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  • #16
    Will http://http://lucy.allakhazam.com/item.html?id=36150 ( A Leg Piece from Fiddleback ) ever have a use?
    Greym Greymantle, Windcaller of Tunare
    GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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    • #17
      Originally posted by Greymantle View Post
      Will http://http://lucy.allakhazam.com/item.html?id=36150 ( A Leg Piece from Fiddleback ) ever have a use?
      backscratcher?
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

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      • #18
        Originally posted by Greymantle View Post
        Will http://http://lucy.allakhazam.com/item.html?id=36150 ( A Leg Piece from Fiddleback ) ever have a use?
        Oooo tummy rubber plus cat toy! Mrowr.

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        • #19
          Tradeskill AAs more in line with character growth?

          Would it be possible to adjust the Tradeskill AAs to be more in line with character growth?

          Right now, you can buy New Tanaan Crafting Mastery for 3 AAs at level 51.

          At Level 59, you can start to buy the *tradeskill* Mastery AA which reduces the failure rate. I don't know if these are all available at 59 or if they progress, since my primary tradeskillers aren't level 59 yet. With the last AA retro-fit, the requirements to spend 6 AA at level 51 and 12 AA at level 55 abilities were removed.

          At Level 60, you can start to buy the Salvage AA ability, with provides a chance to return one or more items from a failed tradeskill attempt. If I remember correctly, these are level restricted with over a spread of levels for the three levels of Salvage.

          Would it be possible to spread the various levels of *tradeskill* Mastery over the gap between 51 and 59 as well as lower the Salvage requirements to the same area?

          Thanks!
          Mondrivun
          Enchanter of 7th Cavalry
          Bristlebane

          Being level 80 with a gazillion AAs, Group Leadership Abilities, and Raid Leadership abilities is not THE ultimate part of the game. It may be YOUR ultimate part of the game, but it is not MY ultimate part.

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          • #20
            Mondrivun -

            You are joking right ? It takes about 25 aa worth of exp to go from Ding! 51 to Ding! 60.

            New Tanaan Craft Mastery for 6 skills is 18 aa.
            Salvage Three is 15 aa.
            EACH *tradeskill* Mastery Three is another 18 aa.

            Even if you had a split of 50 / 50 on experience between level and AA you'd very quickly surpass level 60 before you could even buy a second tradeskill mastery to level three. (Just save the points up, you can have 30 points saved.)

            I just don't understand how on earth you would ever need to be able to spend dozens of AA before level 55/60, as it only takes that much exp to BE level 60.
            In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
            I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
            Private Messages attended to promptly.

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            • #21
              Considering Ngreth's dislike for the concept of ''more time spent in combat equates improved tradeskill abilities," I've always found it odd that only the higher level characters (read: combat veterans) are eligible for benefits from Mastery AAs and Salvage AAs.

              Taking the purist stance, ALL tradeskill AAs should be available at the base lowest level (51).

              For example, I can take a 25 shaman to max'd skill of 300 alchemy with fully evolved trophy, but I can't improve on my abilities until I kill a couple thousand mobs and progress through another 35 levels ... ding! ding! ding!

              My actual (or modified) skill is obviously not capped based on level of character.

              My EFFECTIVE ability, however, is absolutely level capped.

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              • #22
                Originally posted by Tobynn View Post
                Considering Ngreth's dislike for the concept of ''more time spent in combat equates improved tradeskill abilities," I've always found it odd that only the higher level characters (read: combat veterans) are eligible for benefits from Mastery AAs and Salvage AAs.

                Taking the purist stance, ALL tradeskill AAs should be available at the base lowest level (51).

                For example, I can take a 25 shaman to max'd skill of 300 alchemy with fully evolved trophy, but I can't improve on my abilities until I kill a couple thousand mobs and progress through another 35 levels ... ding! ding! ding!

                My actual (or modified) skill is obviously not capped based on level of character.

                My EFFECTIVE ability, however, is absolutely level capped.
                Tradeskill AA's were long before my time here I would have prefer-ed that there be another way to acquire them. That said, It is something that is the way it is at this point. *IF* we ever spread AA's to bellow level 51, I will definitely consider altering the mastry AA's an MAYBE the salvage AA. but since the AA system is solidly built on adventure exp, I will not be changing it to level 1 for sure, unless there was a way to alos limit it to certain skills, or somehow require expending tradeskill "skill-ups" for AA's.

                In the end it is basically at the "too Late" stage.

                Also note the word "Consider" in there. I would have to carefully consider it, I am not promising that absolutely it would be changed.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #23
                  Ideas for the AA would be mastery 1 at 20, mastery 2 at 40, mastery 3 at 60, salvage at 50-55-60?

                  Cause I remember the old days of alchemy/other tuff ts(ugh :P)

                  does not apply to everybody, but given the right class i can easily do 60 in a few days, and that is with 6-8 RL hrs played a day

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                  • #24
                    Ngreth is our Champion! I know you didn't design the system as-is, and I certainly don't expect for any AA's to ever be available below the carved in stone level 51 requirement. I'm just commenting because I'm aware, based on your past commentary, that the as-is system doesn't really fit with your vision of the perfect tradeskill world

                    Although a change down to level 51 for Mastery and Salvage would be killer!
                    Last edited by Tobynn; 08-05-2007, 02:35 AM.

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                    • #25
                      I can say that it will not happen unless the team decides that AA's should be bellow 51. That decision has not been made yet, but it has been a topic of conversation for sure
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #26
                        Ngreth:

                        You have become better at inserting disclaimers in your posts (255).





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                        • #27
                          Can quests award preexisting AAs or only custom AAs? The idea being to let someone do a quest to give them a Mastery/Salvage AA when less than level 51 rather than having to worry about enabling the collection of AA experience at lower levels.
                          Reorx Holybeard, 75th Dwarven Cleric of Brell (Tunare), Lord of Unrest, Bane of the Undead, Drinker of Ale...
                          Dougann Redhammer, 75th Dwarven Rogue (Tunare)

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                          • #28
                            Originally posted by Reorx View Post
                            Can quests award preexisting AAs or only custom AAs? The idea being to let someone do a quest to give them a Mastery/Salvage AA when less than level 51 rather than having to worry about enabling the collection of AA experience at lower levels.
                            Not sure there.

                            I believe that it must be set as a quest AA, but I am not sure there. (and those are not set as quest AA's)

                            and If I was to make it a quest, and NOT make you spend AA exp (like I do for the tinkering mastery... though it is a quest... it is a simple quest since you must also spend AA exp to get the AA's), then I would make the quests fairly long. It would be a rather large amount of combines.
                            Ngreth Thergn

                            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                            Grandmaster Smith 250
                            Master Tailor 200
                            Ogres not dumb - we not lose entire city to froggies

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