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  • Did anyone else noteice...?

    I was using the skill-up calculator to see how much smithing mastery would be helping my overall skill ups on smithing. To my surprise, while I was doing this, I noticed that my chance to skill up on success and failure were the same. I entered in different random numbers to see if it was just an oddity: higher trivial, lower trivial, lower skill, higher skill, etc.

    What I noticed was, at 415 int (my current int) it was always just as likely to skill up either way. Is this normal?

    i figure it might just be rounding issues, like, my chance to skill up on failure is .0001% less than on success, but even then, seems off.
    Baking 300 +15%
    Brewing 300 +12%
    Jewelcraft 293 +8%
    Tinkering 276 +8%
    Pottery 255 +8%
    Fletching 251 +8%
    Tailoring 250 +8%
    Blacksmithing 255 +8%

  • #2
    The full answer to this is very complicated. The short answer is that this is to be expected. Basically this is because of the complicated formula for calculating your chance of getting a skill up. There are 2 parts to it, and success or failure only comes into play on the first part. Each skill has a difficulty modifier and on a success, if your primary stat is 100*modifier, then you are guaranteed to pass that part. On a failure, you need 100*modifier*2 to be guaranteed. Since smithing has a modifier of 2, at a 400 stat, you would be guaranteed to pass the first check whether you fail or not, so your percentage is solely based on the second check which doesn't factor in success/failure.

    Also, some of the skills subtract 15 off your primary stat before checking for some reason that nobody ever really explained. That would give you 415 as the magic number for making them the same. For the harder skills, like brewing, the modifier is high enough that you will never be guaranteed to pass the first check on a failure, so those will never be the same.

    Danedori

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    • #3
      Originally posted by Danedori View Post

      For the harder skills, like brewing, the modifier is high enough that you will never be guaranteed to pass the first check on a failure, so those will never be the same.

      Danedori
      With the current stat caps at least

      Who knows if we raise the stat caps some day, you could max out on all of it, It depends on what happens.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

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