Just noticed today that my tradeskill trophy does not give stat bonuses from the ammo slot. I found it a litte odd, as that was the original reason i started these quests. To have a stat bonus rom the ammo slot. *shrug*
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I am not aware of any item that gives stat bonus from the ammo slot, I might be wrong here though.Strokker~Fennin Ro
What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004
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By design, only skill mods work from the ammo slot, nothing else. Stats, focus effects, etc., all don't work.
The only exception I'm aware of is the mage-summoned item with Ultravision (Coldstone?). That one has special exception coding to allow the Ultravision work from the ammo slot.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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While it wouldn't surprise me to see that it was a code exception for the 3 mage usable items that go in that slot and grant an effect, it would have made far more sense to allow worn effects to work from ammo than exceptions for 2 (originally, 3 eventually) items.Originally posted by KyrosKrane View PostBy design, only skill mods work from the ammo slot, nothing else. Stats, focus effects, etc., all don't work.
The only exception I'm aware of is the mage-summoned item with Ultravision (Coldstone?). That one has special exception coding to allow the Ultravision work from the ammo slot.Master Tinkerer Nilbus Oberlovyn
Level 75 Gnomish Magician
Dai Shan - Tunare(E'ci)
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