In light of the upcoming changes to tradeskills, I'd like to ask a basic question: is restoring a viable player economy a goal, and what services will people be able to provide with tradeskills?
As some background, I came back to the game about a year ago after a 2 year absence. The bazaar population when I returned was of order 400 traders (compared to 2 x 500 pre-server merger.) It's now down to 200-250, and the reason is pretty simple: there is very little reason to buy things in the bazaar. Potions and currency (orum, radiant crystals) are the main reasons to go there. The economy is like a clogged sink: plat flows in, but there isn't much to spend it on. The net result is that people are willing to pay substantial sums for minor upgrades (hello, rank 2 spells!)...but, conversely, can completely skip the player economy with minimal impact on their game.
New quests (and severe gear inflation) have obsoleted most crafted (and tradeable) gear. Food/drink/arrows have stagnated, with the best items (barring special quest food for crafters) being identical (or almost so) to those 3 years. Pottery is useless. There is a market for jewelry (and an upgrade path.) I understand that the revamp will restore some market for tailoring and smithing. Is there any plan to upgrade:
1) Baking/Brewing/Fletching - natural candidates for consumables. The first two might benefit from potion-like effects as distinct from force-feeding, and fletching could logically use disposable arrows.
2) Pottery - Absolutely useless in it's current form. Permitting crafted energeian orbs that people want (e.g. light) might provide a limited role. Craft-only better orbs would be still better, and consumable. Jewelcraft augments might also be a good idea.
As some background, I came back to the game about a year ago after a 2 year absence. The bazaar population when I returned was of order 400 traders (compared to 2 x 500 pre-server merger.) It's now down to 200-250, and the reason is pretty simple: there is very little reason to buy things in the bazaar. Potions and currency (orum, radiant crystals) are the main reasons to go there. The economy is like a clogged sink: plat flows in, but there isn't much to spend it on. The net result is that people are willing to pay substantial sums for minor upgrades (hello, rank 2 spells!)...but, conversely, can completely skip the player economy with minimal impact on their game.
New quests (and severe gear inflation) have obsoleted most crafted (and tradeable) gear. Food/drink/arrows have stagnated, with the best items (barring special quest food for crafters) being identical (or almost so) to those 3 years. Pottery is useless. There is a market for jewelry (and an upgrade path.) I understand that the revamp will restore some market for tailoring and smithing. Is there any plan to upgrade:
1) Baking/Brewing/Fletching - natural candidates for consumables. The first two might benefit from potion-like effects as distinct from force-feeding, and fletching could logically use disposable arrows.
2) Pottery - Absolutely useless in it's current form. Permitting crafted energeian orbs that people want (e.g. light) might provide a limited role. Craft-only better orbs would be still better, and consumable. Jewelcraft augments might also be a good idea.
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