Originally posted by Quesci
First:
The only report I've seen is that skillups vary as 1/(int/wis). Without knowing the other factors involved, we can't extrapolate the test results. It's not a linear relationship. Assuming it's a simple inverse relation ship we could calculate the difference 25 int makes.
Second:
At skill 20, a geerlok adds a skill point. At 100, it adds 5. At 200 it adds 10. Assuming the combines are within the 5-94 percent success range, each point a geerlok adds will add one percent chance to success. The effect of a geerlok depends on your raw skill.
Third:
Success rates on combines where people care about skilling up are very high. At skill 174 (I believe), there is a 95 percent chance to make a just trivial item. Check your success rate before skilling up, you may be suprised.
So, I don't think your question has a simple answer. It depends on the int change swapping in a geerlok, your int in both scenarios, your skill and your success rate without geerlok.
edit: typos.
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