How would you rank the difficulty (cost, time, rarity of ingredients, etc) of each of the Tradeskills? Which is easiest and is hardest to max out?
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I might switch your bottom 2,
Brewing i think may be easier. MTPs are quite a lot of trouble to level up on, slightly more than Kaladim Constitutionals.
But I could be wrong or missing another skillup path, (i am 300 brewer but still 250 Baker)
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Tinkering is no where near the hardest tradeskill. The simple fact you get 2 tinkering skillup attempts per sunshard XXXX compared to 1 for tailoring/smithing mean that its far easier (and iirc it has an easier skillup rate grouping value).
In terms of cost and ease of getting components, and *discounting race/deity specific cultural that will be changed at some point* I'd have to say to get to 300:
1) Spell research
2) Fletching
3) Tailoring
4) Smithing
5) Tinkering
6) Alchemy/Poison (tie)
8) Jewelcraft
9) Pottery
10) Brewing
11) Baking
If you have the race/deity that allows you to do cultural arrows, right now that would push fletching down to about the same as pottery.
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Originally posted by Qaladar Bragollach View PostNo way is fletching harder than tailoring. Not thanks to the PoR bows.
From personal experience (all 7 + research maxxed + level 7 trophies) I'd far far far in a way put research at the top of the list.
As an example: I as a level 70 casual raiding ranger had no problem soloing the treants in RoTH. I supplemented my farming by ground spawns mostly but did get lucky on some foraging. A level 70 hardcore raiding rogue would probably have to rely on ground spawns and the bazaar, which of course would increase the expense and time required.
Net result: For me, fletching was a little more to skill up tailoring (human = shissar scales). For others it could be quite a bit more difficult. Farming shissar scales for tailoring was easier for me due to the lower level MObs involved, but I was getting decent solo experience farming for fletching so I maxxed out fletching before tailoring.Last edited by gggrant; 08-21-2007, 04:38 PM.
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Originally posted by gggrant View PostThe list is quite dependent on race, class, play style, level and server economy. The first will determine the overall drop rate for Ancestral Armor (smithing and tailoring) and where/what you have to hunt. The first four will determine an ability to farm for drops. The last will determine if the required resources are available for purchase and for how much.
As an example: I as a level 70 casual raiding ranger had no problem soloing the treants in RoTH. I supplemented my farming by ground spawns mostly but did get lucky on some foraging. A level 70 hardcore raiding rogue would probably have to rely on ground spawns and the bazaar, which of course would increase the expense and time required.
Net result: For me, fletching was a little more to skill up tailoring (human = shissar scales). For others it could be quite a bit more difficult. Farming shissar scales for tailoring was easier for me due to the lower level MObs involved, but I was getting decent solo experience farming for fletching so I maxxed out fletching before tailoring.
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I like to view the tradeskills in "sets" of difficulty, some trades differ very little in the difficulty of maxing to 300. (IMO)
Hardest (cost, time, rarity of ingredients)
{Tinkering= Research}
{Tailoring = Smithing}
{Alchemy = Poison}
{Fletching= Jewelcraft = Pottery}
{Brewing = Baking}
Easiest
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I'll throw in my 2 copper... purely from a subjective, this was my experience, point of view: (most to least difficult... I never tried Tinkering/poison making/spell research)
- 1. Tailoring (when the MCSs get nerfed, maybe Smithing will catch up to #1)
2. Smithing
3. Fletching
4. Alchemy (this was the first skill I maxed... felt hard until I tried others)
5. Jewel craft
6. Pottery
7. Baking
8. Brewing
Posatrocible Disasterocity
Alchemy 300
Smithing 300
Brewing 300
Tailoring 300
JC 300
Baking 300
Pottery 300
Fletching 300
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- 1. Tailoring (when the MCSs get nerfed, maybe Smithing will catch up to #1)
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Brewing may be easier to make than MTP but you got lots of farming to do, can only make 9 combines of kaladdim constitutionals per 6 minutes which is very slow. OTOH a few Fruit, a few brownie parts, and a few basilisk eggs and you can make lots of MTP without going back to bazaar, farming or foraging.
Still baking and brewing is the top 2 easiest overall.Grolyn Blacknife
BeastlordT:7
M:0T:6
M:1T:6
M:0Fletching:
284T:7
M:0T:6
M:0T:7
M:2Zira Blacknife
ShamanT:7
M:0Maelin Starpyre
VazaelleReiseraa
NecroResearch:
102
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I've taken 9 trades to the 300 mark, leaving only tinkering and research left to finish up, and both of those are 270+
I would rank them something like this:
1) Spell research
2) Spell research
3) Spell research
4) Spell research
5) Spell research
6) Tailoring
7) Smithing
8) Tinkering
.
.
.
27) Fletching
28) Poison
29) Alchemy
30) Pottery
31) Jewelcraft
32) Brewing
33) Baking
I might have ranked tinkering a little higher, had I not blocked out most of the pain involved in raising smithing and tailoring. Thinking back, there's just a dark cold place where the memories should be. So, I know it was worse than I'm willing to recall.
Spell research is hands down the Crowned Prince of omgthisispissingmeoff Tradeskills. I'm sooooooo glad my researcher toon is exclusively a spell crafter. I wouldn't begin to have even the slightest amount of bank space available to attempt a secondary trade on that character.
At the bottom of the list, you'll find all the tradeskills which have been clearly designed with a big red "Easy Button" for your skilling up pleasures.
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Tailoring with sunshard was relatively painless, though only because I already was at 300 in JC and Tinkering. Fletching is far worse, simply because you need to do more combines (unless you are at 400+ int,wis or dex).
Brewing was insanely easy, stand in pok and do it in a couple hours (but you need an enchanter for that).
Research was definitely hard in terms of number of combines, but is also one of the tradeskills I made a profit from doing skill ups. Meldstone combines (not as much anymore) and Bazu/Last Blood seals made both tailoring and smithing profitable as well. I didn't sell anything I baked, but my bag of crab legs will keep me from spending money for my main for food, and MTP's will feed my twinks indefinitely.
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Surprises me that so many people consider research the hardest. I started on it a couple of weeks ago because I want to be able to create missing rk. II spells for my alts and guildies when papers become usable. Research does take a lot of pp to get started, but I personally found it a quite easy and very fun skill to do.
There don't seem to be many active researchers on my server. I was able to buy a couple hundred parchments and vellums in the bazaar at prices that allowed me to blow up the biggest part and still recover my costs selling my successes in the bazaar.
On top of that my guildies have been a huge help in my run to 300. We usually get 2-6 vellums a day, and they save them for me. After several bank checks when I started research I recieved almost 200 parchments/vellums to use for skill ups =)
So... my list is a little bit different from the rest here. If I look at the time and costs it takes me to max each skill, I'd put them in the following order.
From hardest to easiest:
-Fletching 282+ without cultural path
-Tailoring & Smithing & Tinkering
-Research
-Alchemy & Poison Making
-Pottery & Jewelcraft & Fletching for those with cultural paths to 300
-Brewing & Baking
Fletching 282+ on my monk was the worst tradeskill run ever for me. The rng hated me... I had several runs of 100+ and 200+ combines without seeing a skill up, and it took me a lot of time farming and lots of plat to get the components together.
In the time 282-300 Fletching took me, I started tradeskilling on my wood elven warrior... When my monk finally dinged 2100, my warrior only had 20ish tailoring skill ups to go to reach the same goal. (Saw way to many othmirs, shissars, etc. already.. so I went with GM augments on her as main skill up path and took it slow).
It's probably the rng making me say evil things though =) with research each skill up only took me about 8 combines. Fletching took me 80ish combines per skill up and the components are not as easy to come by for me.
I'm currently working on a third master artisan, my high elven wizzy (yes I'm a TS addict lol). No doubt fletching will be the last skill for me to max again.Last edited by Dutchy; 08-22-2007, 07:05 AM.Dutchy Blackrose < Midnite Council of the Black Rose >
Master Artisan x3 ~ Master Alchemist ~ Master Poison Maker ~ Master Researcher ~ Master Melee Researcher
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In my opinion smithing, tailoring and fletching are top 3. I haven't yet finished tinkering and research but research seems to follow close. Pottery was also a pita for me, but whatcha gonna do? Jewelcrafting was easy! Baking and brewing are the easiest even tho brewing gave me some grief. Anyhow i have 300 skill in all the 6/7 general tradeskills but i am still stuck with 295 in fletching. I farm and farm but for the love of god the RNG either hates me very much or my fletching kit is cursed :P
On another note ever since they implemented the sunshard dust/pebbles/ore JC, tinkering, smithing and tailoring have become more easier
Just my 2cpAmaljia the Brat - Test server
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I didn't consider research difficult with regard to rarity and time but cost sure was up there.
Tinkering was difficult until sunshard ore appeared then it just zoomed along.
Tailoring and Smithing are the most difficult imo, the cost may not be near what research was but the rarity of items and the time involved in getting those items puts them up there.
I've done no alchemy and only to 200 in fletching.
1. Tailoring
1. Smithing
2. Research
3. Tinkering
4. Jewel craft
5. Pottery
6. Poison
6. Baking
6. BrewingRegards,
Sleep and I'll steal your platinum, dream and I'll steal your soul
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