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  • Tradeskill AA's

    Hi all,

    I've been lurking on these forums for years picking up info. However recently I can't seem to find any info on AAs that effect trade skills. Is there anywhere I can get a listing of them all? What I am doing is adding onto a database that stores info on my guild members trade skill levels and I need to know what fields I need to set.

  • #2
    Originally posted by Vanrau View Post
    Hi all,

    I've been lurking on these forums for years picking up info. However recently I can't seem to find any info on AAs that effect trade skills. Is there anywhere I can get a listing of them all? What I am doing is adding onto a database that stores info on my guild members trade skill levels and I need to know what fields I need to set.
    The tradeskill AAs have 3 ranks. The ranks respectively "reduce the chance of failing a <insert skill here> combine by 10%, 25%, and 50%". I know the following exist:

    Baking Mastery
    Brewing Mastery
    Blacksmithing Mastery
    Fletching Mastery
    Jewel Craft Mastery
    Pottery Mastery
    Tailoring Mastery
    Arcane Tongues (Research)
    ...I also know there's one for alchemy, no idea what it's called however. I could not find one on my gnome for tinkering.

    There is also Salvage which gives you the chance to recover one or more items upon a failed combine. There are 3 ranks to this. The final one is New Tanaan Crafting Mastery, which will allow you to raise an extra traditional (not the class/race restricted ones, those are independant) above 200. There is 6 ranks to that.

    Hope that helps some....

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    • #3
      Originally posted by Phantasy View Post
      I could not find one on my gnome for tinkering.
      Tinkering Mastery exists just as the others do. It requires you to complete a quest to unlock the aa, then you can spend points to gain the ability.

      If you are making a database, I am not sure how specific you are looking to go, you could just list their raw skills for the 7 tradeskills (add alchemy for shaman, poison making for rogues, research for pure casters, and tinkering for gnomes). Or just put all 11 in each person and have them leave 0s in the fields that are not possible (like non-gnome tinkering would just be 0).
      Last edited by Aldier; 06-03-2008, 09:29 PM.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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