill up, I need to get it for free. I am just starting baking with one of my guys. I have half a stack of batwings and am now fishing because I remembered I would need lots of fish eventually. Of course, everything is held up for lack of storage. I am gradually getting a few containers together so I can both fight longer without selling and store stuff in the bank.
My wizard succeeded on some silk gloves Saturday and on a couple of pieces of patchwork on Sunday. It was wonderful because the gloves I could use and the patchwork I could give to my nearly naked druid friend. Yesterday my ogre sharpened some rusty weapons, kept one for fighting and made the others into ore which she sold (need the pp for bags).
What I'm trying to convey here is how satisfying and exciting it is to be able to succeed at these skills to make something someone really, really needs and that is not available other ways. I find both characters doing a variety of tradeskills just because they are so useful. Somehow I'm sure this is the notion the creators of the came had in mind when they included tradeskills.
On the other hand, by late Friday evening, folks were auctioning banded and patchwork armor, and by Sunday night /ooc had filled up with buying and selling, especially with crafted items and components for tradeskills and/or quests, and I was surprised to realize that made me very sad. EQ has somehow turned from an adventure game into a game that could be named Capitalism and that is going to infect the new server very quickly. Not only will there be folks rushing to be the "uber" guilds on the server or to have the highest level characters or the first good buffs (for donation), but there will also be a drive by some to skill up as a pp-making proposition that will leave regular crafters in the dust.
I'm not making judgments here. I have a second account with a 24-hour Bazaar mule and rely almost entirely on my tradeskills to support my many alts. But the experience on the new server made me realize how much this whole approach has skewed my experience, leaving me often feeling like I can't do what I want to in game because I have to "work." I stopped making PotC earring kits, even though they were still making a decent profit, because I was beginning to feel guilty if I wanted to go play by L16 gnome necro instead of working on tailoring.
For the time being, I am gonna trudge along with my little guys on Stromm and keep tradeskilling for myself and friends and because it is just a nice part of the game.
Rambled more than I meant to here, but I am curious if you are all happy with the commercial parts of tradeskilling in game or if some of you have had reactions similar to mine.
Pennyrose


. But overall it will definately be interesting, especially since there were mid 30's characters after only 3 days.
) Certain things are really neat and back to when I first got EQ (just as Kunark was released), but others arn't.
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