I know we all at some time or another have some trouble dealing with
all the tools we need for some combines.
A lot of good ideas have been thrown out. Some take lots of coding on EQs part and some lots of DB work.
I was reading one tonight over on the EQ forums and an idea struck me.
It's just a brain storming idea so give me a little slack thinking out load.
First this requires a no drop item that would probably be quested
(Transformation bauble)
It would also require special tool creation agents. Let's say there are 4
type of tool creation agents, 1,2,3,4.
1st one cost 1PP each stacks to 100
2nd one cost 10PP each stacks to 100
3rd one cost 100PP each stacks to 100
4th one cost 1000PP each stacks to 100
all are buyable but no drop (to remove an exploit)
Now to make a tool
For example a Tanaan Smithing Hammer (cost 131PP sells for ??)
combine in a forge
Transformation Bauble
1 Type 3
3 type 3
1 type 1
(costs 131pp of materials)
and you can do it in reverse
combine in forge
Tanaan smithy hammer
transformation bauble
get
Bauble
I know we all at some time or another have some trouble dealing with
all the tools we need for some combines.
A lot of good ideas have been thrown out. Some take lots of coding on EQs part and some lots of DB work.
I was reading one tonight over on the EQ forums and an idea struck me.
It's just a brain storming idea so give me a little slack thinking out load.
First this requires a no drop item that would probably be quested
(Transformation bauble)
It would also require special tool creation agents. Let's say there are 4
type of tool creation agents, 1,2,3,4.
1st one cost 1PP each stacks to 100
2nd one cost 10PP each stacks to 100
3rd one cost 100PP each stacks to 100
4th one cost 1000PP each stacks to 100
all are buyable but no drop (to remove an exploit)
Now to make a tool
For example a Tanaan Smithing Hammer (cost 131PP sells for ??)
combine in a forge
Transformation Bauble
1 Type 3
3 type 3
1 type 1
So rather then caring several tools we would only need 5 slots (maybe 6 or 7 create 2 more 1PP items to create more combinations)
The hard part would be to make sure that the component costs is in between the buy prices and sell back price. If my thinking is correct this would mean that you would lose both ways on the combine (except for the same combine break even). You want to avoid a PP exploit.
If my idea is valid that would only mean a quest and some new recipes 2 for each item deemed a tool.
One additions nice to have would be to highlight tools in the combine window when shown in a recipe so you know you can make them and an even nicer to have would be that those tools could be clicked on and their own recipe shown.
(Sorry if none of this makes sense I am working late and drinking lots of coffee
)
all the tools we need for some combines.
A lot of good ideas have been thrown out. Some take lots of coding on EQs part and some lots of DB work.
I was reading one tonight over on the EQ forums and an idea struck me.
It's just a brain storming idea so give me a little slack thinking out load.
First this requires a no drop item that would probably be quested
(Transformation bauble)
It would also require special tool creation agents. Let's say there are 4
type of tool creation agents, 1,2,3,4.
1st one cost 1PP each stacks to 100
2nd one cost 10PP each stacks to 100
3rd one cost 100PP each stacks to 100
4th one cost 1000PP each stacks to 100
all are buyable but no drop (to remove an exploit)
Now to make a tool
For example a Tanaan Smithing Hammer (cost 131PP sells for ??)
combine in a forge
Transformation Bauble
1 Type 3
3 type 3
1 type 1
(costs 131pp of materials)
and you can do it in reverse
combine in forge
Tanaan smithy hammer
transformation bauble
get
Bauble
I know we all at some time or another have some trouble dealing with
all the tools we need for some combines.
A lot of good ideas have been thrown out. Some take lots of coding on EQs part and some lots of DB work.
I was reading one tonight over on the EQ forums and an idea struck me.
It's just a brain storming idea so give me a little slack thinking out load.
First this requires a no drop item that would probably be quested
(Transformation bauble)
It would also require special tool creation agents. Let's say there are 4
type of tool creation agents, 1,2,3,4.
1st one cost 1PP each stacks to 100
2nd one cost 10PP each stacks to 100
3rd one cost 100PP each stacks to 100
4th one cost 1000PP each stacks to 100
all are buyable but no drop (to remove an exploit)
Now to make a tool
For example a Tanaan Smithing Hammer (cost 131PP sells for ??)
combine in a forge
Transformation Bauble
1 Type 3
3 type 3
1 type 1
So rather then caring several tools we would only need 5 slots (maybe 6 or 7 create 2 more 1PP items to create more combinations)
The hard part would be to make sure that the component costs is in between the buy prices and sell back price. If my thinking is correct this would mean that you would lose both ways on the combine (except for the same combine break even). You want to avoid a PP exploit.
If my idea is valid that would only mean a quest and some new recipes 2 for each item deemed a tool.
One additions nice to have would be to highlight tools in the combine window when shown in a recipe so you know you can make them and an even nicer to have would be that those tools could be clicked on and their own recipe shown.
(Sorry if none of this makes sense I am working late and drinking lots of coffee
)

Ngreth Thergn
Comment