Announcement

Collapse
No announcement yet.

Favourable/Unfavorable Class/Race/Diety Combinations

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Favourable/Unfavorable Class/Race/Diety Combinations

    Hi Guys

    I understand that some races classes deities have easier or harder skillup pathes than others.

    Example Fletching. I have heard that the skill up path is easier for Tuanre worshippers.

    I know some skills are class / race restricted Poison - Rogue, Alchemy -Shamen and Tinkering - Gnomes.

    The reason is I have a lot of toons and would like some of them to specialise in tradeskills. But I would not like to start my Troll Shamen on his climb to the scale the heights of Smithing to find my Iksar Shadowknight could have used the lift.

    Thanks for any pros and cons race, class or diety wise.

    Don

  • #2
    For fletching, it is not Tunare worshipers. It is Wood Elves and Karana Worshipers.
    For tailoring, the big advantange is for the races that can use Shissar Scales for Master level armor. The four races that can are Humans, Drakkin, Wood Elves, and Vah Shir.

    Comment


    • #3
      For smithing, an advantage is the ability to use small bricks of yttrium for master's smithing. The races so advantaged are gnomes, halflings, high elves, vah shir, and wood elves. Yttrium can also be used to tinker to 300.
      Laurrill Nimgulas
      High Elf
      Wizard 75
      Legion of Vengeance
      Saryrn Server
      Baking 300, Blacksmithing 300, Brewing 300, Fletching 300, Jewelcrafting 300, Pottery 300, Tailoring 297; Research 296.
      Alchemy Div: Gruumblee 292.
      Toxicology Div: Morgil 300.
      Tinkering Div: Tringol 273.

      Comment


      • #4
        So, if you are looking to start tradeskills on someone and hope to go 300 on the main 7, Wood Elf is a good one to do. They get the easiest Fletching route, the easiest Smithing route (aside from the expensive sickles, of course), and the easiest Tailoring route.

        All of the others (JC, Baking, Brewing, Pottery) are fairly cheap/easy and pretty much race-independent.

        Comment


        • #5
          If you want to master ALL the tradeskills make a Gnome Enchanter.

          Can make your own vials
          Can do tinkering
          Can do research.

          For a "first" trade skill toon is a good way to go.

          P.S. Have a druid or ranger forager somewhere you are gonna need it.
          Liwsa 75 Druid Prexus - Retired


          Comment


          • #6
            Originally posted by Liwsa View Post
            If you want to master ALL the tradeskills make a Gnome Enchanter.

            Can make your own vials
            Can do tinkering
            Can do research.

            For a "first" trade skill toon is a good way to go.

            P.S. Have a druid or ranger forager somewhere you are gonna need it.
            almost all - a Gnome Enchanter cannot do Poison Making or Alchemy
            Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
            Silky Moderator Lady
            Beneath the silk, lies a will of steel.

            Comment


            • #7
              Wood elf ranger/druid.

              As mentioned above, you get the "easy" way out of fletching and smithing and tailoring. You can forage your own goods, and you can track the specific mobs you seek.


              Of course, human druid > all, but hey I'm biased

              Comment


              • #8
                No one toon can do all 11 tradeskills. The closest you can get is a gnome chanter or gnome rogue which gives you 9 on one toon. Either way alchemy and either research or poison can't be done by the same toon.

                Any race that can be a Shaman can only do 8 and any race rogue or int caster other then a gnome can also only do 8.

                I said enchanter due to being
                1) an int caster for research and
                2) so many trade skills need an enchanter to do something(imbues or mana vials).

                When I said ALL I did mean on multiple toons.
                Liwsa 75 Druid Prexus - Retired


                Comment


                • #9
                  Thanks Guys

                  I have multiple active toons so I was going to have them specialise in one TS each. I was just trying to decide who does what.

                  Fortunatly 1 is a Karena Wood Elf Ranger, so He'll get the fletching
                  My Dwarf Cleric is already the main baker and the Wood Elf Druid Brews.
                  My Iksar Shaman had already done some pottery as required by his weapon quests.
                  High Elf Enchanter for JC.

                  My main problem was who to tailor and who to smith.

                  Maybe my Vah Shir Shammy for Tailoring and My Vah Shir Bard for smithing.

                  I know I have a very strange play style with 32 toons over 4 accounts but all in the 30s level wise. I tend to think of them as a club that has only 4 members meeting at a time

                  Thanks again

                  Comment


                  • #10
                    Lol... 32 toons, all around 30s... I love it. Someone else with my dumb play style. (Although I've been at it longer with only 8 toons. )

                    I love my Gnome chanter! She does ALL tradeskills and is who I consider my tradeskill toon, plus I have a drunk human monk brewer(couldn't resist the irony) and my wood elf, karana worshiping bard does smithing and fletching. I've also got a froggie poison maker but not really TSing on him, just letting him develop the skill as he hunts.

                    I'd say I've had bad luck with TSing on my woodelves, but they have been great support characters. Tracking, forage, SoW. The ONLY reason to do TS on woodies is the fletching path to 300, IMHO.

                    If you wanted one toon, I'd definately say gnome chanter. Several reasons, tinkering, enchanting metals(large cost savings in JC), easy to cap INT and capped INT is useful for both hunting and skilling, chanters can Gate and that saves time in trips to the abysmal sea, etc.... pretty well liked as generally chanters should be agnostic for illusions to work well. Can get into lots of places that other toons are KoS with illusions...
                    I call for the elimination of EQ levels 1-50.

                    Comment

                    Working...
                    X