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Today's patch ( 14th of march)

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  • Today's patch ( 14th of march)

    The tradeskill bits

    - Stormweave Swatch and Nightmare Arachnid Swatch should now be able to be combined in the appropriate cultural containers as well as the various Tanaan containers. These will not be automatically learned unless you have already done these combines in a Tanaan Loom. If the combine was instead done in a portable kit you will need to experiment in order to "learn" the recipe.


    The Dihydrous Oxide Glaciator now requires a shiny bundle of superconductive wires. This is made simply by cleansing the wires with celestial solvent.
    - Doubled the drop rate of Sunshard Dust, Sunshard Pebble and Sunshard Ore.

  • #2
    Since Nightmare silks can be used for symbols(master level - tailoring) can all races do the combines in cultural kits or just races that use them for silk combines?
    Liwsa 75 Druid Prexus - Retired


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    • #3
      Originally posted by Artemisia View Post
      - Doubled the drop rate of Sunshard Dust, Sunshard Pebble and Sunshard Ore.
      I think this had already happend before this patch. Farming Yttrium in the Deep, I never used to see a Sunshard Pebble, now I get almost as many pebbles as ore.

      Also, can somebody post the full patch message.
      Rawckett Launcher
      79 Gnome Wizard of Sol Ro / Bristlebane
      300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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      • #4
        I think the full patch message is on the front page. and I posted this in the baking section, but I'll say it again: WOOT NGRETH YOU ROCK! re: the cleaning of the wires.
        Qqnaua the Mithril Chef
        Cleric of Noble Blade

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        • #5
          Complete Patch Message

          March 14, 2007
          _____________________

          *** Highlights ***


          Happy 8th Anniversary EverQuest!

          On March 16, 2007, EverQuest will celebrate its 8th Anniversary.

          To commemorate this landmark occasion, we have introduced dozens of Fabled Luclin NPCs and have brought back all the fabled fiends of years past. There is also a new scavenger hunt! Speak with Tyla Filinav in the Nexus if you are interested in helping her collect a few things.

          The Anniversary Festivities will be available from March 16, 2007 through April 16, 2007.

          Enjoy the Celebration!


          *** Items ***

          - Corrected focus effects on Solteris armor to the appropriate (raid level) focus effects.
          - Stormweave Swatch and Nightmare Arachnid Swatch should now be able to be combined in the appropriate cultural containers as well as the various Tanaan containers. These will not be automatically learned unless you have already done these combines in a Tanaan Loom. If the combine was instead done in a portable kit you will need to experiment in order to "learn" the recipe.
          - Corrected stats on the Gem of Judgment.
          - Many issues with ranged weapons and their ability to hit a target have been fixed.
          - Daggers and throwing axes as well as other projectile weapons now correctly SPIN as they are moving through the air!
          - Added Bard Instrument Mods to Buccaneer and Praetorian Energeiac Plate Armor.
          - Modified the Worn Iron Rallosian Relic charm to use elemental damage rather than bane damage.


          *** Quests

          - Expanded the range at which the Outer Portal Key Geza Zeku and Outer Portal Key Azia Zeku is received when you near the appropriate portal. You should no longer fail to get these keys if you accidentally zone. It is still advisable to not run as fast as you can to the teleporter.
          - Ambushes will no longer spawn near the Thalassius nor Zhisza portals. Additionally there will no longer be an unstable portal energy at the Atiiki Portal.
          - Removed the requirement to hand in the Sunstone Sun Charm at the end of the Sunstone Savages mission, as this item is needed later in the quest arc.
          - Added some difficulty to the Warning Signs quest in Valdeholm.
          - The NPCs that ambush players in Katta Castrum while doing some of the quests there will now be much more focused on those they intend to ambush. It will be harder to avoid the ambush, and the ambushers will mostly ignore those that they are not after.
          - The Vergalid dragon raid should now function correctly. Roar of Insanity will now cast less often and has a shorter duration.
          - The clockworks in the Nurtha raid now hit for slightly less damage.


          *** Spells ***

          - Rage of the Crystalwing is now increasing hate appropriately.
          - Certain individuals have learned how to change the form of undead servants. They are willing to share that knowledge, for a price.
          - The Eye of Zomm should no longer go faster than a speeding bullet in the water.


          *** NPC ***

          - Specters across the world of Norrath have taken on a more frightening and less blocky form.


          *** Tradeskills ***

          - The Dihydrous Oxide Glaciator now requires a shiny bundle of superconductive wires. This is made simply by cleansing the wires with celestial solvent.
          - Doubled the drop rate of Sunshard Dust, Sunshard Pebble and Sunshard Ore.


          *** Tasks ***

          - The quest "Library Heist" is no longer repeatable.


          *** Zones ***

          - You can now bind in Katta Castrum.
          - Dyn'leth has returned to his draconic form.
          - Corrected problems with entering some keyed zones if you only had the key, not the associated keyring flag.
          - Cleared the area around the Portal of War in Steppes. This should make zoning in there safer.
          - Changed the zone in location for all Zhisza missions. You should now be safer when you enter the mission but be warned - you still need to be wary!


          *** AA ***

          - Reduced the reuse time on Intensity of the Resolute to 6 hours and the duration of the effect to 1 minute.


          *** Miscellaneous ***

          - Looting Twisted Harp Strings will now fully backflag you for Deathknell. You will no longer need to get the additional Inspiration.
          - Higher rank disciplines should now correctly replace lower rank ones when characters learn them.


          *** User Interface ***

          - Added a scroll bar to the reward window.
          - Changed the default size of the Options Window to ensure previously-added buttons are visible.
          - Bazaar Search Window size was changed to avoid the need for resizing in order to access the "Find Items" button.
          - Made some corrections to the power source slot.

          * Changed *

          EQUI_Animations.xml
          EQUI_BazaarSearchWnd.xml
          EQUI_GuildManagementWnd.xml
          EQUI_HotButtonWnd.xml
          EQUI_Inventory.xml
          EQUI_LootWnd.xml
          EQUI_OptionsWindow.xml
          EQUI_RewardSelectionWnd.xml
          EQUI_TaskWnd.xml


          *** Previously Updated ***

          - Removed the Pristine Granite Stone from Iceflow in Frostcrypt and moved the item to a new rare in the same zone.





          - The EverQuest Team

          Comment


          • #6
            Thanks Tobynn
            Rawckett Launcher
            79 Gnome Wizard of Sol Ro / Bristlebane
            300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

            Comment


            • #7
              Another ninja change (or bug?), people with traders will need to readd all their items... Instead of using the item's name, they are now using the item's ID in the BZR_Name.ini...
              Fonceur L'encaisseur
              Noble Blade
              The Rathe

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              • #8
                Originally posted by Fonceur View Post
                Another ninja change (or bug?), people with traders will need to readd all their items... Instead of using the item's name, they are now using the item's ID in the BZR_Name.ini...
                Ouch! I can see why the ID is better, since it lets traders set up different prices for items that have the same name. (Though since the customer can't cast Identify to see which item it is, I'm not sure how it really helps.) But why couldn't they automatically convert the old files, or allow names as well as IDs, or some other way to avoid screwing up everyone's prices?

                Oh well, I'm glad I always archive my BZR file, so I have the prices recorded somewhere.

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                • #9
                  nightmare arachnid swatch combines

                  Just tried to make nightmare arachnid swatch in ogre sewing kit....said I couldn't combine in this container. Had already learned it on the tanaan loom, and experimented in loom again to see if I "relearned" the recipe. nope.

                  prexus server
                  Some days it isn't worth chewing through the leather straps....

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                  • #10
                    What tradeskill is used to cleanse the wire, tinkering? Or is it in a mixxing bowl, at no skill?

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                    • #11
                      Originally posted by Liwsa View Post
                      Since Nightmare silks can be used for symbols(master level - tailoring) can all races do the combines in cultural kits or just races that use them for silk combines?
                      Unfortunately no.

                      I only have so much room to add containers (4 special containers per recipe)

                      I was more concerned about the races that have to use it to make the armor itself also.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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                      • #12
                        Thanks for the response. Never hurts to ask
                        Liwsa 75 Druid Prexus - Retired


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