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Group Seals for Cultural?

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  • #16
    No chest soloist at this time. I have not decided if I will make one either.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #17
      N'Greth,
      Perhaps the reason that the chest soloist seal was not done is that it the chest is often both a clicky and a worn effect.

      However, the seals add 25 purity which is desireable.

      I think it woudl be nice to have a soloist chest seal that gives the 25 purity and (possibly) a worn effect, like the worn rage effect my current warrior BP has.

      Also, while experimenting with the BP, I found a bug with the removal of un-attuned symbols. Using a new Stalwart BP and Venerable Chest Symbol, both tradeable and having the Attuneable flag, if I combine them but not equip, they are temporarily nodrop due to aug, but still attuneable. However, if I then remove the symbol with distiller, the BP goes back to being tradeable/Attuneable, however the symbol aug does not clear the no-drop flag.

      I now have a Venerable chest symbol that is both "no-trade" AND "Attuneable". That combination should not occur. Seems to be a bug.

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      • #18
        Originally posted by Ratblaster View Post
        N'Greth,
        Perhaps the reason that the chest soloist seal was not done is that it the chest is often both a clicky and a worn effect.

        However, the seals add 25 purity which is desireable.

        I think it woudl be nice to have a soloist chest seal that gives the 25 purity and (possibly) a worn effect, like the worn rage effect my current warrior BP has.

        Also, while experimenting with the BP, I found a bug with the removal of un-attuned symbols. Using a new Stalwart BP and Venerable Chest Symbol, both tradeable and having the Attuneable flag, if I combine them but not equip, they are temporarily nodrop due to aug, but still attuneable. However, if I then remove the symbol with distiller, the BP goes back to being tradeable/Attuneable, however the symbol aug does not clear the no-drop flag.

        I now have a Venerable chest symbol that is both "no-trade" AND "Attuneable". That combination should not occur. Seems to be a bug.
        Or even just a blank chest seal with the purity would be fine so it does not have to be class specific.

        I would /bug that in game about the no drop/attunable issue as well so it goes in.
        Shawlweaver Sphynx on Cazic Thule
        Master Artisan Aldier on Cazic Thule

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        • #19
          the ND and Atunable issue is probably a limbo state because you never wore it... BUT inserting an aug in an item is "equiping" that aug... so triggers the No Drop.

          I am considering some options for the chest, but have no ETA.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

          Comment


          • #20
            Originally posted by Ngreth Thergn View Post

            Originally posted by Elfdruidess View Post
            So can someone enlighten me on where Cosgrove Soloist Water can be found? .

            If it's store bought, is it only on a UF merchant? Or is it not put in game yet? Or is this Water involving a mob drop?
            Sigh,

            Ngreth Sucks
            May I ask what this is hinting at? . UF vendor? Or mob drop?

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            • #21
              With the Soloist Seals changed to Req lvl 85 this patch, it is making the cultural armor almost impossible to wear for group casters below lvl 85.

              Would you consider changing the Req lvl to 81 to match the Req lvl of the armor and the symbol so that group casters can consider the cultural route at lvl 81?

              As it is, cultural armor is technically just for lvl 85s, making the "Req 81" on the armor and the symbol quite meaningless.

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              • #22
                With the Soloist Seals changed to Req lvl 85 this patch, it is making the cultural armor almost impossible to wear for group casters below lvl 85.
                I just noticed this also. It would be a shame if this stays as is; I was planning on making some for my 83 berserker who was gearing up for UF now, but I'll hold off.

                Have fun

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                • #23
                  Indeed

                  Indeed, I was planning to level to 81 and then get/make some of the new cultural for myself, but if I can't fit the group seal then I'll likely not bother.

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                  • #24
                    Originally posted by bocote View Post
                    I just noticed this also. It would be a shame if this stays as is; I was planning on making some for my 83 berserker who was gearing up for UF now, but I'll hold off.

                    Have fun
                    For melee it is really not that bad. The main thing you lose out on is purity. There are only 3 focus effects a pure melee toon can use, cleave, fero, faerune. I am going through this on my warrior atm, he was just about to hit 81 when UF came out. He is now half way through 82 and wears a full set of cultural armor. I am still working on getting him an emblem and to levle 85 to add the soloist seals but the upgrades were FAR worth it even without the foci. Although I think he has a couple on older (pre-standardized) items for those foci to help him.
                    Shawlweaver Sphynx on Cazic Thule
                    Master Artisan Aldier on Cazic Thule

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                    • #25
                      Originally posted by Aldier View Post
                      For melee it is really not that bad. The main thing you lose out on is purity. There are only 3 focus effects a pure melee toon can use, cleave, fero, faerune. I am going through this on my warrior atm, he was just about to hit 81 when UF came out. He is now half way through 82 and wears a full set of cultural armor. I am still working on getting him an emblem and to levle 85 to add the soloist seals but the upgrades were FAR worth it even without the foci. Although I think he has a couple on older (pre-standardized) items for those foci to help him.
                      You're speaking as a warrior, whose main job is taking damage. A zerker would probably consider Cleave & Fero upgrades more important than ac/hp upgrades.

                      On another note, what's the deal with pottery being used for seals? Wouldn't that make them rather fragile?

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                      • #26
                        Not if it's Magical EverQuest Pottery. :-)

                        In all seriousness, I suspect it was done that way in part to breathe further life into Pottery as a tradeskill, and also because it's lore-plausible. (The books you read on it make sense; you take ingredients from UF and turn them into a special block of magical clay, then add your other ingredients and fire it in the kiln for magical Seal magic.

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                        • #27
                          Originally posted by beryon View Post
                          You're speaking as a warrior, whose main job is taking damage. A zerker would probably consider Cleave & Fero upgrades more important than ac/hp upgrades.

                          On another note, what's the deal with pottery being used for seals? Wouldn't that make them rather fragile?
                          As a warrior, cleave and fero are most certainly important. And yes they will be upgrades for my warrior which is why when he was level 80 (almost 81) when I crafted the armor I switched from aa to regular exp to get him to 85 fast so I can use the seals. I got lucky in that I had fero/cleave on a couple older items (not the same level of fero/cleave but still something is better than nothing).

                          Just as a note, the t5 SoD gear was all 85 required. And then t6 UF gear is required 80 recommended 85. The cultural being 81/85 makes sense. I think though the seals could stand to be lowered to 81 as well.
                          Shawlweaver Sphynx on Cazic Thule
                          Master Artisan Aldier on Cazic Thule

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                          • #28
                            For casters, focii is level limited, unlike melees who can still benefit from lower level cleave / ferocity. With focii being slot specific since SoF, casters don't have any level appropriate focii that is in an alternative slot.

                            For casters, if the focii is req 85, then the armor is req 85 as well. And there is a crowd of players out there who doesn't want to level to 85 asap.

                            All I can say is, making the group seals req 81 will make a lot of casters happy. And it's not really unbalancing since all visible armor sets from Defiant onwards come with focii at the armor's req level anyways.

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                            • #29
                              I've made a full set of cultural with venerable seals. But I'm running into a problem. As a ranger, I need both melee and caster focus. It appears that the cultural was not made with hybrids in mind in terms of the group seals. I either have to choose one or the other.

                              By using the cultural wrists, there is no change in either melee or spell focus.

                              By using the cultural helm, there is no change in spell focus but we lose faerune.

                              By using the cultural legs, there is no change in spell focus but we lose fero VI.

                              By using the cultural arms, there is no change in spell focus but we lose cleave VI.

                              By using the cultural feet, there is no change in spell or melee focus.

                              By using the cultural hands, there is no change in spell or melee focus.

                              By using the cultural chest, we lose the class clicky and class focus.

                              So the end result is that when compared to T5 SoD group armor, there is a net loss of faerune, cleave, and ferocity. Faerune I can get by without, but cleave and ferocity are absolutely essential as are all the spell foci. This is a conundrum.

                              Is there any way we can get those effects added in or was it intentional?

                              Thanks,

                              Kaepak
                              Last edited by Kaepak; 12-20-2009, 03:05 AM.
                              Master Artisan Kaepak Kampeador
                              85 Ranger of Tunare
                              Prexus

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                              • #30
                                I really feel for you Kaepak. 85 Casters only lose faerune and melee lose nothing.

                                Its probably too late, but to me it would seem best to have no slot restrictions on where each seal goes so you could have the focuses you want wherever. Or add another slot on the arms, legs, and helm so hybrids could get the extra focuses they want. Or add a seal that is only for berserkers that causes all incoming attacks to be riposted.

                                Have fun

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