I've been trying to gather the gazillion items for the Bristlebane's Challenge. Having completed this combine a few times in the past, I've noticed a significant drop rate in several items since the new cultural armor drops went live. Maybe this is coincidence but I have not seen it - in particular the drop rates for the drake intestines and the horse meat is absolutely ridiculous.
Suggestion: Perhaps the new items being added to a mob's loot table is the problem and if that is the case, can you not just add the number of items that can drop each kill. Example, an enchanted unicorn can drop 0 to 3 items per kill and there are perhaps 10 (up from perhaps 5 before) items on his loot table, can he now drop 3 to 6 items per kill. Seems plausible to me that if you increase the number of items that a mob can drop, you should increase his drops/kill by the same ratio.
Just a good suggestion.
Suggestion: Perhaps the new items being added to a mob's loot table is the problem and if that is the case, can you not just add the number of items that can drop each kill. Example, an enchanted unicorn can drop 0 to 3 items per kill and there are perhaps 10 (up from perhaps 5 before) items on his loot table, can he now drop 3 to 6 items per kill. Seems plausible to me that if you increase the number of items that a mob can drop, you should increase his drops/kill by the same ratio.
Just a good suggestion.

Ngreth Thergn
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