Play 2 chars, a 65 cleric, and a 65 rogue, my cleric is a dwarf, and with self buffs + kei he has 180str, 180dex, 300wis, I've gotten all his tradeskills to about 185-190, nothing was extremely hard except for tailoring, was about 10-20 combines per skill up. Now I tried working on some tradeskills lastnight with my rogue, has 305str/305dex/100wis/int, and tried my hand at baking, from 1 to 100 skill took me over 2200 combines (doing fillet method, meat + knife), I went back through my logs and my cleric only took about 1500 combines of patty melts to get from 1 to 191 skill. Also on Jewelcrafting it took me 1900pp with max cha/selling back to get 192 JC on my cleric, now my rogue I spent well over 3000pp and just barely got to 100 JC.
What I'm wondering is if melee has a disadvantage to skilling up, if i recall it was wis/int or str whichever was higher would be the skillup stat? Or am I incorrect? I saw the faq that listed smithing as str/wis/int, one using dex, and the rest using int/wis? Gonna test it tonight on my 60 warrior, try to get him max wis, bring him up to 250 with gear and test out some combines, maybe put my mind to ease.
Was just curious if anyone had already experimented with this and came to the same conclusion.
Striph
What I'm wondering is if melee has a disadvantage to skilling up, if i recall it was wis/int or str whichever was higher would be the skillup stat? Or am I incorrect? I saw the faq that listed smithing as str/wis/int, one using dex, and the rest using int/wis? Gonna test it tonight on my 60 warrior, try to get him max wis, bring him up to 250 with gear and test out some combines, maybe put my mind to ease.
Was just curious if anyone had already experimented with this and came to the same conclusion.
Striph


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