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  • Success Caps

    I tried searching, but could not find what I was looking for.

    I am trying to understand exactly how success caps work. The only items I heard had a success cap were cultural armors, namely the GM armors.

    Does the cap make it so that at say 250 skill in tailoring I would have the same chance for making a GM robe as a person who was 300 tailoring? Or do you still need max skill to get the best % of success, but that chance is just lower on items with caps?

    Also, what is the cap? If I understand it correctly, once your skill + mods = the trivial lvl then you are supposed to have a 95% success rate.


    The whole situation kind of confuses me . Sorry if the Question is confusing lol

    Also if there is a list somewhere of items that have caps and what those caps are it would be helpful
    Ivocare Pietas 75 High Elf Magician

    Baking-300 +12%
    Blacksmithing-267 +8%
    Brewing-300 +12%
    Fletching-202
    Jewelcrafting-297
    Pottery-250
    Research-226
    Tailoing-300 +12%

  • #2
    The DoN cultural armour and symbols, and OoW auguments, have success rate caps. I believe the out-of-game logic is that the combination of the Mastery AAs and the 300 skill caps would have made such powerful items too easy to make -- so the choice was to either cap the success rate or to make the drop rates of the components even more rare. Since ultra-rare drops cause even MORE problems, the skill-cap approach has been taken for those items. This means that either maximum skill, or 250 skill and max mastery AAs, will yield the same success rate.

    I believe that for these items, the success rate is capped at the level that someone with 250 skill, +5% mod, and Mastery 3 would have. (I don't have a list of the actual success rate caps to hand, unfortunately).

    For newer tradeskilled items, Ngreth has set the trivials such that BOTH are beneficial - you gain the maximum benefit from maximum skill AND mastery AAs AND maxed trophy.
    Last edited by Gaell Stormracer; 02-05-2007, 10:36 AM. Reason: wrote "skill caps" rather than "success rate caps"
    Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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    • #3
      Originally posted by Ivocare View Post
      Also, what is the cap? If I understand it correctly, once your skill + mods = the trivial lvl then you are supposed to have a 95% success rate.
      Once your raw skill = the trivial level, you can no longer get skill ups. That's the only data you can get using item trivials without more advanced calculations.
      Success rates run on a different scale, and while it can be calculated using the item trivial and current skill, for only a very small range (trivials 174-176) do you reach the 95% normal success cap at the trivial. For trivials below this range, if your skill=trivial your success rate will be less than 95%. For trivials above this range, you get to the 95% range while your skill is still less than the trivial.
      For example: At 50 skill, with no modifier or mastery, you only get 95% success on trivials 21 and below. At 300 skill with no modifier or mastery you have reached the 95% success rate for all trivials up to 342. Because success rates are so bad at low skill levels, all recipes with trivials of 15 are no fail (there are no trivials lower than 15).
      In addition, for every 40 points your raw skill (not your modified skill) is above the recipe trivial, the success cap goes up by 1%. So at 300 skill, all recipies trivial at 100 or below are no fail.
      All of this can seem complicated. But it is complicated enough that the main site has a handy dandy calculator function that will tell you what your success rate is for different skill/trivial combinations.
      As to which recipes have success caps set lower than the 95% base. The ones I can think of are: DoN GM armor and symbols, OoW augment combines, Instruction Parchments, and Jewelers Glass Lense.

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      • #4
        it is capped to the equivalent that a 300 skill with no mods and no AA's would have.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #5
          Thanks for the responses. Got rid of some of the confusion
          Ivocare Pietas 75 High Elf Magician

          Baking-300 +12%
          Blacksmithing-267 +8%
          Brewing-300 +12%
          Fletching-202
          Jewelcrafting-297
          Pottery-250
          Research-226
          Tailoing-300 +12%

          Comment

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