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  • Golems (cultural ore drops)

    As I've briefly mentioned elsewhere, on test server I did not have much luck finding golem type creatures that, according to Ngreth, should drop the cultural ore and loams, in addition to the humanoids which can drop all types of new cultural items.

    I'm starting this thread in hopes that people will post any information they encounter in terms of locating golems that seem to drop the ore - what zone, what type of ore, etc.

    I hope this will be helpful to all of us.

    Thanks

  • #2
    i haven't been there since the last patch, but thundercrest isle and i'm sure creators and the like have several golems in them. when the new cultural drops were snuck in i was getting quite a bit off them. i have to go finish up my necro's last cultural quest so i'll post back with my luck on drops then.
    Kross of Cazic Thule

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    • #3
      Originally posted by Kross View Post
      i haven't been there since the last patch, but thundercrest isle and i'm sure creators and the like have several golems in them. when the new cultural drops were snuck in i was getting quite a bit off them. i have to go finish up my necro's last cultural quest so i'll post back with my luck on drops then.
      I appreciate the response. I know where a lot of critters are that I THINK are golems; what I had trouble with was getting those creatures to drop any ore. Perhaps it was a bug and has been fixed - perhaps I am misunderstanding what golems are.

      What I'm very specifically looking for here are people who have, since the patch, killed creature X who appears to be a golem and that creature X does indeed drop ore and/or loam.

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      • #4
        fv has em and outside evil outpost in thingie in kunark. hmm my memory is going sorry, wtb retirement home in eastbourne!
        Ueauvan aka Judge U
        Tunare via Drinal

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        • #5
          The "chunky" golems in the Hole do seem to drop the right stuff. The gargoyles, even though they're also made of stone, do not. This means the overall drop rate is not good there. I was also told that the Sebilis Juggernauts also drop this stuff.

          None of the Taelosian golems (Barindu etc) seem to be flagged for this... although Magelo suggests that some of the OoW golems do, I suspect this dates from the window of time when the "humanoid drop table on all mobs" bug was active.
          Last edited by Gaell Stormracer; 10-08-2007, 09:41 AM.
          Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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          • #6
            Originally posted by Gaell Stormracer View Post
            The "chunky" golems in the Hole do seem to drop the right stuff. The gargoyles, even though they're also made of stone, do not. This means the overall drop rate is not good there. I was also told that the Sebilis Juggernauts also drop this stuff.

            None of the Taelosian golems (Barindu etc) seem to be flagged for this... although Magelo suggests that some of the OoW golems do, I suspect this dates from the window of time when the "humanoid drop table on all mobs" bug was active.
            Yes, that's what I've been seeing on test - that a number of mobs that clearly appear to be golems are not dropping any ore. I'll go back and start re-checking and list those that do and those that don't.

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            • #7
              Uh-oh: I just saw this post: http://mboards.eqtraders.com/eq/show...68&postcount=1

              -- it seems that the "goos" in Charasis are dropping ores -- they are called "bile GOLEMS".... is that table based on mobs CALLED golems?

              EDIT: it might just be that those goos are wrongly marked as Humanoid, since they are dropping Silks also...
              Last edited by Gaell Stormracer; 10-08-2007, 12:26 PM.
              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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              • #8
                Relic Earth Constructs - No Ore drops

                Before the patch the earth elemental constructs and mages near the lost spirit and mud spirt camps in Relic dropped cobalt and tungsten ore and silk. Since the patch, I did not see any new tradeskill drops over the course of camping for 3 hours last night.

                Silk made no sense before, but the earth elementals in Relic would be good candidates for ore drops.

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                • #9
                  I posted this in another thread, but Juggs in Seb are dropping ore roughly 1/4 kills. Almost always Indium.

                  Also, Tola and PRotector both dropped some Thenium, but they only spawn like every 4 hrs, so wouldn't go there for Rhenium.
                  Quellious Server
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                  • #10
                    i noticed something strange, and this may have some impact on what people are seeing here.

                    I went to some zones people don't normally goto... IE Hates Fury, Droga etc. I killed all the mobs in the zone and none dropped any tradeskill items. The second set of spawns dropped tons of the stuff. It seems to me that when a change is made, they dont take effect until the old version has been killed. I am wondering if people still seeing all drops on non-humanoid mobs are just because the current spawn hadn't been killed since the change to correct the drops.
                    Master Artisan Deviator - 80 Shaman - Whit`s End - Erollisi Marr Server
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                    • #11
                      This was kind of interesting. I was farming creep reapers in corathus creep and discovered that the slug like creatures that co-inhabit that little corner (slithering and reeking corathus and corathus squirmers) drop ore and loam.

                      Not what I would have though of as a golem at all.

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                      • #12
                        Animated Statue
                        Corathus
                        Gargoyle (Ver. 1)
                        Golem
                        Golem (Iksar)
                        Golem (Taelosian)
                        Golem (Taelosian, Ver. 2)
                        Golem (Ver. 3)

                        Are the races I used.

                        understandably that may not be totally crystal clear... but I figured it may help.
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

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                        • #13
                          Originally posted by Ngreth Thergn View Post
                          Animated Statue
                          Corathus
                          Gargoyle (Ver. 1)
                          Golem
                          Golem (Iksar)
                          Golem (Taelosian)
                          Golem (Taelosian, Ver. 2)
                          Golem (Ver. 3)

                          Are the races I used.

                          understandably that may not be totally crystal clear... but I figured it may help.
                          We appreciate the information, Ngreth, but you do realize that there is a gap in our knowledge about which creatures that actually describes?

                          Problem #1 (and the reason I started this thread) is that I can walk into a popular zone like Icefall Glacier and look around and say "Hey! There's a Spider!" or "Hey! There's an animal!", whereas I can't seem to do the same thing with golems. I would expect big bipeds made out of stone or metal to be golems, but that doesn't appear to always be the case.

                          Problem #2 (and I am well aware that this is probably a nightmare for you in terms of implementation) is this: Eventually we will figure out what is dropping the ore, but do those types of creatures cover all level ranges? Are they as common as spiders and animals? Are they in popular zones and commonly killed? All of those things are going to greatly effect the rate at which ore and loam flows into the world and thus the relative availability of it for smiths.

                          My 75 warrior can duo (or very slowly solo) stuff that drops Tungsten ore, but to get any volume of Cobalt it is going to require a group, which means that if I want to farm it myself, it's going to need to drop someplace that non smiths may want to hunt anyway. This will become even more the case when the level 80 cultural is introduced.

                          You've always been very responsive and I trust that you will make adjustments as needed; I think it is becoming fairly clear that ore is kind of a problem right now.

                          ------

                          On a related subject, I went to Alla's and did a search on items that have 'Golem' as part of the name (e.g. Golem animation essence). I'm hoping that that may lead to some mobs that are likely to be golems. I also plan, whenever I find creatures that drop ore, to check their drop tables on Alla's and look for items that have some likelihood of being unique and then cross-search to see what else drops those items. I hope that helps.

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                          • #14
                            Originally posted by Ngreth Thergn View Post
                            Animated Statue
                            Corathus
                            Gargoyle (Ver. 1)
                            Golem
                            Golem (Iksar)
                            Golem (Taelosian)
                            Golem (Taelosian, Ver. 2)
                            Golem (Ver. 3)

                            Are the races I used.

                            understandably that may not be totally crystal clear... but I figured it may help.
                            Thanks for the clarification Ngreth!




                            Hellfire Club ~ Home of the Time Lords! ~

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                            • #15
                              The problem with problem #1 is that just like is the case with golems, things that intuitively seem they aught to be "spiders" or "worms" or "animals" arent tagged correctly, and either drop nothing or have the humanoid tag. Clearly a design issue which Ngreth has said he plans to address at some point in the future. but no ETA other than after SoF launch.

                              I also agree with your prediction that of the models that are dropping the items correctly, they probably arent distributed across the 11 cultural ranges very well (especially in the case of ore). Of the things that aught to be golems in the 70+ range Ive farmed, the only ones that drop cultural items are those tagged as humanoids. Admittedly, I havent been looking thoroughly for golems in that range that do drop ore correctly.

                              It just seems to me of all the stuff Ive been killing in the course of my "normal" play, nothing is dropping cultural items in the way Id expect.

                              And finally, it seems silk way out paces the other cultural drops. I know it requires twice as much for cultural but Im seeing silk on a scale of 3-5x more often than any other drop. This is probably because of a proliferation of intended models dropping it correctly along with the "equal" distribution (e.g. twice as much) from humanoid tagged models.

                              I dont know the actual distribution of players in the game regarding those needing silk v. leather v. chain v. plate but a la the GoD raid armor model, clearly plate and chain are in the highest demand by players and now in least supply because they share a common drop that has been "equalized" among possible drops but not by armor type or actual demand. This probably reverses the trend of the previous cultural system where silk drops were very difficult to acquire and plate and chain drops proliferated the market.

                              Time will tell and I think its too soon to make any sweeping changes, but I see the need on the horizon.
                              Roanne LeFaye
                              Warrior Barbarian of the Tribunal
                              Outsider Domination
                              The Seventh Hammer
                              2100 Club + 300 melee Research

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