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Suggested Tradeskill related Charm

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  • #16
    Language Charm

    Haven't seen any details on it besides seeing it at Lucy's:

    Charm of Exotic Speech MAGIC ITEM LORE ITEM NO DROP
    Slot: CHARM
    CHA: +10 WIS: +5 INT: +5
    SV DISEASE: +10
    WT: 0.5 Size: TINY
    Class: ALL
    Race: ALL
    CHRMRareLang


    So there is precedent. Looking at the charms that folks have found - the dependency is not always something easy to get or control. Some only work when it is night or when it is raining and some of the dependencies are quite challenging - improvement with lower number of buffs, less containers, less spells memmed. I would expect that if there is going to be tradeskill responsive ones that it will involve more than skill level or things you can leep in inventory. It is nice to wish for what you are suggesting, but Demorgoth is correct in many of his points - they are meant to be very hard to get and very challenging to use. I really doubt SoE would make basically an uber tradeskill trophy for the charm slot - maybe they will and those folks that can afford the 1750 club will be rewarded.

    How about something that gives you benefit if there are stationary tradeskill containers in the zone - or even better dependent on the number of them in use: Charm of the Busy Workshop
    I think the inherent ornriness in the charms is fun and look forward to some even more quirky ones than have been reported.
    Distracted Druid Storm Warden of JinXed on Vazaelle

    (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

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    • #17
      I think the inherent ornriness in the charms is fun and look forward to some even more quirky ones than have been reported.
      Completely agree. This is sort of why I wish the charm effect wasn't limited to just one spot. The charm idea is very cool and I like how unpredictable they can be or the fact that you have to work to get their stats up.

      How about something that gives you benefit if there are stationary tradeskill containers in the zone - or even better dependent on the number of them in use: Charm of the Busy Workshop
      Would be neat if there was one that gave you a benefit for using a stationary container. It could be like +2int +2wis +2str normally and increase to +15int +15wis +15str when you have a forge, oven, etc. open.

      Personally, I'd love to see charms that are influenced by tradeskill items. For example, Cannibal's Tooth increases in power as you carry more cannibalistic foods. Blessed Mithril Signet increases in power for every piece of Blessed Mithril you wear. Brell's Cask improves with every brewed alcohlic drink you have. etc.

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      • #18
        Jewelcraft to 250 for a couple of k plat ?

        Just thought I would jump in and put in my 2 coppers worth. I have a High Elf Wizard that has now finally after 2 and a half years gotten his skill to 250 in Jewelcraft. Not being an Enchanter the option of making a few coins selling back to vendors the items I made, but instead having to eat the loss of some coin on every success, let alone the total loss on failures, I am just wondering how anyone can get to 250 skill for couple of k plat?
        I don't have exact figures but do know of multiple times that I spent well over 2k plat per session to get 20 or ( in the lower trivial levels ) 30 skill ups, So I know that I have spent well over 10k plat to get where I am, and I know that this is conservative. Now it could be that the RNG HATES me, but other than Enchanters that I have talked to no one that I know has done much better. Granted all the components you need to get your skill up are vendor bought, so that does make it easier than say Tailoring or Smithing, but being as they are vendor bought that means plat, and at the higher levels that means LOTS of plat.

        Well enough said, and I feel better now.

        Galathner 52 Wiz Povar
        Jewelcraft 250
        Smithing 188
        Tailoring 156
        Pottery 199
        Fletching 191
        Brewing 200
        Baking 200
        and Fishing at 101 just to be a master ))

        Just wanted to add that I think the Charm Idea is a Great one, Give em the idea and let them ( verant ) run with it and adjust it as they see fit. You know they would anyway. ))
        Galathner 54 Wizard
        Jewelcraft 250 (Have Eyeglass)
        Research 196
        Baking 135
        Tailoring 179
        Blacksmithing 132
        Pottery 154

        Galathnur 60 Druid
        Forage 200
        Baking 242
        Tailoring 144
        Blacksmithing 124
        Fletching 189
        Brewing 265
        Pottery 195

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        • #19
          Re: Jewelcraft to 250 for a couple of k plat ?

          Originally posted by Galathnor
          Just thought I would jump in and put in my 2 coppers worth. I have a High Elf Wizard that has now finally after 2 and a half years gotten his skill to 250 in Jewelcraft. Not being an Enchanter the option of making a few coins selling back to vendors the items I made, but instead having to eat the loss of some coin on every success, let alone the total loss on failures, I am just wondering how anyone can get to 250 skill for couple of k plat?
          I think the "couple of K" figure being bandied about refers to "an amount of money that's not really significant to me". This amount varies based on cash flow. For someone with a million plat in the bank, dropping 10-20k for GMing JC isn't a huge amount of cash (eg. couple of K). For me, I did notice the money I spent, but I don't remember the total since I wasn't ready to spend all of what I spent at once. Probably in the 10k range or so.

          Over here, we see someone taking fletching from 202 to 250 in 5-6 hours for 97K.

          http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=4454

          I mention this because of previous discussions regarding difficulty of fletching (where it was asserted that NO ONE would EVER skill up on bows) and the assertion here that getting tradeskills to 200 or 250 take "a few hours" for the easy ones.

          I think the disconnect that occurs is that people see their situation and believe that since they wouldn't or can't do it that there are not people in the game that will casually (or at least will) drop 100K for the sole purpose of skilling something to 250 without farming (notice also our fearless fletcher can make cams but decided the money saved wasn't worth the time and didn't).

          The statement that it takes a "couple of hours and a couple of k plat" shouldn't be interpreted literally. Instead, consider that someone that raids full time, is level 65 with over 100 AA has probably spent, literally, days waiting for raids to start (2 hours after posted time is typical in my experience), and probably has well over 100K in the bank. To that person, spending 8-10 hours (or even 30 hours over a weekend) and 50-100k is an insignificant amount of time and cash, barely worth noting. This is a person who, during velious, probably spent 4-6 hours every day for 2 months sitting on their behind while their guild raided the Halls of Testing for Skyshrine armour drops. 10 hours of clicking is insignificant.

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          • #20
            Re: Jewelcraft to 250 for a couple of k plat ?

            Originally posted by kiztent
            I think the disconnect that occurs is that people see their situation and believe that since they wouldn't or can't do it that there are not people in the game that will casually (or at least will) drop 100K for the sole purpose of skilling something to 250 without farming (notice also our fearless fletcher can make cams but decided the money saved wasn't worth the time and didn't).

            The statement that it takes a "couple of hours and a couple of k plat" shouldn't be interpreted literally.... 10 hours of clicking is insignificant.
            Actually, I don't think there is a disconnect. But that 10 hours of clicking to get one skill to 250 becomes 70 hours to get to all 7 and at that point compares reasonably with the "hours of hunting" to get a charm. I would think that a charm that could be gotten for 70 hours of clicking and 700 to 1000kp (Although that would likely be many, many more hours and much, much more pp) wouldn't get a lot of people jumping to do it--as compared to camping and hunting. That isn't to say that no one would do it, but that it would not lead to droves of people tradeskilling.

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