Well I see the string on scams regarding the booting of fellow traders in the bazaar has been locked (probably due to the increasing level of hostility in it :twisted: - and the fact that certain peeps were making what in the legal world are termed "statements against interest" regarding having taken actions that are bannable offences! :shock:
In the interest of sparking productive discourse on this topic I proffer the following - What about the Ultima Online trader system?
I've never personally played it so would appreciate any insights into it's usage and you can check out the details on UO's website but it basically works as follows:
You "hire" an NPC merchant (buy a contract that spawns the toon I think) and place him/her (granted in UO it is in a house you own or have access to but could be the bazaar in EQ). You then can load all your goods for sale on the Trader (avoids the use of friends for transfers). You can set the prices or let them price goods. They require a salary which has a fixed component per game day and a variable component based on the total value of the goods you are selling. I think they also take a commission on sales. The part I am unclear on is whether they remain while you are in the game (which would be GREAT - imagine being able to sell AND adventure at the same time), but in any case they DO remain when you log out (which I think would be a boon to the servers as would not have to handle the connections which peeps in trader mode currently require).
Responses to a similar post elsewhere indicate that UO does not have the vendor search function the Bazaar does. In UO location is therefore more important as peeps need to be able to consistently find a given vendor who sells what they want.
A final consideration is Democratization of the Bazaar! I have friends who do not enjoy the benefits of DSL so they are basically excluded from using the bazaar to sell (at least in a meaningful way) as they cannot keep their dial up phone line tied up to keep a mule online (heck some have to bail for phone calls during game play
)
Any thoughts or other UO experiences?
In the interest of sparking productive discourse on this topic I proffer the following - What about the Ultima Online trader system?
I've never personally played it so would appreciate any insights into it's usage and you can check out the details on UO's website but it basically works as follows:
You "hire" an NPC merchant (buy a contract that spawns the toon I think) and place him/her (granted in UO it is in a house you own or have access to but could be the bazaar in EQ). You then can load all your goods for sale on the Trader (avoids the use of friends for transfers). You can set the prices or let them price goods. They require a salary which has a fixed component per game day and a variable component based on the total value of the goods you are selling. I think they also take a commission on sales. The part I am unclear on is whether they remain while you are in the game (which would be GREAT - imagine being able to sell AND adventure at the same time), but in any case they DO remain when you log out (which I think would be a boon to the servers as would not have to handle the connections which peeps in trader mode currently require).
Responses to a similar post elsewhere indicate that UO does not have the vendor search function the Bazaar does. In UO location is therefore more important as peeps need to be able to consistently find a given vendor who sells what they want.
A final consideration is Democratization of the Bazaar! I have friends who do not enjoy the benefits of DSL so they are basically excluded from using the bazaar to sell (at least in a meaningful way) as they cannot keep their dial up phone line tied up to keep a mule online (heck some have to bail for phone calls during game play
)Any thoughts or other UO experiences?



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