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  • broken master trophy?

    earlier today i finally got the courage to setup about 550 combines worth in fletching to get my skill from 286 to 300.... so after about 4 hours of pre-combines, i finally started making energeiac bows. My level 5 trophy started out at 74% (btw. it takes 10 successful combines at lvl 5 to advance it 1 %) and just after my skill hit 292, my trophy had evolved. (so yes it took over 260 combines just to get 6 skill points, my luck with the RNG is not good.) So on i went and figured at least i will get a jumpstart on the new trophy even before i make it to 300. after 12 combines i checked my trophy, 0%, after 30, 0%, after 50, 0%.... after 167 more combines, i finally reached 300 skill, but still the trophy was at 0% (all the while from 0-50 successes i was un-equip'ing, re-logging, zoning, selling, doing anything i could think of to see if i was bugged.). so i had a mere 12 combines left and hoped that it possibly had an invisible flag to save my progress through. after those 12 combines i was finally at 2% through level 6.


    So i already knew that the trophy was only evolving through a certain # of successful combines. Was the intent also to only allow the trophy to evolve once you got past a certain skill, this to me seems completely unfair because as we all know the RNG can literally kill you some days.

  • #2
    There comes a point when your trophy will evolve past your skill. When that happens it stops gaining experience and waits for you to catch up. In your particular case, the level 6 trophy won't gain exp unless your raw skill is 300. Everything is working as normal.


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    • #3
      The trophies are designed to be able to go to 1 level above your current tier.

      Meaning in the 250-299 skill range, you are level 5 and your trophy can evolve to a level 6 trophy but will go no further. Your trophy will have to wait for you to catch up to it.

      This was done to prevent someone from leveling up a level 7 trophy on combines that are not hard when they only have 200 skill (or lower).

      Once you reached 300 skill, you were back even with your trophy (level 6) and it was able to begin evolving again.

      You are not bugged. There is nothing broken. This is how they are designed.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #4
        if a person get unlucky with the RNG why punish him by not allowing the trophy to progress? its not like a 15% mod on a level 1 character has never been done before. hello Shei, etc .......


        my level 1 gnome warrior, has shei tinkering robe.



        edit: oh ya is the fletching final evolution one of the trophy's made easier? i know most used to be anywhere from 800-1200 and some got put down into the 500 range. any guess as to how many the final evolution takes?
        Last edited by Jeezu; 08-30-2008, 01:11 AM.

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        • #5
          I believe the numbes on fletching were around 400-500 combines to max trophy depending on the trivial you were using.

          It is not meant to punish people that have a harder time with the RNG. The reason I would think, and I did not design them, is the fact that skill caps at 200. So you can make any combine without fear of skill going up while your trophy evolves. Also the 7th level of the trophy is for once you reach 300, not while you are getting to 300. A person that is not a master of the skill would not likely sink the time and effort to learn how to create the top trophy for that skill.
          Shawlweaver Sphynx on Cazic Thule
          Master Artisan Aldier on Cazic Thule

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          • #6
            Originally posted by Aldier View Post
            A person that is not a master of the skill would not likely sink the time and effort to learn how to create the top trophy for that skill.
            but on the other hand as stated before, said person could go to ssra, AR etc and get 15% mods on a lvl 1 and make the purpose of the trophy useless, but not the meaning.

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            • #7
              There is a difference between dropped items with skill mods and crafted items with skill mods. There is no level 1 in the game that can (by themselves) take down any of those mobs. Those are all from "raid" type mobs. If someone has those, then you are right, there is no reason for them to get the trophy. So it is a moot point then that someone with the other items worrying about leveling a trophy.

              If your upset that it took you more combines to skill up than others or that someone's level 1 bot has a 15% mod from a Luclin era raid mob and you have to spend time working on a trophy, then suck it up and go camp the mob yourself or take your whining to the primal scream section.

              As to the trophy being broken, as per your original post, it is not broken. It is working exactly as intended and designed. Remember also that Ngreth was not a dev when Luclin came out and those items, existed prior to him. The consistancy, of the tasks across all tradeskills make the trophies a better designed set of items then the random raid drop having the skill mods for select skills.
              Shawlweaver Sphynx on Cazic Thule
              Master Artisan Aldier on Cazic Thule

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              • #8
                If I had may way those drop items would go away. But I don't so I made a different systems that rewards a tradeskiller for being a tradeskiller, not for being a raider, or high en grouper (since high end groups can do many of these things now) or able to gimp into a raid/group making the kill.

                The trophy is based on tradeskills.

                The drops are based on your combat prowess (or begging prowess if you are gonna gimp in)
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  Ngreth? Why can't you make those things go away? they have taken out items in the past. Mask of tinkering stopped dropping long ago.

                  Alliance Artisan
                  Proud owner of Artisan's Prize.

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                  • #10
                    It is not worth the community outcry.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #11
                      well, don't remove the ones people HAVE, just stop them from dropping.

                      Alliance Artisan
                      Proud owner of Artisan's Prize.

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                      • #12
                        Originally posted by Elyssanda View Post
                        well, don't remove the ones people HAVE, just stop them from dropping.
                        LOL. That won't stop the outcry. People like to complain, so any change at all will give them an excuse.




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                        • #13
                          Originally posted by Aldier View Post
                          If your upset that it took you more combines to skill up than others or that someone's level 1 bot has a 15% mod from a Luclin era raid mob and you have to spend time working on a trophy, then suck it up and go camp the mob yourself or take your whining to the primal scream section.

                          wow, way to not be able to actually read.

                          Originally posted by Jeezu
                          my level 1 gnome warrior, has shei tinkering robe.
                          i was stating the reason i believe that capping the progress is not in the spirit of the trophies.


                          Originally posted by Jeezu
                          if a person get unlucky with the RNG why punish him by not allowing the trophy to progress?

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                          • #14
                            It has always been my opinion that the trophy is a symbol of your accomplishments in your given trade. Why should you get a better trophy for coming in second place time after time. If anything it should be motivation to break the cycle and try for first place. Now I understand that bad streaks on the RNG are nothing you can control, however, you can't expect to get a reward for minimal effort.


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                            • #15
                              Originally posted by Grayven View Post
                              It has always been my opinion that the trophy is a symbol of your accomplishments in your given trade. Why should you get a better trophy for coming in second place time after time. If anything it should be motivation to break the cycle and try for first place. Now I understand that bad streaks on the RNG are nothing you can control, however, you can't expect to get a reward for minimal effort.

                              you are still doing all of the combines to lvl the trophy, and to lvl it from 5th trophy to 6th as i said was over 1000 combines.

                              edit: so from 282 (that is the skill i got my trophy after all vendor combines were exhausted) i successfully combined roughly 1350 items, so including the failures, maybe 1500 combinations (oh yeah not including sub combines). all of those combines just to get 18 skill points. I'm amazed how anyone can think that is trying to get something cheaply, or not having earned it.
                              Last edited by Jeezu; 09-07-2008, 05:16 PM.

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