Announcement

Collapse
No announcement yet.

money wise

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Hehe

    There's about 13 or 14 1750s (read further down in Khoren's post). Khoren hasn't updated his list in about a month

    http://www.magelo.com/eq_view_profile.html?num=209167Alyxia Dra'kan
    57th Season Druid of Tunare
    Karana Server
    1750 Club Member since 3/19/2003

    Comment


    • #17
      Ah... so there are. Gonna have to get on Khoren about that.

      Still though... it's a very Elite club. 14 folks out of 480,000+.... Hell, I have more alts than that! I think he gets the idea though.


      Kaidian Blade
      Storm Warden of Death Misdealt
      Soldier, Tradesman, Knightly Gentleman
      ~Magelo Profile~~My Alts~~My Skills~
      "Tradeskillers do it more often!"

      Comment


      • #18
        thank you guys so much on your input. i think i will increase baking, brewing, pottery and jc to 202 first, in that order and then worry about increasing from there if i want. yesterday i went from 26-108 in tailoring and it swallowed a lot my plat. so that will definately be last on my list.
        btw who here considers fishing a tradeskill? just curious on the answer to that one.

        cheers
        Pfadsucher Wolvenspirit
        Ranger of the 48th Storm
        Nobility of Norrath
        Tribunal Server

        Comment


        • #19
          btw who here considers fishing a tradeskill? just curious on the answer to that one.
          I do.



          Comment


          • #20
            Originally posted by Nimphe Wildwood
            btw who here considers fishing a tradeskill? just curious on the answer to that one.
            I do.

            So do I.

            Comment


            • #21
              I do too, but didn't think to mention it since it caps at 200, is level based, and doesn't impact raising anything else to over 200. You should be able to get it over 100 while baking if you do fishrolls, and it's practically free to raise for a forager.
              Serenya Soulhealer
              Guild Leader of The Revellers, Tribunal



              Comment


              • #22
                How in the holy hell did you get 64K Plat.???
                Munkh Tenger Shaman

                Comment


                • #23
                  Originally posted by Pfadsucher
                  i think i will increase baking, brewing, pottery and jc to 202 first, in that order
                  Just to clarify.
                  The first skill you hit 201 in will cap all others at 200 until you buy New Tanaan Craft Mastery for each additional skill you wish to raise over 200. That first skill will be able to raise to 250 and be your GM skill until you get the AA points to GM the others.

                  Decide which skill you wish to GM first and then be careful not to GM a different one before that skill is at 201 or higher.
                  Huntress Jannelle Silverthorne
                  Forest Stalker of Ashborne (Karana)

                  Comment


                  • #24
                    hehe, i meant 200.
                    but i think i might do jc before pottery, havent decided yet on that.
                    Pfadsucher Wolvenspirit
                    Ranger of the 48th Storm
                    Nobility of Norrath
                    Tribunal Server

                    Comment


                    • #25
                      Pfadsucher, you need to be a little more gracious to folks who are honestly trying to help you out.

                      Comment


                      • #26
                        I'd actually recommend a slightly different tact then the advice you've been given so far. I'm sure others will rebut (I'm even HOPING so) so at the very least, it's likely to get into some interesting point-of-view discussion.

                        My recommendation is to take each of the tradeskills to 200 and stop there. Do not hit 201 in ANYTHING.

                        There are multiple reasons for this. The first and foremost is that I think you'll get the most mileage and satisfaction from your plat. It's pretty inexpensive to hit 200 in any of the trade skills and some of them are down right CHEAP (this is a statement of relativity; 1k plat to go from 0 to 200 is a LOT of money for some but NOTHING compared to a latter 5k to go 20 points). Each trade skill has a "break point" at which time things suddenly get REALLY expensive. With Fletching it is at the point that where you can't progress any more with the standard merchant bought arrow components (up to 202). That's also the typical point at which the skill-ups start to come MUCH slower.

                        If you are only looking to make your character self sufficient, 200 in the trades will do most anything you'll want on an even semi-regular basis. Also, anything you want that you can’t make then you can usually find someone who will do a combine for you relatively cheaply if you do all the parts that you can before hand.

                        It’ll also allow you to actually make a LITTLE money from sales for common “necessities” like arrows for pulling and low weight, long lasting foods (I.E. fish rolls).

                        You’ll have a feel for what tradeskills irritate you the most, what you are going to use more, and what your bank looks like after.

                        If at that time you know what skill you want to GM then go for it. Otherwise, spend the time earning plat an gathering the hard to find materials so you can do mass runs at a time.

                        OK, now the floor is open for debate. Lets see what new things we can learn from each other.
                        <Morani rubs her hands together with a sadistic glee.>
                        Morani
                        Wanderer of Tunare,
                        Protector of The Mother's children.

                        Comment


                        • #27
                          Morani, I actually don't really disagree, your premise even ties in well with some of the points I made in my post. While I would suggest that 200 is each is probably unnecessarily high, mastering (ie over 100) for ALL the skills is a good way to both get a feel for each tradeskill while also gaining the ability to do some of the needed cross-trade subcombines for the more complex recipes. Certainly I've found that each of my traders has ended up with a smattering in the other skills, even though my preferred tack, for RP reasons, was always to select one skill for each avatar (a choice I made when 200 was the absolute limit). There is also the reasonable argument that if you don't have a compelling reason to take a certain skill over 200, why lock yourself in until you do.

                          As examples:
                          A baking skill of 135 is sufficient to make fish rolls, both for ones own sustinenence and to sell. Should one wish a higher success rate, pushing it to 140 or so with fillets is very quick and inexpensive.

                          Similarly, 136 in fletching is the trivial for the most commonly sold arrows, dam 3 range 150. Again, taking the skill to 150 reduces loss, 200 is in my opinion overkill if one is unlikely to pursue wood elf cultural. Note that my ranger stopped at 188 when she realized she would never use the arrows she was crafting, had long since made her Trueshot (the trivial was much lower at the time) and could not really afford to hit the then limit of 200, which didn't help her make anything she would use anyway. 3 years later, with the limit at 250 and cultural bows and arrows added, she flew past 200 with a new incentive to advance. (Raising her smithing in the process in support).


                          Other considerations. If one is a caster likely to benefit from the Thurgadin Shawl, taking all skills to 150 is required, and 200 is recommended. For a melee, 122 or so in pottery for the Thurgadin Gate potion is highly recommended, but there is less incentive for the others. But if one is in, or likely to join, a guild able to enter the elemental planes..... well, then, take them all to 200 now, and head for 250 in each as soon as able.
                          Serenya Soulhealer
                          Guild Leader of The Revellers, Tribunal



                          Comment


                          • #28
                            *raises an eyebrow* Mayhap I was lucky, but it only took me a little over 5k to make 190 smithing. I'm currently working on shadowscream armor and don't expect it to be too much more. Perhaps less than 2k (beings the only thing I have to buy are water flasks and banded molds)? Am I naive for thinking such?

                            JC has cost me 1587 platinum to raise to 152, but I'm not an enchanter, do not enchant the metals, and only sell to the merchants. With the expense of platinum, I'm assuming that will change.

                            Baking has probably been the cheapest for me so far. I doubt I've spent more than 100 platinum on it.

                            But... I've never GMed anything, so I can't tell you how much it would cost getting to 250.



                            Comment


                            • #29
                              Your question is as muti-faceted and has a billion answers as these questions:

                              How can i be happy?

                              How can i be a success?

                              What is the purpose of my life?


                              When we seasoned tradeskillers throw our hands in the air, look at you bug-eyed and go 'uuuhh i dunno', we arent making fun of you.
                              Splunge the Insane - Former Test Server Inmate
                              Splunge (Reborn) - Hunter of Lightbringer

                              Comment


                              • #30
                                Well, for someone who is trying very hard for 1750 club, here is my input. Few things you have to consider when you are figuring out your cost and time to GM in tradeskills.

                                First is stats. Having a higher stats (wis/int/dex/str etc.) makes a world of different in cost and time since you level much faster. So you don't have to spend as much money/time on the skills to GM. I have noticed the difference in skill ups/combine when I increased my wisdom from around 200 to 255 to 295. I would even make a guess that from 200 to 295 wisdom increased my success rate by 35-50%.

                                Next is AAs and it effects time more than anything. For you to GM on everthing takes 18 AA points in Tanaan. Even at level 64, it takes me about an AA point per night with a good group hunting for 2-3 hours at higher planes, i.e. Valor, Storm or BoT. So if I hunted every night for 3 hours per night, it would take me at least 18 days for me to get enough AAs to GM everything. This takes me away from any tradeskills or most importantly from farming/foraging.

                                Which brings to willingness to forage/hunt/farm items. Specially for tailoring/smithing/fletching/baking, farming and foraging items makes a world of difference. Most of the high end combines require farmed items for those skills. Of course you can buy a lot of items but they are very expensive. For example, for me to advance beyond 188 on tailoring I have two choices (actually 3 with new LoY cultural robes), solstice robe and Acrylia Reinforced Armors. If I were to try Acrylia route, it would take one Flawless Rockhopper Skin, which goes for 225pp average on my server, and 3 to 15 Small Pieces of Acrylia (depending on which armor you are making) at 35-40pp each. This is for one combine and I average 20 combines per skill point with 295 Wis so you can see what it takes. Solstice robe is a bit better but not by much.


                                So, the bottom line is if you are willing to forage/farm your items with 64kpp you can make GM in brewing and baking as well as 200 in fishing. You may also be able to GM in JC in addition if you are an enchanter and you enchant all the metals before combine. I think it would not be possible to GM in anything else.

                                Taushar

                                Carpe Diem, Carpe Nocturn
                                Taushar Tigris
                                High Elf Exemplar of 85th circle
                                Druzzil Ro server


                                Necshar Tigris
                                Gnome Necromancer of 32nd circle


                                Krugan
                                Barbarian Rogue of 61st circle


                                Katshar
                                Vah Shir Shaman of 26th circle

                                Comment

                                Working...
                                X