In my opinion, (ps. i been in iraq for past year, so am still catching up if this has been discussed , i have not seen it)
there are different tiers of armor
Raid armor being the most powerful
Player made armor and Armor acquired via quest being tied for second most powerful
Generic world dropped armor (ie Defiant) being the base line from which all others are ballanced.
With that being said, player made armor and armor acquired from quests require a significant upgrade (or defiant armor requires a significant downgrade), this being eqtraders, i will focus on player made armor.
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Intricate Moonglade
MAGIC ITEM ATTUNEABLE
Slot: CHEST
AC: 51
STR: +10 STA: +11 WIS: +11 INT: +11 AGI: +9 DEX: +7 CHA: +8
HP: +95 MANA: +95 ENDUR: +95
SV FIRE: +9 SV COLD: +9 SV MAGIC: +6 SV DISEASE: +5 SV POISON: +5
Mana Regeneration: +1
Damage Shield: +1
Recommended level of 60. Required level of 55.
Class: CLR PAL
Race: HIE
Slot 1, Type 7 (General: Group)
Slot 2, Type 11 Sacred Chest Symbol of Growth
Slot 3, Type 12 (Cultural: Raid)
Compared to
Intricate Defiant Breastplate
Purity: 30
AC: 70
STR: +16 DEX: +13 STA: +16 CHA: +13 WIS: +26 INT: +8 AGI: +19
HP: +161 MANA: +147 ENDUR: +145
SV FIRE: +13 SV DISEASE: +13 SV COLD: +15 SV MAGIC: +11 SV POISON: +14
Combat Effects: +2 Shielding: +1% Spell Shield: +2% Avoidance: +1 DoT Shielding: +2% Attack: +15 HP Regen: +5 Mana Regeneration: +4 Damage Shield: +3 Spell Dmg: 1 Heal Amount: 1
Recommended level of 60. Required level of 48.
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Stats for both shown at level 60
Thus the type 12 player made augment would need the following to make the player made armor EQUAL to world dropped armor
Type 12: Player made chest symbol of growth AC: 19, Str +6, Stam +5, Dex +6, Agi +10, Int -3, Wis +15, Cha +5, Sv Fire +4, Sv Cold +6, Sv Poison +9, Sv Disease +8, Sv Magic +5, HP +66, Mana +52, End +50
Combat effects +2, Shielding 1%, Spell Shield 2%, Avoidance 1, Dot Shielding 2%, Attack 15, Hp regen +5, Mana Regen +3, Damage Shield +2, Spell Dmg +1, Heal amount +1
there are different tiers of armor
Raid armor being the most powerful
Player made armor and Armor acquired via quest being tied for second most powerful
Generic world dropped armor (ie Defiant) being the base line from which all others are ballanced.
With that being said, player made armor and armor acquired from quests require a significant upgrade (or defiant armor requires a significant downgrade), this being eqtraders, i will focus on player made armor.
-----------------------------------------------------------
Intricate Moonglade
MAGIC ITEM ATTUNEABLE
Slot: CHEST
AC: 51
STR: +10 STA: +11 WIS: +11 INT: +11 AGI: +9 DEX: +7 CHA: +8
HP: +95 MANA: +95 ENDUR: +95
SV FIRE: +9 SV COLD: +9 SV MAGIC: +6 SV DISEASE: +5 SV POISON: +5
Mana Regeneration: +1
Damage Shield: +1
Recommended level of 60. Required level of 55.
Class: CLR PAL
Race: HIE
Slot 1, Type 7 (General: Group)
Slot 2, Type 11 Sacred Chest Symbol of Growth
Slot 3, Type 12 (Cultural: Raid)
Compared to
Intricate Defiant Breastplate
Purity: 30
AC: 70
STR: +16 DEX: +13 STA: +16 CHA: +13 WIS: +26 INT: +8 AGI: +19
HP: +161 MANA: +147 ENDUR: +145
SV FIRE: +13 SV DISEASE: +13 SV COLD: +15 SV MAGIC: +11 SV POISON: +14
Combat Effects: +2 Shielding: +1% Spell Shield: +2% Avoidance: +1 DoT Shielding: +2% Attack: +15 HP Regen: +5 Mana Regeneration: +4 Damage Shield: +3 Spell Dmg: 1 Heal Amount: 1
Recommended level of 60. Required level of 48.
-------------------------------------------------------------------------------------------------------------------
Stats for both shown at level 60
Thus the type 12 player made augment would need the following to make the player made armor EQUAL to world dropped armor
Type 12: Player made chest symbol of growth AC: 19, Str +6, Stam +5, Dex +6, Agi +10, Int -3, Wis +15, Cha +5, Sv Fire +4, Sv Cold +6, Sv Poison +9, Sv Disease +8, Sv Magic +5, HP +66, Mana +52, End +50
Combat effects +2, Shielding 1%, Spell Shield 2%, Avoidance 1, Dot Shielding 2%, Attack 15, Hp regen +5, Mana Regen +3, Damage Shield +2, Spell Dmg +1, Heal amount +1


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