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  • Tradeskill item that acknowledge their maker

    Was having a thought that no tradeskill item acknowledges their creator. I am not talking about global items that acknowledge a player but rather then an item recognise that I was the one who did the combine. It would be great if I could create "Sunshadow's Lightshield" or "Sunshadow's evil gloves of torment".

    This would also give TS'ers a way of advertising if these items were also sellable.

    Sun

  • #2
    Originally posted by Sunshadow View Post
    Was having a thought that no tradeskill item acknowledges their creator. I am not talking about global items that acknowledge a player but rather then an item recognise that I was the one who did the combine. It would be great if I could create "Sunshadow's Lightshield" or "Sunshadow's evil gloves of torment".

    This would also give TS'ers a way of advertising if these items were also sellable.

    Sun
    I think this has been addressed before. I know UO does (or at least did) this, and it was a lot of fun having your name on items all over the world. But I think the response from EQ was that it would be a database nightmare.

    Not to mention...have you seen some of the names out there? I shudder to think of the possibilities...


    -- C.

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    • #3
      Yes, this has been asked for before.

      No, the answer was no.

      Yes, it would be a database nightmare.

      Yes, there are ways to make it less of a nightmare.

      No, because doing so would open up more item creation exploits.

      I remember back before Luclin I was a guide. And the Luclin announcement came out and included the bit about there being horses.

      Someone petitioned and asked when Sony was going to recognize him for suggesting the idea of horses in EQ.

      No, I'm not kidding.
      In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
      I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
      Private Messages attended to promptly.

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      • #4
        I know WoW does tag the tradeskilled item with a "Made by soandso"... I think something like that would be pretty cool too. Then those people that buy up all of someone's TSed items to sell them at a huge mark up would be caught. LOL.
        Rinikku - 78th Level Shaman of the Seventh Hammer

        - Ding 75! - 6/10/07 -- I WIN!!!
        - Ding 70! - 11/15/06

        300 Skill Level in Alchemy + 15% mod
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        Chell - 67th Monk of the 7th Hammer
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        • #5
          Many games that cam out after EQ were made with the "tag" in mind. EQ was not Unfortunately the answer is currently no. Though theoretically possible, there are many issues that keep it from happening at this time.
          Ngreth Thergn

          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
          Grandmaster Smith 250
          Master Tailor 200
          Ogres not dumb - we not lose entire city to froggies

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          • #6
            Just post a screen shot if you are the first with you name on it like they do on alla hehe

            Course I can always tell when stuff is made by stinky humans!! bleck, can never get that smell out
            Eggborn Hatchedrotten
            Female Iksar Shadowknight
            Wielder of Greenmist
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            LizardJamz
            Dare to be Different
            Your ridiculous little
            opinion has been noted.

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            • #7
              I am not talking about being the first to make stuff, I just want to recognise the people who made an item. Also there is the fact that it will increase repeat business as people will have something to remind them who made the item last item for them.

              Could be as easy a a new Item field that gets populated on a combine with the combiners name. This field is then displayed on the item screen somewhere.

              Sun

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              • #8
                There have been a couple items that have gotten that, the Xanthe earring and the Bristlebane Challenge, but it took a large tradeskill effort to figure out and complete those recipes and it was seen as a reward to them for being the first. To have every item tagged with a creator of the item... that I think is a bit much and would not make it that special to have someone's name attached with an item.
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

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                • #9
                  Technical response... ya, it's possible to add a "maker's" mark to an item. In fact, it's not that hard to store that info in the current system.

                  Caveat:
                  - Linking an item would NOT show who made it. Since the item the link was made from is not necessarily still existent (as in, in MEMORY, not in the world), nor is it referred to by the current linking system. Since almost all "item-name's that are clickable" in the UI use the same system as links to give you the stats of that item, you'd pretty much only be able to see who made the items that are actually on you or in your bank (and guild bank). Fixing this would mean adding a name field to the link hidden text... 15 extra characters PER LINK. not acceptable. As it is, someone should go revamp links to make them dynamic sized based on augments inserted... most links use 30 bytes they don't need to just to store a bunch of "no augment in this slot" 0's.

                  Now, will they do it? No idea. Then again, In the games that DO store this info, I've never really cared who made my bags, etc. It's a "coolness" factor, and the amount is subjective, and it'll fight for dev time with all the other "cool" things instead of "gameplay" and "for designers" things.

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                  • #10
                    Long ago when augument was added in game, the dev changed the item's data code to include a string of numbers representing aug ID numbers. As I understand, the first few sets are for up to 4 or 5 augs, and one more set of number for evolving item XP. It may be possible to tag item with creator by adding yet another set of numbers to represent character ID number. EQplayer shows character profile not by name but by id number and this could be used.

                    The downside is more wasted data space and if you accidently lost or destroyed the item, the replacement would be a generic version with no creator's name attached.

                    Grolyn Blacknife
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                    Zira Blacknife
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                    Maelin Starpyre
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                    • #11
                      But there is the side effect of all of the unacceptable names out there. It usually takes some time to catch the "masked" bad names, and in that time the market can be filled with a good amount of that bad name.

                      Sure the code could allow for removing the name on all made items of a deleted character...but then it just starts to get really messy.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #12
                        Originally posted by Tanker View Post
                        most links use 30 bytes they don't need to just to store a bunch of "no augment in this slot" 0's.
                        A quick note here. I believe that the structure of item links changed considerably in March. Item links are no longer a fixed length, but they seem to be packed more tightly (if I understood correctly, which is not at all certain). This is the primary reason the EQItems collector broke. (I've been looking at that in my free time, trying to find a way to make it work again without too much re-jiggering, but it's a painful process for me -- I tend to think in high level algorithms more than bits-n-bytes nitty gritty.)
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
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                        • #13
                          Creator on items

                          There is another issue to consider. When you have stacks of items, how would you deal with different makers? No, it's not always going to happen, but if I buy a stack of MTPs from one player, make a stack and drop them on my person to add them to the stack that I've eaten from, what would happen?

                          For single items, it's not an issue, and I could even see how people would like to have it, say for player made augs, High end armors and such... But I think it would be too much of a coding nightmare (not to mention the database issues) to make this work.

                          Good idea though!

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                          • #14
                            I would say stackable items and expendable items probably shouldn't be tagged. I just think it would be cool if the augs that I made, said that I made them

                            I know it probably won't happen and I think there are more important things that I would rather have the devs work on first (i.e. level 75 & 80 focus effect OOW augs *still hoping* hehe Negreth already said this isn't happening with next expansion, but one can only hope for the next one)
                            Rinikku - 78th Level Shaman of the Seventh Hammer

                            - Ding 75! - 6/10/07 -- I WIN!!!
                            - Ding 70! - 11/15/06

                            300 Skill Level in Alchemy + 15% mod
                            199 Skill Level in Pottery + 5% mod
                            100 Skill Level in Tailoring
                            54 Skill Level in Smithing
                            54 Skill Level in Baking
                            46 Skill Level in Brewing
                            Proud Owner of an Alchemist Charm - 10/15/06

                            Chell - 67th Monk of the 7th Hammer
                            253 Skill Level in Brewing + 5% mod

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                            • #15
                              Originally posted by KyrosKrane View Post
                              A quick note here. I believe that the structure of item links changed considerably in March. Item links are no longer a fixed length, but they seem to be packed more tightly (if I understood correctly, which is not at all certain).
                              Well, excellent, if true. Was just saying someone should do that.

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