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  • Question on Trophy evolution

    Hi,

    It's probably somewhere here but can't seem to find it so question.

    To evolve a trophy the combine has to be?

    1. None trivial?
    2. Within a 100 unmodded skill?
    3. Within a 100 modded skill?

    Reason I'm asking is Brewing Trophy to 15% (12% atm) not alot of options depending on the answers above.

    Thanks

    Genadine, RF, AB

  • #2
    I think it is within 100 points of your unmodded skill. However, once you reach 300, any non-trivial combine will complete the trophy.
    Jinaabi Vah Shir - Bristlebane
    Smithing 300 7/7
    Tailoring 300 7/7
    Fletching 300 7/7
    Pottery 300 6/7
    Baking 300 7/7
    Brewing 300 6/7
    Jewelry 300 6/7
    Dagnora Drakkin
    Poison Making 300 7/7

    Comment


    • #3
      For the trophy to gain experience, the trivial of the combine must be within 100 points of your unmodified skill. However, any combine at 350 or above rounds down to 350 for the sake of experience to the trophy. So once you reach 250 skill, any combine over your current skill will work towards evolving your trophy.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

      Comment


      • #4
        Thanks for clarifying Aldier. I do have another question. Do trivials closer to your current unmodded skill give more 'experience', or is the rate that the trophy evolves equal no matter what the trivial is? For example, if I used a trivial of 305 to evolve my trophy from 6 to 7, will it take less combines than a recipe with a trivial of 350?
        Jinaabi Vah Shir - Bristlebane
        Smithing 300 7/7
        Tailoring 300 7/7
        Fletching 300 7/7
        Pottery 300 6/7
        Baking 300 7/7
        Brewing 300 6/7
        Jewelry 300 6/7
        Dagnora Drakkin
        Poison Making 300 7/7

        Comment


        • #5
          The higher trivial (although anything over 350 trivial seems to count the same towards trophy evolution) provides more 'experience' for the trophy. The number is not massive though, and for the lower count trophies (Fletching, Spell Research, Tailoring), would likely only be a difference of a handful of combines.

          Comment


          • #6
            The trophy gains experience equal to the trivial of the recipe that you successfully combine. However, there is a cap of 350 on any trivial at 350 or above. Therefore it is faster to level up the trophy on 350+ combines as long as you do not go too high to reduce your chance of a success. However, that being said, if you are able to gather a greater supply at a better price of a higher trivial then that would be faster then trying to farm up some of 350-400 trivial items. This is especially notable in smithing and tailoring with the template patterns.
            Shawlweaver Sphynx on Cazic Thule
            Master Artisan Aldier on Cazic Thule

            Comment


            • #7
              Would like to add this thought since I didn't see it above...

              Performing combines that are as little over your trivial as possible is better because it means you will fail much less often. Your trophy only evolves on successful combines, failures do not count.

              So, if your skill is 300, and your trophy modifies your skill to about 335 (whatevel level 6 is), a combine with a 305 trivial is almost never going to fail. This means that nearly every combine will credit the trophy with some evolution. If you are doing combines in which you plan to resale to vendors then this is double good as you will get more of your money back.

              In the same situation as above if you do combines with a 400 to 500 trivial you are going to fail much more often. These failed attempts will not evolve your trophy, and you do not get a vendor sale.

              Here is what I learned about evolving your trophy from level 6 to 7. The numbers listed represent the amount of successful non-trivial combines needed to evolve your trophy exactly 1% (failures do not count).

              -Baking (10.0)
              -Brewing (10.0)
              -Tailoring (5.0)
              -Smithing (7.5)
              -Jewelcrafting (7.5 to 10.0, cannot remember exactly)
              -Pottery (7.5 to 10.0, cannot remember exactly)
              -Fletching (4.5)
              -Alchemy (7.5 to 10.0, cannot remember exactly)
              -Tinkering (not yet tried)
              -Poison Making (can never try)
              -Researching (not yet tried)

              edit1: repair typos
              Last edited by Corwinne; 01-24-2012, 09:43 PM.

              Comment


              • #8
                It is true, you should consider the success rate of the combine.

                However, you are mistaken in the breakpoint of what trivial is the maximum rate of success.

                Use the calculator on the site, you will find that with 300 skill, 12% mod (Master level trophy 6/7) and then add mastery3 and you will see that a trivial of 396 has the same 95% success rate as a trivial of 301. Even if you do not have the mastery aa, you can get up to 390 trivial and still maintain that 95% success rate.
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

                Comment


                • #9
                  Posted from another thread on this forum (which seems to be old enough I cannot find it to link to it), the amount of experience and number of combines needed to level the final trophy in each tradeskill.

                  Skill Total XP Common 300+ combine Max skill combine
                  ===============================================
                  Alchemy 262,044 (753 combines @348 triv) (749 combines@350 triv)
                  Baking 350,000 (1045 combines@335 triv) (1000 combines@350 triv)
                  Brewing 350,000 (1045 combines@335 triv) (1000 combines@350 triv)
                  Fletching 157,500 (471 combines@335 triv) (450 combines@350 triv)
                  Jewelcraft 332,500 (992 combines@335 triv) (950 combines@350 triv)
                  Pottery 350,000 (1045 combines@335 triv) (1000 combines@350 triv)
                  Research 157,500 (489 combines@322 triv) (450 combines@350 triv)
                  Smithing 350,000 (1045 combines@335 triv) (1000 combines@350 triv)
                  Tailoring 157,500 (471 combines@335 triv) (450 combines@350 triv)
                  Poison 262,500 (816 combines@322 triv) (750 combines@350 triv)
                  Tinkering ? (900 combines@303 triv) ?

                  Comment


                  • #10
                    Originally posted by Aldier View Post
                    It is true, you should consider the success rate of the combine.

                    However, you are mistaken in the breakpoint of what trivial is the maximum rate of success.

                    Use the calculator on the site, you will find that with 300 skill, 12% mod (Master level trophy 6/7) and then add mastery3 and you will see that a trivial of 396 has the same 95% success rate as a trivial of 301. Even if you do not have the mastery aa, you can get up to 390 trivial and still maintain that 95% success rate.
                    He didn't specifically say what the cutoff was, just that 305 was as good a chance as you could get. He did mention 400 (to 500) as having a greater chance to fail, which falls in line with your figures of 397 being the 95% cutoff.

                    To sum up though, any trivial between 350 and 397 will give you the best and quickest route to 7/7. Based on the chart from Xerius, using a trivial from 301-349 only takes, at max, 50 extra combines, so the hit isn't overly cumbersome comparitively speaking.
                    Jinaabi Vah Shir - Bristlebane
                    Smithing 300 7/7
                    Tailoring 300 7/7
                    Fletching 300 7/7
                    Pottery 300 6/7
                    Baking 300 7/7
                    Brewing 300 6/7
                    Jewelry 300 6/7
                    Dagnora Drakkin
                    Poison Making 300 7/7

                    Comment


                    • #11
                      As you noted, 350-397 is the best trivial range to use for evolving the trophy. That was what I was trying to get at about the difference between 305 trivial and 350 trivial or even 397 trivial.

                      Also, if you wanted to consider, 350,000 exp = 1000 350+ means that if you are doing a 305 trivial, after 1000 successes, you would need an additional 45,000 exp at 305 per combine is a bit more than 50, it would be closer to 150 additional successes before you would evolve the trophy. The "estimates" that players used are based off of the available combines at the time in which many were 335 that estimated at an additional 50 successes. Factor in the additional 5% increase from the failure rates and you are going from 1000 to 1200 attempts
                      Shawlweaver Sphynx on Cazic Thule
                      Master Artisan Aldier on Cazic Thule

                      Comment

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