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CTRL-Right Click Button on Tradeskill Containers

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  • CTRL-Right Click Button on Tradeskill Containers

    Is it me, or is this button missing on tradeskill containers?
    Rawckett Launcher
    79 Gnome Wizard of Sol Ro / Bristlebane
    300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

  • #2
    Its a global setting in the options window now.

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    • #3
      Thanks
      Rawckett Launcher
      79 Gnome Wizard of Sol Ro / Bristlebane
      300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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      • #4
        Originally posted by Patch message
        *** Miscellaneous ***

        - Players are more buoyant than they were before. Notice how you don't sink when in water now?

        - The Ctrl-R-Click option has moved from the tradeskill window to the options window.
        Bolding is mine... but it was in patch message.

        Alliance Artisan
        Proud owner of Artisan's Prize.

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        • #5
          And its at the very bottom of the options window. As in I had to make my options window bigger because I did not see it the first 17 times I checked.

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          • #6
            bah... they have a way to autoexpand windows that change shape now. Guess they forgot they have it.

            (If a coder sees this)... UI windows have "versions"... change the version, and the user's INI settings for size are tossed for that window, allowing the coder to set the default big enough to hold the new buttons.

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            • #7
              I can at least try to point him that way
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                Originally posted by Tanker View Post
                bah... they have a way to autoexpand windows that change shape now. Guess they forgot they have it.

                (If a coder sees this)... UI windows have "versions"... change the version, and the user's INI settings for size are tossed for that window, allowing the coder to set the default big enough to hold the new buttons.
                Along the same discussion it really bothers me when things get broken that are "fixed" previously. I have two specific examples.

                The first is the corpse rot graphic. I petition this one all the time. Ever since EQ2 (where it was used first then was fitted into EQ1) the corpse rot graphic has been on again off again with blocking the ability to loot other corpses. When it first started it only took a few weeks to get a correction patch, but it now seems permanent (I still /bug report it anyway).

                Then second is more an aggrivation is the door from guild lobby to POK. It seems lately to be on again off again with every patch and of course the little gnome takes 5 or 6 text repeats to get to the right text (if at all I know I did and did not see the bracketed [test subject] but I know I have seen it from other people talking to him). At least you don't have to search and search if you can remember "test sunject."




                Gorse

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