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  • Master Artisin Title

    Can anyone confirm if their is any newer Trade skill titles better than Master Artisin?

    Example:
    Currently when you have 300 tailoring you Will get the title "Master Tailor"

    now ... if... when you get your tailoring skill to 300 AND your trophy maxed to rank 7/7 AND have the Tailoring mastery AA you would get a better title for tailoring like ... "Grandmaster Tailor" or "Pimp Tailor" or "Master Mystical Bolt Tailor"

    and likewise, also for each trade skill name,
    including "Master Artisin" to "Grandmaster Artisin" or "Master 1337 Artisin" or "2100/49 Artisin"

    is somthing like this in the game now?
    are their plans for this?

    i mean hey if we cant get anything GOOD at least appease us with some Frivilis cool looking useless stuff
    Lessw - 80 Wood Elf Druid of Tunare on Seventh Hammer server
    300 Fletching M3 +T7 +15%
    300 Smithing M3 +T7 +15%
    300 Tailoring M3 +T6 +12%
    300 Brewing M3 +T7 +15%
    300 Pottery M3 +T7 +15%
    300 Jewelry M3 +T7 +15%
    300 Baking M3 +T7 +15%
    2000+aa

  • #2
    I'm pretty sure I didn't get the "you have a new titles available...." message after maxing out any trophy, let alone all. So AFAIK master artisan is the highest accolade for a tradeskiller.

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    • #3
      Master is the highest..

      Alliance Artisan
      Proud owner of Artisan's Prize.

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      • #4
        There has been some talk about tradeskill caps being raised to 350 or even 400 in the near future (especially since new and higher trivials would be needed for lvl 85 gear and spells). If this does happen, will there be new titles for reaching these new levels? Or new trophies or upgrade to the current trophies?

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        • #5
          Id be more concerned about realistic skillup paths than titles.
          Roanne LeFaye
          Warrior Barbarian of the Tribunal
          Outsider Domination
          The Seventh Hammer
          2100 Club + 300 melee Research

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          • #6
            yes....because there hasn't been any work on realistic skill up paths for....oooh...weeks..../boggle

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            • #7
              Raising the caps to 400 would hurt. You'd figure at least 40 combines per skill up x 100 points to skill up x 7 basic tradeskills = 28,000 drops required.

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              • #8
                Originally posted by Zolina View Post
                Raising the caps to 400 would hurt. You'd figure at least 40 combines per skill up x 100 points to skill up x 7 basic tradeskills = 28,000 drops required.
                Ah but the hurt would be good for us crazy Tradeskillers.
                Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

                Comment


                • #9
                  Originally posted by Zolina View Post
                  Raising the caps to 400 would hurt. You'd figure at least 40 combines per skill up x 100 points to skill up x 7 basic tradeskills = 28,000 drops required.
                  And that would be an underestimation.

                  Kyros could for a test, remove the code that limits skill to 300 on his calculator, and you would see the curve get harsh.
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

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                  • #10
                    I think it would be an oversight on the part of SOE (not Ngreth's control really) to raise the caps to 400 without adding recipes for several tradeskills. I think Jewelrycrafting, Tailoring, Fletching, Smithing, Alchemy, Tinkering and Spell Research are the only ones that even have some recipes that can go to 400 as a potential skilling options.

                    350 would be a bit more realistic as would only really need some baking, brewing, pottery, recipes in the 335-350+ range, but even then, would somewhat defeat the work Ngreth has put in to develop the skill up paths that currently exist.

                    While I would love to be able to raise my skills again and expand on to see what new, difficult items I can craft, it would seem that his time would be better spent adding new material to smooth out the skill up paths. Each skill would get shortchanged with only a few recipes and it would not be as beneficial to any of the skills.
                    Shawlweaver Sphynx on Cazic Thule
                    Master Artisan Aldier on Cazic Thule

                    Comment


                    • #11
                      I just did some number crunching. The current skillup formulas break horribly for skills over 300. The increase in average combines per skillup is manageable until about 311 skill, after which it starts growing hugely. By 330 skill, it requires a whopping 1,000 combines to get to 331. Reaching 332 skill requires an impossible 5,000. Once you reach 332 skill, the current formula has a zero percent chance of further skillups -- pass two will always fail.

                      Ngreth, if you ever do raise the skill caps, we'll need a new version of the pass 2 calculation for skills of 300 and up.

                      Edit: To reach 332 skill with the current formula (starting from 300 skill), you would need a total of over 9,600 combines. No, that's not a typo.
                      Last edited by KyrosKrane; 05-15-2008, 12:29 PM.
                      Sir KyrosKrane Sylvanblade
                      Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                      Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                      Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                      Comment


                      • #12
                        Originally posted by Ngreth Thergn View Post
                        And that would be an underestimation.

                        Kyros could for a test, remove the code that limits skill to 300 on his calculator, and you would see the curve get harsh.
                        Would it stay that harsh though, or would you move to a different curve above 300?

                        Is it true you want to go to 450 in the expansion? Or was that 500?

                        He he. Just kidding.




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                        • #13
                          It would definitely have to be a new curve. The current curve flat-out breaks at 332 skill; you can never get a skillup past that. In fact, depending on how many sanity checks Tanker put in when he coded the new pass 2 check, you could conceivably have a negative skillup chance and lose a point of skill! (OK, no, I don't think that's possible, but it's a funny thought. )

                          As a point of interest, with the current formula, it takes about 3,600 combines to go from 300 to 330 skill, then another 6,000 to go from 330 to 332. I'll see if I can get the figures up on EditGrid for those who want to play with them.
                          Sir KyrosKrane Sylvanblade
                          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                          Comment


                          • #14
                            Broken Code? Negative skill ups? Ooooh! I can't image why it is not in the game right now!

                            (I bet negative skill ups would get folks to complain a little less about the RNG.)
                            Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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                            • #15
                              Originally posted by KyrosKrane View Post
                              It would definitely have to be a new curve. The current curve flat-out breaks at 332 skill; you can never get a skillup past that. In fact, depending on how many sanity checks Tanker put in when he coded the new pass 2 check, you could conceivably have a negative skillup chance and lose a point of skill! (OK, no, I don't think that's possible, but it's a funny thought. )

                              As a point of interest, with the current formula, it takes about 3,600 combines to go from 300 to 330 skill, then another 6,000 to go from 330 to 332. I'll see if I can get the figures up on EditGrid for those who want to play with them.
                              AND that assumes a 100% chance for pass1, which isn't possible at the moment for all tradeskills.

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