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Geerlok stuff and skill increases

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  • Geerlok stuff and skill increases

    I was reading through the geerlok FAQ and noticed one thing that seemed to be inaccurate...

    "Note that the use of tradeskill enhancing items does NOT change the trivial information for an item. If you are making something at skill 100, the item trivials at 102, and you are using a geerlock to modify your skill to 105, the skill check will go against the modified 105 skill (meaning the item is trivial), BUT you will not receive a trivial message. This confuses a lot of people who mistakenly ADD 5% to the trivial number when they're reporting it. Trivial listings for this site are reported off your RAW skill, not any modified skill."

    I've been jeweling with my gemsetter and I still had gold + fire emerald triv at 202, gold + sapphire triv at 204. It seemed to take forever, but this seems to contradict the above statement about skill ups being compared to your virtual skill. I noticed the above trivials with my geerlok gemsetter on Feb 10, 2003.

  • #2
    You've read it wrong, the quote "you are making something at skill 100, the item trivials at 102, and you are using a geerlock to modify your skill to 105, the skill check will go against the modified 105 skill" is talking about the check done on your skill when deciding success/failure. It's saying many people get the trivial message at 102 and add on %5 when they report the trivial. The skill check when deciding a skill up is a separate check that doesn't acknowledge skill mod items.

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    • #3
      Possibly this re-wording will help eliminate some confusion:

      "Note that the use of tradeskill enhancing items does NOT change the trivial information for an item. If you are making something at skill 100, the item trivials at 102, and you are using a geerlock to modify your skill to 105, the skill check will go against the modified 105 skill (meaning your success rate would be comparable to that if your skill was higher if the item is trivial), BUT you will not receive a trivial message and you may continue to increase your skill with this recipe until your raw skill reaches the trivial point. This confuses a lot of people who mistakenly ADD 5% to the trivial number when they're reporting it. Trivial listings for this site are reported off your RAW skill, not any modified skill."

      Of course, that addition makes the statement grammatically shaky

      I would go with something like:

      "Note that the use of tradeskill enhancing items does NOT change the trivial information for an item. Suppose you are making something at skill 100 and the recipe trivials at 102, and you are using a geerlock to modify your skill to 105. The skill check (the check that determines whether you succeed or fail to create the product) will go against a skill of 105, and you will not receive a trivial message. You may continue to increase your skill with this recipe until your raw skill reaches the trivial point of 102. This confuses a lot of people who mistakenly ADD 5% to the trivial number when they're reporting it. Trivial listings for this site are reported off your RAW skill, not any modified skill. Your raw skill is what is reported in your character inventory screen."
      Zallarenya
      Coercer of the Underfoot
      Druzzil Ro Server

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      • #4
        Good info, but I have one more question to clarify.

        Say I'm making that same 102-trivial item, with a base skill of 100. Now I equip my Geerlok to give me a modified skill of 105. By combining this item with Geerlok equipped, do I still have a chance to skill-up? That is, even though I have a "modified" skill of 105 and technically the item is trivial, I can still recieve increases to my base skill while the Geerlok is equipped?

        Nightwulf

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        • #5
          Sorry to sound cynical, but what part of my boldface words didn't you understand?

          "... and you may continue to increase your skill with this recipe [the one in my example and yours] until your raw skill reaches the trivial point [102 in this example]."

          I guess I need to stop making posts more than 5 lines long. About 80% of people just skip over articles longer than that.

          Edit: Please don't see this as a personal attack. It's just a general pet peeve of mine, compounded by my flu-induced insomnia. I'm usually not this cranky I leave my comment as it stands, though, because it's true.
          Zallarenya
          Coercer of the Underfoot
          Druzzil Ro Server

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          • #6
            Sorry to sound cynical, but what part of my boldface words didn't you understand?
            Have you glanced over those lines? Not exactly clear. I was simply asking for one last clarification ... didn't think doing so would be such a hassle ...

            Nightwulf

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            • #7
              The best way to answer your question is to cite an example.

              You're at 210 smithing.

              You equip your geerlock thereby making you 220 smithing.

              You attempt Etheral Rings, which through Verant's design, CAN NOT be made unless you have a skill (modified or unmodified) of 220 or higher.

              Etheral Rings are trivial at 212.

              You start making the rings, and get a skillup from 210 to 211

              Continue making a few more rings, and get another skillup from 211 to 212 at which point you see the trivial message.

              Therefore...even though you were making something that was essentially trivial WITH the geerlok equipped, you STILL got a skillup since your RAW skill (raw meaning without any geerlock/trophy) was below the trivial.

              The purpose of a geerlok is to enhance your skill so that you can have a better success rate at something to which is not trivial to you.

              The only skill level that determines whether something is trivial or not is what is shown on the screen under your skills not any modified skill, etc.

              Cend


              Cendorly's Magelo ~Lurina's Magelo

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              • #8
                How bout this way....

                1+1=2

                If you didn't get the above, stop reading.

                Geerlok is Ignored Completely as far as ability to skill-up is concerned.

                Open your inventory, press the skills key, look at the number it shows. If that number is under trivial listed on this site you can gain skill on the item no matter what items you are wearing.

                Don't pass go, don't collect 200 dollars.

                Better?
                Newb Tradeskiller Extraordinairé.

                Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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                • #9
                  Originally posted by Delfontes
                  Geerlok is Ignored Completely as far as ability to skill-up is concerned.
                  Wish someone would've said that to begin with. Earlier posts weren't 100% clear, and that's all I wanted to make sure of. Appreciate the attitude for a legitimate question :roll:

                  Nightwulf

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                  • #10
                    How about something like this for wording:

                    There are essentially two skills. The first is your Raw Skill (which shows up when you check your skill from the inventory). The second is your Success Skill. Those two are the same unless you equip a skill-modifying item. The skill-modifying item only affects the Success Skill by adding a percentage (2%, 3%, 5%, 15%) to the base value (Raw Skill). In terms of success in making the item, the Success Skill is used. In terms of skill increases, the Raw skill is used. For reporting, please use the Raw skill, since this one truly reflects the trivial of the item.
                    Pinyon Treedotter
                    Level 59 Preserver
                    "Always a Guardian", Luclin Server
                    Magelo Profile
                    User of the Grandmaster Tailor's Needle

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                    • #11
                      Originally posted by nightwulf
                      Originally posted by Delfontes
                      Geerlok is Ignored Completely as far as ability to skill-up is concerned.
                      Wish someone would've said that to begin with. Earlier posts weren't 100% clear, and that's all I wanted to make sure of. Appreciate the attitude for a legitimate question :roll:

                      Nightwulf
                      Sorry, I'm with Zallarenya on this one.

                      Originally posted by Zallarenya
                      BUT you will not receive a trivial message and you may continue to increase your skill with this recipe until your raw skill reaches the trivial point
                      Is an unambiguous answer to the question you re-asked in the next post.

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