Both of these, success caps and tradeskills AAs violate progression and lore. too a certain extend i think that success caps are largely a reaction to the existance of the AAs, and it's definantly the existance of the AAs that lets a 250 skill individual "exploit" the cap to be able to claim the same success rate as someone who skilled up to 300.
I've also heard, and agree with, the grumbling from lower end people in terms of XP, who reach 300 - but cannot afford the AAs. their grumbling is largely correct.
So, if we could get the caps largely eliminated, would eliminating the AAs (with full refund) be an acceptable trade off, if trivials are adjusted to reflect the lack of the AAs (on trivials that were created with them factored in) and with Salvage being reimplemented as based off skill level, every 100 points of skill = 1 rank of salvage.
I've also heard, and agree with, the grumbling from lower end people in terms of XP, who reach 300 - but cannot afford the AAs. their grumbling is largely correct.
So, if we could get the caps largely eliminated, would eliminating the AAs (with full refund) be an acceptable trade off, if trivials are adjusted to reflect the lack of the AAs (on trivials that were created with them factored in) and with Salvage being reimplemented as based off skill level, every 100 points of skill = 1 rank of salvage.
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