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Patch Message for February 24, 2003

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  • Patch Message for February 24, 2003

    February 24, 2003 5:00 am
    ------------------------------

    *** The Legacy of Ykesha is now live! ***

    As the afternoon heat grows, a trickle of adventurous folk can be seen moving through the rocky vales of the mountains called Stonebrunt. These quiet lands, normally inhabited by panda bears and kobolds, are slowly becoming a throughway for heroes, mercenaries and adventures of all races. Are you one of them?

    And in Gukta tadpoles are growing into young Frogloks. There is no doubt in the minds of the conquerors of Grobb that the new generation of their people will grow into strong and steadfast servants of Mithaniel Marr, worthy of his respect. Will you be one of them?

    OOC: Have fun with the new features, the new race and the new zones. Thank you for playing EverQuest.



    ** Gameplay **

    We've adjusted the entry requirements for some Planes of Power zones. Several of these zones required each character to complete a quest before gaining entry. We've relaxed this requirement somewhat as follows:

    * A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest.

    * Characters who haven't done the entry quest must stay with their raid while they are in the locked zone. If these characters leave the raid for more than three minutes, they will be transported out to the Plane of Tranquility.

    * Using this method does not grant permanent access to the locked zone. If a character wants permanent, unescorted access to a locked zone then they must still complete the quest. The goal of this change is to allow raiding groups to bring along a few friends who haven't been able to complete the quests, but still wish to help with the raid.

    - Several of the flagging events will now only give out a maximum of 72 flags each time they are completed.
    - The dialogue boxes for resurrection and translocation will remain for 5 minutes instead of 1 hour.
    - Increased the maximum number of members on ignore and friends lists to 100.
    - Made some adjustments to the Halls of Honor alternate entry quest that should make it more friendly.
    - The horse buff icon will no longer show up for characters using non-Luclin models.


    ** Interface **


    - Containers now close after zoning. This prevents a bug that was causing the same container to be opened twice.
    - The rogue hide message "You have moved and are no longer hidden!" is filtered as a "skill" message and not an "other" message.
    - Fixed a bug that was causing the spell effects opacity slider to always return to 0% when logging out to the desktop.


    ** Items **

    - Happy Dragon should no longer use a charge when the target is out of range.
    - The inventory icons for Trydan's Greaves of Nobility, Deathwatch Sword and Wetfang Steak have been corrected.
    - Corrected the name of the Drakescale Covered Tunic (was Drakscale Covered Tunic).
    - The Manicle of Disruption has been renamed Manacle of Disruption.
    - See above for Vorshar's Manicle of the Blight.
    - Corrected the spelling of Golden Idol of Rodcef Nife.
    - The Rantho Rapier is now a piercing weapon, not a two-hand slashing weapon.
    - The Wand of Mana Tapping is no longer labeled as usable in the secondary hand (since it is Enchanter only and could not be used there anyhow).


    ** Quests **

    - Made a change to the way Planes of Power spell quests work. All spells usable by more than one class are now obtained from the same level quest. If a spell is level 61 (Ethereal) for one class and level 65 (Rune Word) for another, both will have it as a reward on their Ethereal quest.
    - Corrected issues with the quest from the Iksar Hermit.
    - Corrected a grammatical error in some of Bolli Hillfoot's text.
    - Marshal Anrey should be more responsive when talked to.
    - The "Bag of Troll guts" is now dropping off of the correct NPC.


    ** Zones and NPCs**

    - Removed the ability for PCs to bind in the upper tier Planes of Power zones. Binding is allowed in Plane of Knowledge and Plane of Tranquility.
    - The entrance to the Plane of Fire now requires the appropriate keys for entry.
    - Gods in the elemental planes now have fixed respawn regardless of zone outages. If the god in an elemental plane is up when the zone comes down it will still be up when the zone comes back up. If it has two days left before its respawn when the zone comes down it will still respawn in two days.
    - Prior to this patch Rallos Zek was changed, he no longer allows anyone he dislikes to stand above the arena.
    - Removed a "safe spot" from the Plane of Disease.
    - NPCs in the Plane of Justice can no longer be affected by Fear spells.
    - Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should.
    - Denizens of Aerin`Dar's lair will no longer be getting angry at folks just because they are stomping around on the ground above the lair.
    - Puslings now understand how to "enrage" properly.
    - Creatures in Fungus Grove will be less likely to ignore people shooting them from a distance.
    - Mature Arboreans are now plants. Just don't call them that to their faces.
    - Giant Whiskered Bats in the Qeynos area no longer drop rat skulls.
    - Dalin Greskar has given up his hobby of trying to sell blacksmithing gear that he doesn't have and has gone legit with pottery supplies.
    - Corrected a typographical error in some of Tarnic McWillows speech.
    - Firon Dernkal will no longer add a random "t" to the end of people's names when talking to them.
    - Corrected an error in Eirod Haerod's text.
    - It seems as though the troll sent to retrieve the Forge from fallen Grobb has returned with Forge in hand.
    - Corrected an issue with the respawn of Fennin Ro.
    - A Kromzek spy will no longer give a "beta neutral" faction hit when killed.


    ** Spells **

    - Fixed a bug that prevented the owners of charmed warders from controlling or re-summoning their warders after the charm breaks.
    - Disinfecting Aura has been changed to no longer cure poisonous effects. It will now cure disease effects with much more potency.
    - Fixed a bug that was causing Bind Sight to fail to land if the recipient had exactly 15 other buffs.
    - Convergence should not eat its component as often on some types of spell failures.
    - Corrected the spell book icons for several Enchanter spells.
    - Shadeweaver port should no longer place you beneath the world.
    - In a previous update, we added a message when a person recasts a charm spell on their charmed pet. Recasting charm on an existing pet did not actually re-charm the pet, it just failed silently and appeared to succeed. The new message is now displayed intentionally in these cases. This is not a bug.


    ** Miscellaneous **

    - Attack text for the Vah Shir when punching now says, "punches" instead of "hits"
    - Fixed a bug that was causing the reduced statistics to not update properly when the character has low hit points or is encumbered.
    - Fixed a bug that caused some sale prices for items in the Bazaar (mostly those with a lot of 9s) to be invalid.
    - The /guildmotd command has been modified. Guild leaders and officers can now use this command to set or clear the guild Message of the Day. There is a new command, /getguildmotd, that can be used as an alternative to viewing the Guild MOTD in the Guild Management Window.


    ** New and Changed UI Files **

    Animations
    Bodytintwnd - NEW
    Cart01.tga - NEW
    Cart02.tga - NEW
    Cart03.tga - NEW
    Cart04.tga - NEW
    dragitem25.tga
    dragitem26.tga - NEW
    EQUI.xml
    Editlabelwnd - NEW
    Gemicons01.tga
    Gemicons02.tga
    Groupsearchwnd - NEW
    Groupwnd
    Guildmgmtwnd - NEW
    Inspectwnd
    Inventorywnd
    Maptoolbarwnd - NEW
    Mapviewwnd - NEW
    Selectorwnd
    Shortdurationbuff
    Windowpieces04.tga
    Master of every trade skill and all 25 languages Craftah of Luclin
    Enchanter of 65 Seasons
    Master of every tradeskill and all 25 languages

  • #2
    The horse buff icon will no longer show up for characters using non-Luclin models.
    Whine whine whine whine.


    Oh well, more cash to spend on toys.

    Comment


    • #3
      Re: Patch Message for February 24, 2003

      Originally posted by Craftah
      - Increased the maximum number of members on ignore and friends lists to 100.
      WOOT!

      - NPCs in the Plane of Justice can no longer be affected by Fear spells.
      Wow, so thats how they fixed the bug? Rangers, even ones who werent using the exploit, are going to be hella-pissed!

      - Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should.
      And the peasents rejoice!


      -Lilosh
      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
      President and Founder of the Loudmouthed Sarcastic Halflings Society
      Also, Smalltim

      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

      Comment


      • #4
        The karanas npcs were those bandits, the half elf ones to be exact. Rolled down there for some faction one day and was shocked that they were just dying like the rest :roll:

        "The dialogue boxes for resurrection and translocation will remain for 5 minutes instead of 1 hour. " Guess that takes care of the mass tls in the bazaar.


        edit: typos
        Retired -
        Avelyna, 69 ranger
        Tiadari, 62 druid
        Syrarri, 52 beastlord
        Rodcet Nife

        Comment


        • #5
          * A raid with 32 or more members can enter a locked plane provided that 85% of the raiders have finished the entry quest. This means a raid group can bring along some friends who haven't completed the quest.
          Does this mean the uber guilds can get people to the Tier 4 planes now for the right price?

          hehehehe
          Newb Tradeskiller Extraordinairé.

          Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

          Comment


          • #6
            Originally posted by Delfontes

            Does this mean the uber guilds can get people to the Tier 4 planes now for the right price?

            hehehehe
            Yep
            as usual they cater to the high level guilds and dump on the low level ones
            I would rather them fix the PoJ trials first than allowing guilds to bring twinks a long to bypass flags

            Jacin Dabox
            65 Druid from MS
            Scientists say 1 out of every 4 people is crazy, check 3 friends, if they are ok, you're it.
            24 hours in a day. 24 beers in a case ... coincidence?

            Help Fight Cancer by Joining the United Devices Wheel of Time Team at:
            United Devices

            Comment


            • #7
              Originally posted by Taqwus
              as usual they cater to the high level guilds and dump on the low level ones I would rather them fix the PoJ trials first than allowing guilds to bring twinks a long to bypass flags
              How are PoJ trials broken? I don't see any problem with them.

              This doesn't just allow people to bring twinks to elemental planes. It also allows people who missed any one of ~25 flags required to enter them. I see this as only a benefit to lower guilds. It means the "ubers" don't need to re-flag and raid the mobs that lower guilds need as often.
              http://www.magelo.com/eq_view_profile.html?num=417049Panamon
              Fury's Edge



              • #8
                I am a 62 druid and have been trying to get flagged for over 1 month
                I lost count how many times I saw a high level guild power a low level person past the trials. I thought the trials was suppose to keep people who are not strong enough out. Just yesterday 1 guild pushed 6 lvl 51's past them. I have heard of lvl 46 people being in PoV/PoS allready (Not sure of the correcteness though)
                Why I say that it caters to the uber guilds is it lets them skip a flag for a new recruit to help them during raids instead of making them go through the real way most everyone else did

                Jacin Dabox
                65 Druid from MS
                Scientists say 1 out of every 4 people is crazy, check 3 friends, if they are ok, you're it.
                24 hours in a day. 24 beers in a case ... coincidence?

                Help Fight Cancer by Joining the United Devices Wheel of Time Team at:
                United Devices

                Comment


                • #9
                  Originally posted by Taqwus
                  Why I say that it caters to the uber guilds is it lets them skip a flag for a new recruit to help them during raids instead of making them go through the real way most everyone else did
                  I fail to see how this is a bad thing. These players will eventually need to do the flags, just like the rest, but it allows new recruits to raid rather than sit and xp in PoV/PoS while they wait to finish 20+ flagging events. Getting these players in the elemental planes reduces crowding in pre-elemental zones, so this HELPS low end guilds by giving them more room to hunt in PoV/PoS and other lower tier planes.

                  Trials are easy. Make friends with an enchanter, get a cleric, fill in the rest. I've seen a rogue tank hanging, same with a 59 war. Execution is not the only trial in PoJ (these people were not uber-geared either).
                  http://www.magelo.com/eq_view_profile.html?num=417049Panamon
                  Fury's Edge



                  • #10
                    Yeah, I heard about those "uber" bandits in the Karanas from one of my friends. He'll be happy to hear about that fix.

                    Hobbun

                    Comment


                    • #11
                      - Fixed an issue with some level 10 NPCs in the Karanas having about 400 times the hit points that they should.
                      -
                      My RL husband who was playing his level 36 ranger yesterday went to W. Karana and decided to kill a few bandits. He starts attacking, and after 5 min, I look over and he's STILL Killing the bandit, muttering something about it being the "uber" Bandit of the Karanas. It had both of us scratching our heads since my pet would eat the bandits for lunch, and my husband, who also has a level 60 can kill those bandits in a few seconds flat.

                      We brushed it off as thinking they buffed up the bandits to make things harder for those hunting in the Karanas. I'm glad to find out it was a bug.

                      Cend


                      Cendorly's Magelo ~Lurina's Magelo

                      Comment


                      • #12
                        I (54 Enchanter) was traipsing around West Karana with a 56 Druid friend, and we happened upon a camp of 4 bandits. The druid cast Upheaval, and 2 of the 4 bandits fell over dead like they were supposed to. "Okay, the other 2 must have resisted the spell," I thought. The druid started fighting them with his 1HS while I casted Gravity Flux. GravFlux should have made both of them fall over dead if it was not resisted. Instead, both bandits flew into the air and crashed back down. Their health bars barely moved.

                        Nonplussed, we rooted both of them and summoned our pets. Then we started dotting and throwing DD's at them.

                        after about 8 minutes and two mana bars each, they finally died. We howled with laughter.

                        Funniest. Fight. Ever.


                        Visit my signature gallery!

                        Comment


                        • #13
                          Cubwyn, you have the best sig ever.
                          http://www.magelo.com/eq_view_profile.html?num=417049Panamon
                          Fury's Edge



                          • #14
                            I never actually read his sig before, but I agree. Best. Sig. Ever.

                            Comment


                            • #15
                              LOL Thank you! D


                              Visit my signature gallery!

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