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  • #16
    Originally posted by Roanne View Post
    I dont know the actual distribution of players in the game regarding those needing silk v. leather v. chain v. plate but a la the GoD raid armor model, clearly plate and chain are in the highest demand by players and now in least supply because they share a common drop that has been "equalized" among possible drops but not by armor type or actual demand. This probably reverses the trend of the previous cultural system where silk drops were very difficult to acquire and plate and chain drops proliferated the market.
    I'd make a distinction between the drop rates of the material for the TEMPLATES (which are mostly for skill-ups) and the "Finishing materials" (Loam, Spinneret Fluid, Marrow). The latter should drop in the proportions of the player population, but the former does not have to, as long as it's not insanely rare.

    Ngreth: about your list -- I would say that Geonids and Stonegrabbers are definite candidates for addition, and could you please see why Gargoyles in the Hole don't count? Also the Taelosian Golems in Barindu dropped nothing.
    Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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    • #17
      Originally posted by Xenephex View Post

      Problem #2 (and I am well aware that this is probably a nightmare for you in terms of implementation) is this: Eventually we will figure out what is dropping the ore, but do those types of creatures cover all level ranges? Are they as common as spiders and animals?
      this I may be responsible for.
      Are they in popular zones and commonly killed?
      this I am not. Here is where you will have to get friends to help.




      On a related subject, I went to Alla's and did a search on items that have 'Golem' as part of the name (e.g. Golem animation essence). I'm hoping that that may lead to some mobs that are likely to be golems. I also plan, whenever I find creatures that drop ore, to check their drop tables on Alla's and look for items that have some likelihood of being unique and then cross-search to see what else drops those items. I hope that helps.
      that is a very good idea for players
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

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      • #18
        Originally posted by Gaell Stormracer View Post
        I'd make a distinction between the drop rates of the material for the TEMPLATES (which are mostly for skill-ups) and the "Finishing materials" (Loam, Spinneret Fluid, Marrow). The latter should drop in the proportions of the player population, but the former does not have to, as long as it's not insanely rare.

        Ngreth: about your list -- I would say that Geonids and Stonegrabbers are definite candidates for addition, and could you please see why Gargoyles in the Hole don't count? Also the Taelosian Golems in Barindu dropped nothing.
        the hole gargoyles are probably an old model I did not include. Nor sure about the barindu

        I may be lobbying for another system in EQ I can use that will be less painful for the system then including 20 different races in the ore statement.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #19
          Originally posted by Roanne View Post
          And finally, it seems silk way out paces the other cultural drops. I know it requires twice as much for cultural but Im seeing silk on a scale of 3-5x more often than any other drop. This is probably because of a proliferation of intended models dropping it correctly along with the "equal" distribution (e.g. twice as much) from humanoid tagged models.
          I agree, even though it is just my perception - silk seems to be much more common.
          Originally posted by Roanne View Post
          I dont know the actual distribution of players in the game regarding those needing silk v. leather v. chain v. plate but a la the GoD raid armor model, clearly plate and chain are in the highest demand by players and now in least supply because they share a common drop that has been "equalized" among possible drops but not by armor type or actual demand.
          And then there's the skill-up part of this. If you killed nothing but humanoids, for example, and the drops are distributed as advertised, then you are going to be able to make twice as many skill-up attempts in tailoring from the drops as you are smithing attempts, since you can skill up on both silk and pelts in tailoring.

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          • #20
            Originally posted by Ngreth Thergn View Post
            the hole gargoyles are probably an old model I did not include. Nor sure about the barindu

            I may be lobbying for another system in EQ I can use that will be less painful for the system then including 20 different races in the ore statement.
            Can you not set it by model type? or is that not a constant from zone to zone?

            According to Magelo, the Barindu Golems (http://eq.magelo.com/npc/93793) are "Stone Worker" types.

            Similarly the Gargoyles in the Hole (http://eq.magelo.com/npc/8681) are "Gargoyle".

            ("a bile golem" from Charasis http://eq.magelo.com/npc/10112 ... is humanod bodytype).
            Last edited by Gaell Stormracer; 10-09-2007, 11:16 AM.
            Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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            • #21
              He's saying it's the difference between a list of dozens of different models in a database query (which may or may not be the same from zone to zone, particularly since some zones "import" models defined in another zone), and some other, simpler system that he may request from the code team.
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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              • #22
                Originally posted by Xenephex View Post
                As I've briefly mentioned elsewhere, on test server I did not have much luck finding golem type creatures that, according to Ngreth, should drop the cultural ore and loams, in addition to the humanoids which can drop all types of new cultural items.
                I gotten ores, silks, animal pelts, loam, and dust from the golems in Plane of Valor - the geonoid-style mobs that can take their heads off and spin them.
                Candiil Flaim, 65 High Elf Enchanter, E'ci

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                • #23
                  I got some ores from the statues on the Ascent (top half).

                  Sadly the pre-TBS undead are guarding the mid-half of the ascent, making it hard to invis up to the guardians.

                  Ngreth, one idea might be to push a "detect race" spell that displays the race string of a target mob. Then players could /petition (if it didn't crash their browser) and get incorrectly raced NPCs fixed.

                  Of course, at this point, that would consist of going bat-**** crazy from the infinite number of mis-raced mobs! (A QA pass over Humanoid types would probably have a huge ROI with regards to this kind of thing).

                  Is there any way you can get a tool to give you the complete set of:
                  Race, Model
                  pairings? (and then the ability to look at the NPCs that are in the intersection of a given (Race, Model) pairing, together with their model modifications (textures)). That would be faster for QA to go through than looking at all bajillion mobs in EQ.
                  --
                  I am not the Yakatizma you are looking for.
                  No, really.

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                  • #24
                    Originally posted by Candiil View Post
                    I gotten ores, silks, animal pelts, loam, and dust from the golems in Plane of Valor - the geonoid-style mobs that can take their heads off and spin them.
                    If you're getting all those drops, then those mobs are most likely flagged as humanoid. Only the humanoids should be able to drop all of that.

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                    • #25
                      I would love it if bonestitch and fleshstitch were cultural dropping golems.

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                      • #26
                        Originally posted by Xenephex View Post
                        If you're getting all those drops, then those mobs are most likely flagged as humanoid. Only the humanoids should be able to drop all of that.
                        Illogical that a Crystaline Golem is labeled as humanoid instead of Golem /shrug
                        Rawckett Launcher
                        79 Gnome Wizard of Sol Ro / Bristlebane
                        300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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                        • #27
                          Illogical..yes. But according to Magelo, a Crystalline Golem is indeed a Humanoid (as is every golem in the PoP and GoD expansions).
                          Mobs called "Golem" throughout the years(and a few others I know the names of):
                          EQ=Construct
                          Kunark = Construct (except Veksar where they are "Monsters")
                          Velious = Construct
                          Luclin = Magical (the ones in the Grey are Giants)
                          PoP = Humanoid
                          LoY (none)
                          LDoN = Elemental
                          GoD (Stoneworkers) = Humanoid
                          OoW = Elemental
                          DoN(guardian) = Magical
                          DoDH(none)
                          PoR=Construct
                          TSS=Mixture of Humanoid and Construct(including "guardians" in AG)
                          TBS= Mixture of Humanoid and Construct

                          I would love if it was consistant, but wouldn't want to be the one who was in charge of making it consistant .

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                          • #28
                            Originally posted by Gaell Stormracer View Post
                            Can you not set it by model type? or is that not a constant from zone to zone?

                            According to Magelo, the Barindu Golems (http://eq.magelo.com/npc/93793) are "Stone Worker" types.

                            Similarly the Gargoyles in the Hole (http://eq.magelo.com/npc/8681) are "Gargoyle".

                            ("a bile golem" from Charasis http://eq.magelo.com/npc/10112 ... is humanod bodytype).
                            that is the "race" I was trying to limit the amount of races I used, but I am likely to go ahead and add some to the metal since silk and leather have more, so no reason not to add more here too. I will be posting some #NPC's data on the live forums today. except at the lowest three tiers, it is actually not as disproportionate as I thought.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

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                            • #29
                              Originally posted by Druegar View Post
                              I would love it if bonestitch and fleshstitch were cultural dropping golems.
                              sorry... there I disagree since they are "bone" type golems not "earth/metal/stone" type golems.
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

                              Comment


                              • #30
                                Originally posted by Rawckett View Post
                                Illogical that a Crystaline Golem is labeled as humanoid instead of Golem /shrug
                                I agree 100% and it is something we plan to change.

                                But... we also did not feel that it is an URGENT change... so with SoF coming up I delayed the change until he post SoF period when I have more time.

                                There are about 1300 NPC files set improperly. NPC's files are not equivalent to the amount of those NPC's in the game as a single NPC file can be used multiple times. (each npc can be used in multiple encounters, then each encounter can be placed multiple times...)
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

                                Comment

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