Originally posted by Ngreth Thergn
View Post
This was some brainstorming from another post but gives me an idea, using a similar code change, to help kill the RNG issue.
Every time you do a non-trivial combine, you add 1 to a counter. If you get a skillup, the counter is reset to 0. If the counter reaches an arbitrary number like 100, you get a skillup and the counter is reset to 0. Adding this to the regular skillup coding math would mean you would never go more than 100 combines without a skillup (or 50 or 75 or whatever). if you are lucky enough to get skillups, good for you, but this helps those of us who were repeatedly screwed by the RNG working our TS up, and would make the most difference where the combines become either very expensive or hard to come by.

Ngreth Thergn



Comment