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  • Tinkering the redheaded stepchild?

    Hi!

    Started an alt, gnome, to tinker and enchant for my own tradeskills. I'm having a hard time finding anything much beyond the skillip path. Is it capped? I know i have to be 16th level, but beyond that, i am having a hard time figuring out much.

    It doesn't seem to be listed with 'learn a skill', and honestly the information there is a bit old. Have you considered instead of redoing that page, hardlinking the various specialized messagebords adn then pinning an introductory article for each tradeskill at the top?

    Anyhoo, all the tinkering links in the messageboard post are dead. If anyone knows a good overview of tinkering, I'd appreciate a pointer in that direction.

  • #2
    There is a tradeskill leveling guide in the "Tradeskill Guides and UI Mods" section. It covers all tradeskills, including (I believe) racially or class restricted tradeskills such as alchemy, poison making, and tinkering. There is a slightly older one stickied, and then a global drop version floating around below it. Those should be just what you need as far as skilling up goes. Beyond that you'll just have the check the recipes section to see what you can make. Pretty much all of the "Learn a skill" links are very out of date at this point.

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    • #3
      Yeps,the "learn a skill" links are outdated, as i mentioned in my post. My suggestion was to link the forums for each tradeskill and have maybe an introductory thread for each skill pinned at the top. Since the threads are already there, seems an easy fix.

      And... yeps, i mentioned that i found skill-up paths, but that tells me very little about the skill overall, especially whether there is a level cap on skilling up. People also say there is one for alchemy, but i never noticed one. Either I started so late it wasn't an issue or that was taken out of the game.

      I appreciate your reply, but i kinda already knew the information wasn't here, i was more suggesting that... maybe it should be? It bothers me that tradeskills have become a silly 'make this til this, make that til that' path just to make a number higher, and then maybe you'll make interesting things. I would really like to see it as more than making a variable in Sony's database have a higher value, but maybe that is an outdated view of online roleplaying games. I remember when it seemed more than just collecting equipment and making numbers higher.

      Overall I guess this site relied on specialized tinkering sites, but... they're all gone.
      Last edited by Hedcea; 01-14-2010, 11:23 AM.

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      • #4
        Once you reach 16, you can raise your tinkering skill to 300 without any additional leveling and there are no aa required as it is a racial skill so it does not limit your primary tradeskills.

        I am not sure what you are wanting? Tinkering gets new "toys" each expansion, some more than others and the big tinkering item in UF is buggy so it is not completed yet. Devs know and are working on it. This expansion once again uses the opal amalgamators and there is a niche for tinkering. Shrink devices, invis devices, generally are still useful items for people that can't do those abilities on their own.

        I believe when the forums switched over it changed the links, but if you go to the main site, www.eqtraders.com and go into the tinkering section you can look at the quick trivial list and see ALL the things that you can make with tinkering. My feeling and this is how I did all my tradeskilling, I found an item I wanted to be able to make on a fairly consistant basis and skilled up until I could craft that item for me and for others. Eventually those items all had 300+ trivials so I skilled up all my skills (including a gnome tinkering bot) to 300.
        Shawlweaver Sphynx on Cazic Thule
        Master Artisan Aldier on Cazic Thule

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        • #5
          thanks, that was mostly my worry at this point, not knowing how to figure the cap. google searches had a couple of different ways. i mainly made this t00n to enchant stuff and tinker for my main, so i wasn't thrilled about PLing it to 65 or something.

          thanks again

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          • #6
            The only reason you would want to PL the toon is to get it salvage, and tinkering mastery (locked behind a small/simple quest) that would be helpful for the high trivials and to have the toon high enough level to enchant whatever metals/vials you need created.
            Shawlweaver Sphynx on Cazic Thule
            Master Artisan Aldier on Cazic Thule

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            • #7
              Well. We don't really have anyone writing articles for us anymore.

              So... what we have there is pretty much it.

              If you want to write an article we can see about posting it.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                Someone has been keeping the Complete Tradeskill Guide updated. That's probably the most up to date guide on the site.

                I think this is the most recent version:

                http://mboards.eqtraders.com/eq/show...9&daysprune=-1




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                • #9
                  Tinkering, alchemy and poisonmaking once had level caps, only so much skill per level. It was something like 15 at level 16 and 4 points per level afterwards. But that day is long gone. Once you can learn the skill, you can raise it to 300.

                  Tinkering was my hardest and most difficult skill to max; the drops were rare and in places I couldn't yet hunt. I remember making Bow Cams, then various tradeskill tools, and cultural armor (you can tinker silk, leather, chain and plate cultured armors for gnomes). I finished up my skill combining sunshard ore, 2 combines per.

                  The reason tinkering guides are so poor is that there was once an awesome tinkering site that provided the best information and it was easier to point to it; but like many sites it fell into disrepair and no longer exists.

                  If you are looking for items to sell, most have become obsolete. I still sell the occasional Corking Device. AAAA (and AGAA/AOAA) used to be long work andt good money, but I got tired of making those and they no longer seem to be in demand. Mostly, I only tinker on request, a mechanized lockpit here, a roboboar upgrade kit there,
                  Last edited by Shadrok; 01-31-2010, 09:08 AM.
                  Trophies: Fr-2 Jour-4 Exp-8 Mast-6 GM-29

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                  • #10
                    As far as tinkering for profit goes, I sell a fair number of gnomework illusion suits, and also a good number of escape rockets. Once people SEE the rocket in action, then they want one for the coolness factor (plus get out of jail free cards are always a winner).

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