There's definately a cycle to tradeskills depending on their "in demandness" and power. Given the cycle of any item, there is a point of massive surge in price then a slow and gradual decline as prices become more common. As people upgrade/accumulate the next item there is a point of a "trough" in demand and money and interactions between tradeskiller and nontradeskiller within tradeskills.
So the main system is basically obsoletion and is fluctuating dependant on the theme of the given expansion.
The same system is given to racial skills, which the argument for not making upgraded racials is because "people picked the character race 10 years ago, don't want to reroll to maximize skills." Which is fair, combining the two concepts with the AA system:
Physical
Physical modifications, an AA system that utilizes tradeskill items, flags, spells, and other abilities to alter the physical or mental structures of the given character. The most famous modified fantasy character is of course:

So let's take his metal skeleton as an example.
-Smithy makes the metal skeleton
-Enchanter researches, quests for a spell
-Target quests to prepare themself physically for the trauma (questing)
-Enchanter imbues the Target's skeleton with the metal
So what happens? A new AA pops up and has both a negative impact (being heavier as a person, whatever this means mechanically) as well as gaining bonuses for having a sturdier skeleton.
Mental-Personality
There is also adapting a Poke'monish system with personalities. For example a Hasty Pikachu will have +10% more speed stat but -10% less strength. Applying such a system to individualization a character chooses either a neutral stat modification or a +/- for stats/Heroic stats.
So how to "unlock" such a system? Spell casting or questing, but either way allow a person through an NPC to pick a fixed personality. Then through spell casting can alter their personality or through questing.
So a person could also become more "extreme" in such a personality through questing and gain a larger statistics modification.
Conclusion
Appling the alterations to the AA system, thereby being able to separate two warriors or two enchanters from eachother. For example a steel skeleton hasty warrior will have different base stats than a neutral statted warrior. It also allows for +/- system that can keep itself balanced with caps/soft caps already in existance.
Could tradeskills and the game at large support a voluntery alteration system with trade offs and the ability to back track alterations?
I see a major step is that people can "munchkin" stats to the utmost again on the base character level regardless of tier, but also making choice relevent again beyond just what is "achievable." Feeding components to such a system could keep tradeskillers gainfully employed for sometime as well.
Is it possible and worthwhile for such a customization system for tattoos, metal bones, magically altered minds, and other fantasy alterations in place of racials?
So the main system is basically obsoletion and is fluctuating dependant on the theme of the given expansion.
The same system is given to racial skills, which the argument for not making upgraded racials is because "people picked the character race 10 years ago, don't want to reroll to maximize skills." Which is fair, combining the two concepts with the AA system:
Physical
Physical modifications, an AA system that utilizes tradeskill items, flags, spells, and other abilities to alter the physical or mental structures of the given character. The most famous modified fantasy character is of course:

So let's take his metal skeleton as an example.
-Smithy makes the metal skeleton
-Enchanter researches, quests for a spell
-Target quests to prepare themself physically for the trauma (questing)
-Enchanter imbues the Target's skeleton with the metal
So what happens? A new AA pops up and has both a negative impact (being heavier as a person, whatever this means mechanically) as well as gaining bonuses for having a sturdier skeleton.
Mental-Personality
There is also adapting a Poke'monish system with personalities. For example a Hasty Pikachu will have +10% more speed stat but -10% less strength. Applying such a system to individualization a character chooses either a neutral stat modification or a +/- for stats/Heroic stats.
So how to "unlock" such a system? Spell casting or questing, but either way allow a person through an NPC to pick a fixed personality. Then through spell casting can alter their personality or through questing.
So a person could also become more "extreme" in such a personality through questing and gain a larger statistics modification.
Conclusion
Appling the alterations to the AA system, thereby being able to separate two warriors or two enchanters from eachother. For example a steel skeleton hasty warrior will have different base stats than a neutral statted warrior. It also allows for +/- system that can keep itself balanced with caps/soft caps already in existance.
Could tradeskills and the game at large support a voluntery alteration system with trade offs and the ability to back track alterations?
I see a major step is that people can "munchkin" stats to the utmost again on the base character level regardless of tier, but also making choice relevent again beyond just what is "achievable." Feeding components to such a system could keep tradeskillers gainfully employed for sometime as well.
Is it possible and worthwhile for such a customization system for tattoos, metal bones, magically altered minds, and other fantasy alterations in place of racials?
