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Charms info up on LOY site

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  • #31
    I want 6 million AC and HP, forget the rest!


    39/0 is nice too!


    -Lilosh
    Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
    President and Founder of the Loudmouthed Sarcastic Halflings Society
    Also, Smalltim

    So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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    • #32
      Actually, a 39/0 weapon wouldn't be unbalancing in the slightest. The user would spam him/herself out of existence the instant they hit autoattack; anyone in range with melee messages on would be wiped out too.

      Monkey's paw.
      [53 Vicar] Frabbens Donutbringer (Halfling) <Emerald Alliance>, Lanys T'Vyl
      Grandmaster chef of Bristlebane; destitute master tailor (190)

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      • #33
        Not to mention you'd need the special monk skill "Headbutt", or attempt to fire it from a bow. Maybe rangers....

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        • #34
          Not to mention you'd need the special monk skill "Headbutt",
          As a monk my main would say "That is a skill for a barbarian, or a troll, I study technique... subtlety.. and not the bashing of heads."

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          • #35
            Thank you Absor for dropping in here.
            It shows a lot, that you care about us players.

            I have been through a lot of code... mine and others and thus see through 'what is doable' glasses as I believe you do.

            Absor, I would like you to note that may tradeskillers are very proud of the items they make, and in the game, they are the only ones who, literally, make a suit of armor. So when it was stated an item would get better the more armor of a particular craftsman you wore, a lot of hearts where set aflutter.

            You and I know that adding a PlayerID field to each item would be unfeasible. Being that the whole structure of the database was founded upon storing a couple of bytes for each item in each slot.
            I also know how very hard it is to write flavor text.

            In summation, anything that you really do will fall way short of the hopes and expectations made in quite a few hearts of an insane little group called tradeskillers. Please keep trying, even though we are going to rant and rave about our heart break. ^_^
            Marriel on Fennin Ro
            Shaman of the Frozen North, 65 Winters

            Brewing-250 | Baking-250 | Fishing-200 | Fletching-248
            Jewelcraft-250 |Pottery-250 | Tailoring-231 | Smithing-250

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            • #36
              Re: Frosted Lucky Charms - They're Magically Delicious

              Originally posted by Froni Thunderpaws
              And the poison arrow frogs look weird but fun - I like the glowing lavender one. No signs of cultural stuff in Gukta yet, but lots of folks are just in there slaughtering Marr's froggy friends, so I couldn't talk with all of them.
              Actually, Gukta has a cultural forge. Last time I checked the name was messed up, but it was unmistakably a cultural forge.
              "Need a heady kiola for your sewing project? Sure! I can whip that right out. Oh, you say you need 2000? Well, that may take a while...."

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              • #37
                While there MAY be trade skill produced charms, I don't think they would be keyed to ownership of trade skill produced items. Well, maybe cultural items.
                Also, having a charm check the "gold slot" is easy, or checking faction, or even checking certain slots for certain equipment. Checking through all of your bags for 30 diffrent food items dosen't seem like a good idea from a programmers point of view, and 30 is less than all the possible foraged foods out there!
                Now checking trade skill slots is certainly fesable and easy. Same for other skills. I would expect there to be a few skill related charms, but perhapse not as many as we would like (I'd half expect there to be a charm for say high smithing skill, but doubt there is a similar one for Alchemy.). And honestly, I don't think the developers even considered the 1750 club when they started comming up with ideas for charms. Then again, who knows?
                And it would be rather silly for the developers to change the code for items by adding a player id to every item in the game just so a charm could track who made this set of trade skill made armor. And no, they can't do it just for trade skill made items, it just dosen't work that way in programming without changing as much as changing all of them would!

                Charms seem like a great idea, but wait and see what their like!

                oh, all right. dream big if ya want.
                Tailoring, why did I ever start tailoring? *sob*

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                • #38
                  Totally Random Idea: How about making the various tradeskill trophies charms as well, with some stats scaling up depending on your relevant tradeskill.

                  Would give people at 242 an extra incentive to get to 250...
                  Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
                  Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


                  "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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                  • #39
                    Originally posted by delfontes
                    It would be weird to have to calculate your new stats if you buy a 20k item, if suddenly the stats on your charm go down to nothing....
                    http://www.magelo.com/eq_view_profile.html?num=565382Visit Magelo Profile

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