I think how much a skill costs definitely includes how much of its products you can sell. Assuming you don't make anything once you get to 250 or as high as you want to get, then that's just selling what you make to skill up. A big part of incorporating what you sell into the cost to skill up is whether you have or take the trouble to make and keep clear some mules.
Some people are allergic to them and will never make them. Or they refuse to burden their other characters with stuff from a different one. Or they don't want to ask people to help make transfers for them, so what starts on one character ends there.
Then again, there are people who have multiple accounts, put stuff wherever they can, or even have mules specifically for baking, brewing, smithing, etc. If you can put whatever you make on mules and eventually work it on to a character you leave up at the bazaar when you're off at school or work or whatever, your cost to do anything will drop a lot, because you won't have to destroy as much inventory(if any) as you make product, and because you eventually will sell your product to cover your cost.
I skilled up a few things before LOY gave us expanded bank space. Because of that, I've destroyed many fishrolls skilling up baking, and many patty melts. They each sell easily for 1pp in the bazaar; that's 20pp a stack down the drain countless times. I've destroyed lots of opal steins skilling up in pottery. I made so many hundreds that I thought I would never get rid of them. Every one of my toons on two accounts were stuffed with them, and so were about five characters on a friend's account he let me use temporarily. That was a staggering number of steins. So I destroyed hundreds more as I made them at a loss of a minimum of 20pp each for the cost of the opals themselves, even though I was able to sell all I made at a slow rate. They all would have sold at 20-35pp each on my server. Thousands of plat gone. I've been out of them for quite a while now. I even destroyed lots of acrylia and velium and even silk when I became overloaded while playing. (Now when I go to hunt in Velks, I can solo or duo a bot there, and bring two mules to hold all the silks/bricks/pieces. I'm not throwing away THAT much money again!)
Anyway, being scrupulous about transferring stuff onto mules can take an amazing amount of time out of your day, but save you and eventually make you many thousands of plat while you skill up. It's usually worth the trouble unless you really don't care about money at all. And it's nice to see that stuff you have a big backlog of on character after character, like I did, eventually disappear while a few hundred plat here, a couple thousand plat there, piles up on your seller mules night after night even though you haven't done a thing to earn a dollar for a long, long time.
Baking is indeed incredibly undercut as far as prices go, but even so, I made quite a bit of money selling halas meat pies and fish rolls and patty melts and misty thicket picnics -- enough to make back the cost of skilling up and eventually much more. This even though halas pies are down to 2 to 3pp sometimes and MTP to 7pp on my server. The nice thing is that virtually everything you make to skill up in baking(or CAN make if you take some of the more traditional paths -- once at the fish roll stage I did mostly them, patty melts, HMP, MTP with the occasional diversions) can be sold. You wind up making so **** many it's amazing though.
Brewing can wind up costing a few K easily from doing liquidized snake, rat, and gator meats for Grobb Liquidized Meats, but with a reasonable amount of successes on the GLM you can eventually get it all back.
Baking's cost comes in buying brownie meat(5pp each and up on my server) and mammoth meat. Brownie meat, if you have a tracker, can be fiercely competed for sometimes, but with luck you can get somewhere near a stack in an hour. You'll need more than that. It takes so long to get a reasonable supply of mammoth meat just from hunting and vendor diving(vendors are always picked clean of mammoth meat on my server) that you're well ahead of the game even if you pay 10pp each for them. Halas/everfrost on my server is completely overrun by high levels killing mammoths for meat. Add in the costs of buying items mostly for misty thicket picnics -- fennel and eucalyptus mint, woven mandrake for picnic baskets, foraged vegetables and foraged fruit from players if you don't have a huge backlog of them yourself(which you probably don't) -- and even a penny pincher can wind up spending over 5k on getting baking up. I did six hours without a skill up at level 201, for instance, on halas pies, which are well within that range. However, you'll make it all back and have a useful skill.
Baking products seem to sell better than brewing ones, so overall, baking will pay for itself more. Besides Grobbs, which most people don't buy, there's nothing of much interest in brewing. In baking, fish rolls, patty melts, HMP, and MTP all sell readily.
But unless you have plenty of mules and patience, you'll probably wind up destroying most of it before it sells unless you skill-up really intermittently. Which would be a loss of quite a few thousand plat.
Sounds like you don't want to skill up slowly either, as you want the trophy for the CHA for charming, to help you play. So you're going to have quite a bit of inventory on your hands unless you want to throw money away, which it sounds like you don't.
By the way, the trophy can be very expensive. Losing corking devices and buying them can really zap you. I would suggest just buying the artisan's seal even though they are **** expensive. When going for my pottery trophy, at 200 JC, I mounted two diamonds successfully, then failed five black sapphires in a row. Gem cost plus two velium bars per gem was about 750pp x 5 = 3500pp down the drain in about 30 seconds. Now THAT's expensive!
Some people are allergic to them and will never make them. Or they refuse to burden their other characters with stuff from a different one. Or they don't want to ask people to help make transfers for them, so what starts on one character ends there.
Then again, there are people who have multiple accounts, put stuff wherever they can, or even have mules specifically for baking, brewing, smithing, etc. If you can put whatever you make on mules and eventually work it on to a character you leave up at the bazaar when you're off at school or work or whatever, your cost to do anything will drop a lot, because you won't have to destroy as much inventory(if any) as you make product, and because you eventually will sell your product to cover your cost.
I skilled up a few things before LOY gave us expanded bank space. Because of that, I've destroyed many fishrolls skilling up baking, and many patty melts. They each sell easily for 1pp in the bazaar; that's 20pp a stack down the drain countless times. I've destroyed lots of opal steins skilling up in pottery. I made so many hundreds that I thought I would never get rid of them. Every one of my toons on two accounts were stuffed with them, and so were about five characters on a friend's account he let me use temporarily. That was a staggering number of steins. So I destroyed hundreds more as I made them at a loss of a minimum of 20pp each for the cost of the opals themselves, even though I was able to sell all I made at a slow rate. They all would have sold at 20-35pp each on my server. Thousands of plat gone. I've been out of them for quite a while now. I even destroyed lots of acrylia and velium and even silk when I became overloaded while playing. (Now when I go to hunt in Velks, I can solo or duo a bot there, and bring two mules to hold all the silks/bricks/pieces. I'm not throwing away THAT much money again!)
Anyway, being scrupulous about transferring stuff onto mules can take an amazing amount of time out of your day, but save you and eventually make you many thousands of plat while you skill up. It's usually worth the trouble unless you really don't care about money at all. And it's nice to see that stuff you have a big backlog of on character after character, like I did, eventually disappear while a few hundred plat here, a couple thousand plat there, piles up on your seller mules night after night even though you haven't done a thing to earn a dollar for a long, long time.
Baking is indeed incredibly undercut as far as prices go, but even so, I made quite a bit of money selling halas meat pies and fish rolls and patty melts and misty thicket picnics -- enough to make back the cost of skilling up and eventually much more. This even though halas pies are down to 2 to 3pp sometimes and MTP to 7pp on my server. The nice thing is that virtually everything you make to skill up in baking(or CAN make if you take some of the more traditional paths -- once at the fish roll stage I did mostly them, patty melts, HMP, MTP with the occasional diversions) can be sold. You wind up making so **** many it's amazing though.
Brewing can wind up costing a few K easily from doing liquidized snake, rat, and gator meats for Grobb Liquidized Meats, but with a reasonable amount of successes on the GLM you can eventually get it all back.
Baking's cost comes in buying brownie meat(5pp each and up on my server) and mammoth meat. Brownie meat, if you have a tracker, can be fiercely competed for sometimes, but with luck you can get somewhere near a stack in an hour. You'll need more than that. It takes so long to get a reasonable supply of mammoth meat just from hunting and vendor diving(vendors are always picked clean of mammoth meat on my server) that you're well ahead of the game even if you pay 10pp each for them. Halas/everfrost on my server is completely overrun by high levels killing mammoths for meat. Add in the costs of buying items mostly for misty thicket picnics -- fennel and eucalyptus mint, woven mandrake for picnic baskets, foraged vegetables and foraged fruit from players if you don't have a huge backlog of them yourself(which you probably don't) -- and even a penny pincher can wind up spending over 5k on getting baking up. I did six hours without a skill up at level 201, for instance, on halas pies, which are well within that range. However, you'll make it all back and have a useful skill.
Baking products seem to sell better than brewing ones, so overall, baking will pay for itself more. Besides Grobbs, which most people don't buy, there's nothing of much interest in brewing. In baking, fish rolls, patty melts, HMP, and MTP all sell readily.
But unless you have plenty of mules and patience, you'll probably wind up destroying most of it before it sells unless you skill-up really intermittently. Which would be a loss of quite a few thousand plat.
Sounds like you don't want to skill up slowly either, as you want the trophy for the CHA for charming, to help you play. So you're going to have quite a bit of inventory on your hands unless you want to throw money away, which it sounds like you don't.
By the way, the trophy can be very expensive. Losing corking devices and buying them can really zap you. I would suggest just buying the artisan's seal even though they are **** expensive. When going for my pottery trophy, at 200 JC, I mounted two diamonds successfully, then failed five black sapphires in a row. Gem cost plus two velium bars per gem was about 750pp x 5 = 3500pp down the drain in about 30 seconds. Now THAT's expensive!



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