I'd like to propose that we work together here to come up with an actual comparison of cultural armor against other metrics; this is directly relevant to tradeskillers. I believe that the comparisons presented to the developers are skewed in important aspects and discount very relevant balance points. In particular, actual gear choices involve:
Base stats (HP, MA, AC)
Resists
Mod2s (Stun resist, avoidance, etc.)
Focus effects (crucial for priests and casters)
Augments and power sources
One also has to factor in the difficulty involved in obtaining items. This includes raid vs. group, but also obtaining components for things like tradeskills. I find it simply astonishing that the comparisons being performed assume
1) Only base stats matter - even obvious things like power sources and the difference between slot 7 and slot 8 are irrelevant;
2) Cultural gear that is currently running 1 million plat per slot is trivially available to all (or that 24 rare drops from tier 3+ SoF are easily obtained, accounting for irreducible failure);
3) Obtaining 8 raid augments from content that is current for the median raider is trivial. Note that this represents the fruits of roughly 6 months of raiding for typical raid loot award policies.
4) SoF group gear is omitted from comparisons, as is SoF raid gear.
When all of these factors are accounted for, a very different pattern emerges than the one that the Solteris raiders would like to present. I'll lay out the arguments over the next few posts, and would appreciate quantitative feedback.
Base stats (HP, MA, AC)
Resists
Mod2s (Stun resist, avoidance, etc.)
Focus effects (crucial for priests and casters)
Augments and power sources
One also has to factor in the difficulty involved in obtaining items. This includes raid vs. group, but also obtaining components for things like tradeskills. I find it simply astonishing that the comparisons being performed assume
1) Only base stats matter - even obvious things like power sources and the difference between slot 7 and slot 8 are irrelevant;
2) Cultural gear that is currently running 1 million plat per slot is trivially available to all (or that 24 rare drops from tier 3+ SoF are easily obtained, accounting for irreducible failure);
3) Obtaining 8 raid augments from content that is current for the median raider is trivial. Note that this represents the fruits of roughly 6 months of raiding for typical raid loot award policies.
4) SoF group gear is omitted from comparisons, as is SoF raid gear.
When all of these factors are accounted for, a very different pattern emerges than the one that the Solteris raiders would like to present. I'll lay out the arguments over the next few posts, and would appreciate quantitative feedback.
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