long title says it all. has anyone here thought about and made any suggestions on how to handle it? here is some of what i had thought might be good.
i spent alot of time and plat in both getting my skills up high enough as well as aquireing the raw materials to see them become virtually uselss in the next expansion. so i thought there are several things they could do to keep player made armor a realistic thing.
the armor:
make the stuff used to make the armor as well as the armor itself no trade.
keep that stuff common so that people are not spending hours in zones with groups trying to farm stuff that rarely drops and every monkey in the game wants regardless of wether or not they can actually use it.
make it so that it has no aug slots (why will be made apparent later.)
make it comparible with second tier group armor of the same expansion. (lets be realistic it is going to take alot of peolpe a long time to farm up the stuff to become masters at whatever skill they are persueing)
the augs:
current lb style augs can be smithed/tailored/tinkered/whatever into augs similar to the epic 2.5 aug.
they all have the same additional ac hp and stats (no effects), but the discordant and bazu augs open a single type7 slot, the lastblood and serpent will open a type 7 and type 8 aug slot, the sunshard and faycite will open a type 7 slot, type 8 slot, and a type 12 slot.
while the aug types do not have to be those exactly something like that would keep formor augs of some use and allow the playermade armor to keep up with both group and raid level armor.
converting the augs could be tricky, make a zone with a forge/loom/whatever that is guarded by say 3 monsters and you have to do a quest using smithing/tailoring/whatever in order to get a clicker that turns the guards off. similar to the way the ag guards are turned off. do not make quest impossible or overly long, because it would make sense that the guards would be killable by raid geared groups. in this forge/loom/whatever you combine a fairly commonly dropped metal/silk/hide/whatever and the lb style aug to make a blood ruby a dragon ruby or a transparent ruby which is the 2.5 style aug used to unlock aug slots as explained above.
to make the armor a bit harder to make/get you could require that the armor also be forged/sewn/whatever in this special forge/loom/whatever
any other ideas or suggestions?
just thinking maybe we as players/tradeskillers can help guide the developers to make something we will enjoy and still find useful in game.
i spent alot of time and plat in both getting my skills up high enough as well as aquireing the raw materials to see them become virtually uselss in the next expansion. so i thought there are several things they could do to keep player made armor a realistic thing.
the armor:
make the stuff used to make the armor as well as the armor itself no trade.
keep that stuff common so that people are not spending hours in zones with groups trying to farm stuff that rarely drops and every monkey in the game wants regardless of wether or not they can actually use it.
make it so that it has no aug slots (why will be made apparent later.)
make it comparible with second tier group armor of the same expansion. (lets be realistic it is going to take alot of peolpe a long time to farm up the stuff to become masters at whatever skill they are persueing)
the augs:
current lb style augs can be smithed/tailored/tinkered/whatever into augs similar to the epic 2.5 aug.
they all have the same additional ac hp and stats (no effects), but the discordant and bazu augs open a single type7 slot, the lastblood and serpent will open a type 7 and type 8 aug slot, the sunshard and faycite will open a type 7 slot, type 8 slot, and a type 12 slot.
while the aug types do not have to be those exactly something like that would keep formor augs of some use and allow the playermade armor to keep up with both group and raid level armor.
converting the augs could be tricky, make a zone with a forge/loom/whatever that is guarded by say 3 monsters and you have to do a quest using smithing/tailoring/whatever in order to get a clicker that turns the guards off. similar to the way the ag guards are turned off. do not make quest impossible or overly long, because it would make sense that the guards would be killable by raid geared groups. in this forge/loom/whatever you combine a fairly commonly dropped metal/silk/hide/whatever and the lb style aug to make a blood ruby a dragon ruby or a transparent ruby which is the 2.5 style aug used to unlock aug slots as explained above.
to make the armor a bit harder to make/get you could require that the armor also be forged/sewn/whatever in this special forge/loom/whatever
any other ideas or suggestions?
just thinking maybe we as players/tradeskillers can help guide the developers to make something we will enjoy and still find useful in game.


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