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  • need help with ideas

    hello, i was wondering if anyone can help me out on choosing a tradeskill for me and my friend.

    We are on the FV server, meaning we are completely broke, excluding the 2pp i got from the froglok newbie quest, i was wondering what tradeskill me and my friend should look into so we have money to pay for our armor...

    I am a Froglok Cleric so i was thinking Tailoring, but I am not sure if wis really does help skill ups

    but i did hear that STR helps smithing, so my friend, being a warrior, i think he should be a smith...

    Those are just my ideas, any imput is greatly appreciated.

  • #2
    Do a search for the other 15 threads on this topic, but the short answer is don't tradeskill to raise cash. If you absolutely must try, fishing will at least keep you in food, but is level capped. Brewing is cheap to raise overall, but you wont' make much money with it on most servers, and I assume that includes FV. Baking is reasonably cheap to raise, but the market is so crashed that making money is slow. Though very doable even so, once you hit 200 or so. Fletching to about 150, and then selling the 3/150 arrows in the bazaar for about 12pp per stack, is also slow but steady in my experience.
    Serenya Soulhealer
    Guild Leader of The Revellers, Tribunal



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    • #3
      Smithing is the LEAST likely to make you rich. Right now I am level 192 in smithing and it STILL eats far more money than it gets me. I sell cultural armor as a way to help offset my costs but so far I have sunk thousands upon thousands of plat into smithing and have yet to see much of a return.

      The way to get money is to get experience, get levels, and be able to take down mobs that will drop fine steel, gems, or platinum (probably early 30s is the earliest when you can reliably 'farm plat').

      If you are around level 10 or so you can go to EC and/or WC and farm wisps for lightstones. Regular lightstones sell for decent money. Save greater lightstones to take to the gypsy camp in North Karana; there a gypsy there (don't recall the name of which offhand) that will take your greater lightstones and give you a research concordance, which you can then sell back for 8-9pp, more than you would get selling the greater lightstone directly.

      But tradeskills? No. Although many such as brewing are fairly inexpensive to raise -- well, as the old adage says, you have to spend money to make money.

      ...Zera
      Baroness Zeralenn Mancdaman - 58 Dark Elven SHD - Smithing (214)
      Baroness Milletoux Fleau'chevilles - 66 Gnome CLE (Epic) - Tinkering (222), Pottery (215)
      Csimene Penombra - 64 Human MAG (Epic) - Brewing (250) (Trophy), Tailoring, Smithing, Pottery, Research, Fletching, Jewelcraft & Baking (200)

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      • #4
        If you don't mind working hard for your money there are two skills that can start making some money back for your investment of time and effort.

        Tailoring - Leather Padding - trivials at 31 - requires lots of low level farming.

        Brewing - Heady Kiolas - Trivials at 46 - store bought but limited profit percentage. Lots of clicking per plat.

        Both of these recipies require sales to players so patience is also needed and you can go days without a sale.

        There may be other recipies but these are well know and easy to do.

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        • #5
          the tailoring path may work, just use ruined pelts to make armor for us to wear, and then when my skills get high enough i can make leather padding to sell for PP to buy better armor.

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          • #6
            As others have said, trade skills are not the best way to make money at low levels. I think most people who practice trade skills do so because they find them fun. Granted, at higher levels one has to be masochistic to find trade skills fun, but most of us do anyway. So the “secret” to trade skills is to practice one that you enjoy. For me the most enjoyable trade skill has always been baking. First of all, we all have to eat. So the skill is inherently useful. And there are a ton of fun things to make and pass out to friends. Baking is also nice because it’s not very expensive, relatively speaking, to gain skill in all the way to 191. Chances are you won’t get rich from it, but you can make a few coins. If you set up your character as a vendor, you can sell fish rolls for a decent profit. Fish rolls are banquet size meals and only require fish and bat wings to make. Most non-foraging classes like to keep food on their character that lasts a long time. And since the food will eventually be consumed there is a steady supply of customers. Fish rolls trivial at 135, but it really doesn’t take very long to get to that skill level.

            You can take the fun path and make things like bear sandwiches (bear meat, bread) to 31and batwing crunchies (batwings, frosting) to 46. Basically look at the recipe page and make things above, but close to, your baking skill and things you can find in your area. This way is slower, but it can also be a lot more fun. The fast path to baking is to buy a filleting knife and a spit and sit down in front of the gnome in Shadow Haven and make fillet of lion or fillet of bear. The filleting knife is player made with smithing, so you’ll either need to buy one from a player or make it yourself, smithing trivial of 76. The gnome lady in Shadow Haven stands beneath a lean-to next to the pool of water, across from the soul binder. She will sell you all the lion and bear meat you need. This will take you to 143 baking. Then you can get a non-stick frying pan, again smith made with a trivial of 91, and buy cheese from a vendor in Jagged Pine to combine with more bear or lion meat and bread. This will make patty melts and take you to 191 skill.

            Somewhere in there you can start making fish rolls to sell in the bazaar if you like. They won’t make you rich, but they can keep bringing money in. And you’ll be able to make all kinds of interest and disgusting foods to eat and to give to friends.
            Pait Spiritwalker
            63rd Season Vah Shir Shaman
            The Seventh Hammer

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            • #7
              Tangentally, before you invest too much time, delete the cleric and make a shaman for support.

              You'll thank me later.

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