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Patch notes 01-16-2008

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  • Patch notes 01-16-2008

    January 16, 2008



    Here’s a sneak peek at Wednesday’s Game Update Notes. These notes may or may not be changed before the update is completed:

    *** Highlights ***

    - The beta reward item for players who participated in the Secrets of Faydwer beta test is now available. Anyone who turned in at least 50 beta tokens (or a single raid token) can speak to Old Man Thorren in Plane of Knowledge on the beta server and request your reward. This will then allow you to use the /claim system to claim the reward item, the Golden Mask of the Goblin King, on the character and server of your choice.


    *** Items ***

    - Made some slight changes to the rare group items in SoF.
    - Changed the recast group on items with Geomantra to avoid interference with items that have no recast timer.
    - Added a required level to the Bulwark of Many Portals.
    - Added Augment Sockets to Elegant Crystalskin Sleeves.
    - Changed the name of the Moray Eel from the Buried Sea to Barren Moray Eel.
    - Cultural augments (seals and symbols) will now only fit in armor.
    - Elegant Charms have had an additional upgrade in their stats.
    - Many potions that had a different required level than the required level for the spell have been changed to have the item required level match the spell required level. This will not change the functioning of the potion in any way, it will just reduce confusion as to the intended level for the potion.

    - Spider Food Poison and Worg Food Poison are no longer temporary.
    - Raid loot drop tables have been increased.


    *** Quests & Events ***

    - The final two steps of the "Repairing the Spiritlight Earring" quest have been changed so that they can be completed in any zone.
    - If your Spiritvoid Earring should have become a Damaged Spiritlight Earring but has not, hand it to Acolyte Emyria in Bloodmoon Keep and she will replace it.
    - Selay will no longer be fooled into leaving Lethar.
    - The Griffon Master event in Ashengate has been made a bit less difficult.
    - Fixed a bug with the Dyn'leth raid that allowed players to avoid one of the mechanics. Also gave the poor fellow a few more hit points.
    - It is no longer possible to levitate near Veldyn.
    - Fixed an issue that was causing the Operations Manager to spawn multiple times.
    - Reduced the lockout timers on all Mansion and Crystallos raids to four and a half days. This will not affect existing timers, only newly acquired timers.


    *** Spells ***

    - Heal over time spells or buffs with a heal over time component now go to the short-duration buff window.
    - All three ranks of the level 78 Magician and Druid anti-summoned spell Annihilate the Aberrant are now available.
    - All three ranks of the level 76 Paladin anti-undead spell Benediction are now available.
    - The damage and efficiency on the Enchanter's Thin Air line has been rebalanced.
    - The damage bonus from the recourses on the Wizard's Flashfires and Cold Snap lines now scales with the rank of the spell.
    - The feedback damage from the recourses on the Wizard's Flashfires and Cold Snap lines is now applied as a damage over time instead of direct damage.
    - Cleric nuke spells from Secrets of Faydwer will do additional damage versus undead and/or summoned targets.
    - Improved the stacking on Spirit of Keikolin, Spirit of the Shrouded, Spirit of Venesh, and Spirit of Earth.
    - Improved the stacking on Rage of Tri'Qaras.
    - Improved the stacking on Hungry Flames.
    - Rebalanced Hungry Flames to follow a progression similar to other short-duration damage shields.
    - The Magician's Raging Servant line and the Beastlord's Bestial Empathy line now assign a point of damage to their target to break mesmerization effects and / or trigger Gift of Mana.
    - The word "Dispell" in spell memorization menus has been changed to "Dispel".
    - Mana Recursion buffs will work on damage over time spells.
    - Skeleton and specter form effects on the Necromancer's Lich line have been split off to a separate buff. The caster can drop the illusion and still benefit from the mana regeneration effect.
    - The attack benefit bestowed by Strength of the Hunter and Strength of the Forest Stalker has been reduced to appropriate values after the ranger innate attack boost was moved to AAs instead.
    - Regeneration spells should no longer display a healed per tick message.
    - Removed the maximum spell level restriction from the enchanter Mana Flare line.
    - The proc from the Beastlord spell Lockfang Jaws now has a damage over time component.
    - Cast times on the Wizard summoned sword pet line and the Cleric summoned hammer pet line have been reduced to half a second.
    - The selections of Rank III rare spells should now match the associated faction camp's available Rank II rare spells.


    *** NPC ***

    - Some of the NPCs in Crystallos will now summon players when the NPC is low on health.
    - Grom's dialogues should be less confusing.
    - Raelnyna in crescent reach will now offer the same bag exchange services that Caerlyna in the bazaar offers.
    - Increased the chances to find Fishing Nets and Springy Young Branches in Hills of Shade.
    - The clockwork spiders in Dragonscale Hills have been changed to their correct faction.
    - Drake and elementals in the fire and ice wings of Crystallos should not be as stingy with their essences anymore.


    *** Tradekills ***

    - Intricate Frostwarded armor now requires Malleable Northman Ore.
    - Secrets to making Pure Enchanted Velium Bars have been discovered and it is now less difficult to make it.
    - Distillate Potions that can be purchased from merchants and made by Alchemists have been updated to include effects up to level 80. The Distillate of Alacrity is the exception, and will receive no further upgrades past the level 65 version. Additionally two new distillates have been found, one that acts like the spiritualism spell line and one that acts like the regeneration spell line.
    - The spell scroll for paralyzing earth created by spell research can now also be used by necromancers and wizards.
    - Enabled the recipe to make the Enchant Dwerium Scroll.
    - Changed the thickener for Koadic's Endless Intellect to the proper thickener.
    - Reduced the difficulty of making the Infusion of Spirit spell.



    *** Tasks ***

    - The Master Jeweler Test has had step 10 and 20 changed to be Pear Cut Rubellite instead of the Silver Conduit Cylinder.
    - Judge Marion Teld`mare has decided that she no longer wants to taste Beer-Braised Nest Drake Soup. Instead she would like Grilled Treant Vegetable Pie for the tradeskill trophy tasks where the soup was required.
    - The reward list for the final step in Eron's series of quests is now less confusing and only offers the jewelry.
    - Apprentice Researcher Test has had two of its elements changed.
    - The counting shadows step of the tradeskill task now requires that you make the arrows before you continue.



    *** AA ***

    - Resolved a timer conflict with the Enchant Dwerium AAs.
    - Reduced the level requirement for all 4 ranks of the AA Hastened Call of the Wild to level 70.


    *** Miscellaneous ***

    - Bazaar traders can now resume selling stacks of items at higher cost again.
    - The Hungry Flames spell gem should now be red.
    - Corrected a Typo in the Veteran Reward approval message.
    - Submitting an in-game mail with a blank "To" field should no longer crash the game client for the sender.
    - The spell Illusion Iksar should no longer change characters heritage from Mysaphar the White to Atathus the Red.
    - Froglok and Vah Shir should now match head and body type when changing facial features when under illusions.
    - Environment sounds should now stop when they are turned off in Blightfire Moors.
    - Selling worn items to vendors should no longer remove all model attachments from chest.
    - The graphical appearance of a player's helmet should no longer disappear if the Pact of Hate spell effect is removed.
    - Corrected a few Atlas connection links for Field of Bone, Erud's Crossing, and Takish-Hiz.
    - Agent Quigbell in S.H.I.P. Workshop is giving more detailed sabotage information for players helping with Spy Reports.


    *** Previously Updated ***

    - Increased the difficulty of the Squire rare NPCs in Crystallos to better match their rewards.
    - Respawn timers of the base population in Steam Factory and Meldrath's Majestic Mansion have been increased to 22 minutes.
    - Karam Dragonforge in Rathe Mountains now wants different items for his fiancée. Additionally he will only reward people who give him all items. He will still accept the original items if you still have them, but he will not specifically ask for them.
    - Additional NPCs in Crystallos are now immune to run speed changes.
    - The zoneline from Steam Factory to Meldrath's Majestic Mansion should be safer.
    - Modified the DPS values of some Secrets of Faydwer raid Bosses.



    - The EverQuest Team



    notes having to do with Tradeskills or Tradeskill-related issues are in bold
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.


  • #2
    stealth nerf to jewlery?

    cut Taaffeite now has required level of 75

    Comment


    • #3
      The jewelcraft changes have an extremely large impact and should have been included in the patch notes.

      Comment


      • #4
        Originally posted by Aaneras View Post
        The jewelcraft changes have an extremely large impact and should have been included in the patch notes.
        Sneak the nerf in and hope nobody notice?

        I know, the nerf/fix had to happen, level 1s with 3k HP was silly, but the way this happened was very poorly done, since an item is insanely nerfed even just 5 levels below rec.
        Last edited by Appren Hightowerr; 01-16-2008, 06:35 PM.
        Appren Hightowerr - returned Gnome Magician.

        Comment


        • #5
          Required levels on the mounts would have worked better.

          Comment


          • #6
            level 1s with 3k HP was silly
            This topic has been and will be beaten to death in the coming weeks.

            I just have to ask though. Why?

            Why is it "silly" to have 6k HP 1200 AC and 200 in all saves at level 1? Because we didn't when we started playing in 1999? (Myself included)

            Everyone says it's "silly" or "ridiculous" or "crazy" or "too much" to have those stats at level 1 but I have never seen a good reason why.
            Sister Amparo - Martial Artist

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            • #7
              Because with that, you can play to level 20 without ANY risk of death, short of blunt stupidity on your part. With skinspike potions, that goes to 30.

              I personally did that. 8 slots of dwerium with opals, peridots, and prestidigitase, plus a cheap weap and some cheap gear for other slots, on a bard. My bard LITERALLY ran through the tutorial with AoE song on, pulled every rat/bat/spider at level 2, and beat the crap out of them. Instant level 5. I didn't drop below 80% hps, with 30+ mobs on me. Thats insane. I then went to mistmoore at 10, murdered everything 20 levels above me, and burned up to 30. 5 hours of playtime and 50k plat got me from 1-30 solo.

              If you think that's ok, then why not just start everyone at 65?
              Woot!! Master Artisan as of 1-19-08

              Comment


              • #8
                Level 1 mobs have about 20 hp. Level 30 mobs have around 2k hps. Level 45 mobs have around 4k hps. It's completely unbalanced for a player with 6k hps to be fighting them. It doesn't reflect the reality of the game. I often see people write that there is no low level game anymore, you just rush to 70+ then start playing. But really, it's stuff like this that is the REASON there is no low level game.
                Everquest is a treadmill, you will never get to the end, so enjoy it through all levels, there is no reason to rush to 80/3k AA. Either you will get there before the next expansion, and complain that expendable AA aren't as exciting, or you won't get there, and another 1000 aa will get added.

                Comment


                • #9
                  Theres no low level game because there are almost no new players and people starting these low level characters are almost always doing it as a alt intended to play along with their mains so whether or not they have 1000s of HPs at level 1 is irrelevant in almost every case.
                  Roanne LeFaye
                  Warrior Barbarian of the Tribunal
                  Outsider Domination
                  The Seventh Hammer
                  2100 Club + 300 melee Research

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