Announcement

Collapse
No announcement yet.

Salvage Level Limits

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Salvage Level Limits

    Can anyone provide reasons for why you have to be level 59 to spend AA points on Salvage? It seems that this should be reduced to level 51.

    Thanks!
    Mondrivun
    Enchanter of 7th Cavalry
    Bristlebane

    Being level 80 with a gazillion AAs, Group Leadership Abilities, and Raid Leadership abilities is not THE ultimate part of the game. It may be YOUR ultimate part of the game, but it is not MY ultimate part.

  • #2
    Originally posted by Mondrivun View Post
    Can anyone provide reasons for why you have to be level 59 to spend AA points on Salvage? It seems that this should be reduced to level 51.

    Thanks!
    It is not level 59.

    Salvage 1 is required level 60.
    Salvage 2 is required level 65.
    Salvage 3 is required level 70.


    Why? There maybe be a purpose behind it, but it's one of those things that I feel can be not worried about to let devs work on more important things.



    Gorse

    Comment


    • #3
      Not Fair!

      Gorse,

      I understand that you may not think that is important. What level are you currently? I have two characters over 65, but my main tradeskiller is just over 50. I spend a lot of time on tradeskills, but most of the nice AA effects you can't access until much higher level. The level restrictions seem inappropriate at this stage of the game.

      While I have been playing for a few years (first account in April, 1999), I don't spend every waking moment leveling. And that is what the high level requirements on tradeskill type AAs require.

      IF I can't access the AAs for tradeskills until level 60+... then why is New Tanaan Crafting available at level 51?

      The higher level requirements don't make sense.

      Mondrivun
      Mondrivun
      Enchanter of 7th Cavalry
      Bristlebane

      Being level 80 with a gazillion AAs, Group Leadership Abilities, and Raid Leadership abilities is not THE ultimate part of the game. It may be YOUR ultimate part of the game, but it is not MY ultimate part.

      Comment


      • #4
        They make perfect sense. Just like some things in life cant be done when you're 12 years old, some things in EQ can't be done until you're a higher level. Mastery AAs are available at level 51 I think, except jewelcrafting, which is 59. New Tanaan Crafting Mastery being at 51 doesn't mean ALL Tradeskill AAs have to be at 51. If that's the case, Innate AAs are at 51, so why aren't Advanced Innate AAs at 51? Because they are ADVANCED. Just because you wish your tradeskiller could get salvage at 50, doesn't mean he should or it's unfair for him not to. I wish my level 1 toon could crit for 10k damage with his rusty sword, but that doesn't mean I should be able to.
        Woot!! Master Artisan as of 1-19-08

        Comment


        • #5
          Tradeskill mastery AA's are all required 59. As far as I know, this is for all 7 general tradeskills, and the race- and class-specific tradeskills as well (research, alchemy, etc).

          Comment


          • #6
            You're right. The difference I was remembering was that JC mastery is in Class, so must spend 12 in Arch and 6 in General first.
            Woot!! Master Artisan as of 1-19-08

            Comment


            • #7
              Originally posted by melkorr View Post
              You're right. The difference I was remembering was that JC mastery is in Class, so must spend 12 in Arch and 6 in General first.

              That requirement will be dropped later this week with the next patch (for all AAs.)

              They are redoing the AA window (only 4 tabs now: General, Archetype, Class and Special) and they decided that requirement was archaic and was dropped. FYI, they are also consolidating AA lines if they are direct upgrades (e.g., Innate STR (5 ranks) and Advanced Innate STR (10 ranks) will just be Innate STR with 15 ranks.)




              Comment


              • #8
                Just my luck. Right after I use that as an example for my argument, they change it. So are they removing level requirements? Like will it be 5 points in Innate Strength at 51, then then next 10 follow the old Advanced Innate level requirements? Or all available at 51? If the former, are they just removing all level requirements? Are there any plans in the work to change the Salvage level requirements?

                Personally, I like the idea of level requirements for AAs, and while sometimes I wish they were lower, I think having them spread out over the levels like they are is a good idea. I think the proposed changes to the AA setup sound good *as I've heard them*. I won't give my final opinion till I see how they actually turn out.
                Woot!! Master Artisan as of 1-19-08

                Comment


                • #9
                  So they are going to consolidate 4 or 5 different levels of finishing blow as one? I'd say about time because with default UI, you can't even read the tab names anymore.

                  This should make it easier for me to look for specific aa's now, only 4 tabs rather than a dozen.

                  Anything to work on expansion restricted aa's?

                  Grolyn Blacknife
                  Beastlord
                   T:7
                   M:0
                   T:6
                   M:1
                   T:6
                   M:0
                  Fletching:
                  284
                   T:7
                   M:0
                   T:6
                   M:0
                   T:7
                   M:2
                  Zira Blacknife
                  Shaman
                   T:7
                   M:0
                  Maelin Starpyre
                  Vazaelle
                  Reiseraa
                  Necro
                  Research:
                  102

                  Comment


                  • #10
                    The only change to requirements is dropping the "must spend 6 in general" and "must spend 12 in archetype". Level and expansion requirements will still be there.
                    So you can get 5 levels of innate strength at 51 (if you own Luclin), then the next 10 levels starting at 61 (if you own PoP), the same as today.

                    Comment


                    • #11
                      Originally posted by Unapuma View Post
                      So they are going to consolidate 4 or 5 different levels of finishing blow as one? I'd say about time because with default UI, you can't even read the tab names anymore.
                      They are consolidating AA lines that are direct upgrades of each other. However, they also have to be consistent between classes. So if knights get levels 1, and 5 of finishing blow and warriors get all 5, then it won't be combined (just using this as a made up example.)

                      As mentioned, all previous level restrictions and costs will remain the same.

                      http://forums.station.sony.com/eq/po...opic_id=113552




                      Comment


                      • #12
                        Personaly I think the whole XP level thing being tied to tradeskill is just simply annoying. My alts are the ones that I spend time tradeskilling on and I've no desire to grind them much above lvl 51. Heck, I'd have been happy stopping the grind on my artisan enchanter when she was big enough to enchant what she needed for jewlery skill-ups. Few of the reasons for many of these restrictions are logical as far as skill goes. A 12 year old artisan would still out strip my art skills.
                        Historically there were always two reasons, to sell expansions, and AAs were easier to get at certain sweet spots. I still know some people who purchase AAs, then delevel to re-earn more AA points in their favorite spots.

                        Anyhow, to each his own.
                        I call for the elimination of EQ levels 1-50.

                        Comment


                        • #13
                          A hypothetical question, just for the purpose of discussion. Open to all to answer, including Ngreth if he so chooses.

                          The devs have stated that for an average group, an AA should take about 1-2 hours of play time to earn.

                          Let's assume that if you wanted to, you could start earning AA at level 1. What level limit, if any, should there be on Salvage, NTCM, and the mastery AA? Justify your answer in terms of game balance. (Darn, I'm starting to sound like a ninth grade English teacher!)
                          Sir KyrosKrane Sylvanblade
                          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                          Comment


                          • #14
                            Originally posted by KyrosKrane View Post
                            A hypothetical question, just for the purpose of discussion. Open to all to answer, including Ngreth if he so chooses.

                            The devs have stated that for an average group, an AA should take about 1-2 hours of play time to earn.

                            Let's assume that if you wanted to, you could start earning AA at level 1. What level limit, if any, should there be on Salvage, NTCM, and the mastery AA? Justify your answer in terms of game balance. (Darn, I'm starting to sound like a ninth grade English teacher!)
                            As a low level character can be powerlevelled at significant rates (I know of someone who averages at least 5 levels an hour up till around the lvl50's) there would have to be limits on just about everything and extra limits on number of AA's that could be saved at any one time too. But things like an extra +2 str at level 10 from an AA earned isn't going to be horribly unbalancing I wouldn't have thought. I just think that its far too late in the game to make such a sweeping change, unless there were some compensation it'd not really work.

                            Personally I would link the mastery AA's to skill level, not player level (something like first one at 100, second at 200 and third at 250 or something), with NTCM becoming available as a seperate skill by itself and not as an AA (ie you skill up in that concurrently to all other tradeskills {like channeling in casting for example} and as that goes up you gain the ability to raise your other skills). This would balance out the tradeskill players and separate them from 'combat' players. It does seem silly, that my ability to make a diamond ring is connected to the number or orcs I have killed, or whatever.

                            Mostly off the top of my head thoughts; but interesting concept imho.
                            Kcalehc K'Venalis
                            Teir`Dal Overlord
                            Officer, Trader and Gentleman
                            Order of the Raven's Tear
                            Tholuxe Paells (Bertoxxulous)

                            Comment


                            • #15
                              Originally posted by Kcalehc View Post
                              Personally I would link the mastery AA's to skill level, not player level (something like first one at 100, second at 200 and third at 250 or something), with NTCM becoming available as a seperate skill by itself and not as an AA (ie you skill up in that concurrently to all other tradeskills {like channeling in casting for example} and as that goes up you gain the ability to raise your other skills). This would balance out the tradeskill players and separate them from 'combat' players.
                              The major problem with linking them to skill level is as you skill up the tradeskill mastery's do less and less for you (except on the extremely difficult non-capped combines) - so having to wait until 250+ skill to get Mastery Level 3 is self-defeating...

                              Comment

                              Working...
                              X