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Confirmation of stupid question about skill ups

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  • #16
    [QUOTE=Ngreth Thergn;221383]if the trivial is more than 100 over your REAL skill... you get no exp for the trophy.
    QUOTE]

    Is this for sure correct? I am quite sure I had trophy skill ups on tantalum chain bracer templates, trivial 424, with a skill of 300 (336). With no trophy xp messages, I guess I can't go back and parse for that now though.

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    • #17
      Originally posted by Laeaddor View Post
      Originally posted by Ngreth Thergn View Post
      if the trivial is more than 100 over your REAL skill... you get no exp for the trophy.
      Is this for sure correct? I am quite sure I had trophy skill ups on tantalum chain bracer templates, trivial 424, with a skill of 300 (336). With no trophy xp messages, I guess I can't go back and parse for that now though.
      Read the post above. I explained how that works.

      Again though:

      Because everything with a trivial of 350 or higher is rounded down to 350 for how much experience the trophy gains, when you are 250 skill or higher, all non-trivial combines can give you experience for your trophy.

      200 skill doing a 300 trivial combine gets you 300 experience for your trophy.
      200 skill doing a 350 trivial combine gets you 0 experience for your trophy.
      250 skill doing a 300 trivial combine gets you 300 experience for your trophy.
      250 skill doing a 350 trivial combine gets you 350 experience for your trophy.
      250 skill doing a 400 trivial combine gets you 350 experience for your trophy.
      300 skill doing a 300 trivial combine gets you 0 experience for your trophy.
      300 skill doing a 350 trivial combine gets you 350 experience for your trophy.
      300 skill doing a 400 trivial combine gets you 350 experience for your trophy.

      So if you are doing any combine that trivials at 350+, your trophy only sees that as a 350 experience. Therefore, any non-trivial combine after you reach 250 skill will gain experience for your trophy. But they have to be non-trivial (300 skill does not get any experience from a 300 trivial).

      Also, the thing to remember is only successes gain you experience for your trophy. So there comes a tradeoff between doing really high trivial combines and somewhat closer to your skill level combines for evolving purposes.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #18
        Originally posted by Laeaddor View Post
        Originally posted by Ngreth Thergn View Post
        if the trivial is more than 100 over your REAL skill... you get no exp for the trophy.
        Is this for sure correct? I am quite sure I had trophy skill ups on tantalum chain bracer templates, trivial 424, with a skill of 300 (336). With no trophy xp messages, I guess I can't go back and parse for that now though.
        If you read the sentence before what you posted of Ngreth's quote:
        Originally posted by Ngreth Thergn View Post
        Any trivial over 350 is converted to 350
        So since your skill is 300... you are within the 100 point range since the trivials OVER 350 are reduced to 350 (424 is converted to 350)

        Alliance Artisan
        Proud owner of Artisan's Prize.

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        • #19
          Aldier and Elyssanda answered it correctly.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #20
            Originally posted by Aldier View Post
            There are some other threads I would have to try and dig around for with all the numbers.
            Originally Posted by Twistagain
            Alchemy 815
            Baking 615
            Brewing 615
            Fletching 800
            Jewelcrafting 815
            Poison Making 400
            Pottery 815
            Smithing 400
            Spell Research 215
            Tailoring 415
            Tinkering 415
            Also, with heroic stats and level increases, you will be seeing people with 600 stats by the next expansion if not sooner.
            I haven't read every post on how skill ups work, but I am trying to understand how important it is to level to 70+ to try to get a 300 skill. In order to have a maximum chance of a skill up on a success does your Int/Wis only need to be half of the above, ie. if you are working research would your Int only need tobe 108, for tailoring or tinkering 208?

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            • #21
              Originally posted by magicdragon View Post
              I haven't read every post on how skill ups work, but I am trying to understand how important it is to level to 70+ to try to get a 300 skill. In order to have a maximum chance of a skill up on a success does your Int/Wis only need to be half of the above, ie. if you are working research would your Int only need tobe 108, for tailoring or tinkering 208?
              Your chance of a skill up on success is based on your current raw skill, not your stats. There is a formula that says based on your skill, you have such a chance of a skill up on a success. This is how the calculator on the main site works and this formula also is one hurdle that is preventing the skill caps from being raised beyond 300. The formula for skill ups breaks down, can check the other thread about it for more details.

              The only way to improve your chances of a skill up on a success are through specific combines that have skill up bonuses attached to them.
              Last edited by Aldier; 05-23-2008, 01:27 PM.
              Shawlweaver Sphynx on Cazic Thule
              Master Artisan Aldier on Cazic Thule

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              • #22
                Originally posted by Aldier View Post
                Your chance of a skill up on success is based on your current raw skill, not your stats. There is a formula that says based on your skill, you have such a chance of a skill up on a success. This is how the calculator on the main site works and this formula also is one hurdle that is preventing the skill caps from being raised beyond 300. The formula for skill ups breaks down, can check the other thread about it for more details.

                The only way to improve your chances of a skill up on a success are through specific combines that have skill up bonuses attached to them.

                This isn't correct. Your stats do have an effect on your skillup chance, on either a success or a failure. The numbers listed above are the stats you need to achieve max chance for a failure. For a success, you would need about half of that. Because of the way the chance is calculated, some of the skills have a +15 added on, for both success and failure. So research has a needed skill of 215 for a failure (200+15), and so for success, you would need 115 (100+15). For any that end in 15, just take off the 15, divide it by 2, and then add the 15 back.

                Danedori

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                • #23
                  Thanks for the info, this gives me an idea about which skills I can work on as I level up and which ones I should wait till I'm 70+ and can get my main stat to 300 or 400+ to have the best chance of getting the most skill ups for my plat.

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                  • #24
                    Originally posted by Danedori View Post
                    This isn't correct. Your stats do have an effect on your skillup chance, on either a success or a failure. The numbers listed above are the stats you need to achieve max chance for a failure. For a success, you would need about half of that. Because of the way the chance is calculated, some of the skills have a +15 added on, for both success and failure. So research has a needed skill of 215 for a failure (200+15), and so for success, you would need 115 (100+15). For any that end in 15, just take off the 15, divide it by 2, and then add the 15 back.

                    Danedori
                    I never noticed the change in skill up chance on success. I guess I was just always over those caps (didn't start tradeskilling til really around POP) and was already high enough to hit the minimum skill needed for maximum chance of skill up on a success.

                    Good to know though for my tinkerer alt.
                    Shawlweaver Sphynx on Cazic Thule
                    Master Artisan Aldier on Cazic Thule

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