Is there a relative order of costs to max each of the different tradeskills? I'm not looking to get to 300 in each skill, but I'd like to have a plan for what order to work on each.
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Relative costs of Tradeskills?
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This can be a tricky subject as some trades do not have vendor purchased paths to the high level. Some of depends on what folks think their time is worth vs. buying supplies in the bazaar.
As a opinion I would say the order for tradeskilling costs (assuming you farm and buy parts in the bazaar) from cheapest to most expensive are as follows:
Baking
Brewing
Jewelcraft
Pottery
Fletching
Tailoring
Smithing
Jewelcraft is tricky to say because it requires a large amount of coin to purchase parts for higher end combines but the sellback is probably the the best per success.
Pottery also is cheap at first but the higher you do the more the gems you need will cost, and pottery sellback prices are very poor.
Fletching is about as middle of the road as it gets for costs, until you get abouve 280 then you are bound to be looking for anything to make
Tailoring has almost no cost associated with it but after skill 76 you MUST have dropped parts. So if you feel like farming them all yourself you will save oodles of coin at the cost of years of your life
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"The best way to amass a small fortune in tradekskills is to start with a large one."
I just completed 300 tailoring. That will be coupled with 300 jc (full trophy) and 247 smithing (evolving trophy). My others skills are also relatively high (Potter 208, Brewing 288, Fletching 252, Baking 252, Tinkering 238).
Total cost, estimated? 6-7 million?
As for what order? Its a toss up.
*Find something you think you might actually enjoy.
*Find something your class/play-style is suited to.
*Find something that will benefit your race/diety.
*Find something that is needed on your server, that few if any others are doing.
*Some skills feed others or require others.
*Get all of your freebie quests done in Abysmal Sea. Nothing beats a free route to skill ups and it might indicate which ones you enjoyed, did not care fore. It will also introduce you to CTTD. Carpal Tunnel Tradeskillers Disease.
*Be informed. Learn, read, pore over this site.
You'll get a feel for what is to your liking very quickly.
Good luck.Squeaky Toy300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7The Meanest Tradeskiller on Cazic Thule
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There are a number of items that you can skill up on in one trafdeskill that produce something that you can use in skilluprecipies in another tradeskill.
for example (Karana Fletching)
The arrows we use to go through the (i forget) like 220 - 300.... there is a part (steel arrowheads) that are a 188 triv smithing combine.
If you were to plan your skilling around things like this, ic could really help.
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The order depends very much on what you can sell.
For me it was brewing at the base. Costs next to nothing to raise to decent levels and you make some interesting brews in the process.
The result is that your alcohol tolerance is capped and you can make curing agents and dyes for tailoring and tempers for smithing. Use them yourself or sell them through bazaar.
This was just one example for the interdependance of tradeskills. Another example is picnics: You'll need smithing, tailoring and brewing to raise baking though that recipe. You want to make cultural augs through either tailoring or smithing? Sure, as long as you got some reasonable skills in JC no problem.
Get your brewing going and then raise the lot as you need. If you're not made of plat you will make what you can sell or at least make what you can with the money you got from what you can sell.
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The order also has a lot to do with your race/class/deity. Fletching as a tunare/wood elf is cheap all the way to 300 because of cultural arrows. For tailoring/smithing, cultural is either a great or horrible way to skillup, and can mean the difference between relatively cheap or immensly expensive especially as you near 300.Asolandri's Gear
300 Tailor +15% + Mastery Rk3
300 Baker +12%
300 Fletcher +15%
300 Jeweller +15% + Mastery Rk3
300 Smith +15% + Mastery Rk3
300 Brewer +12%
300 Potter +12% + Mastery Rk3
Salvage 3
----2100 Club 8/9/07 (Wood Elf/Ranger/Erollisi Marr)
300 Tinker +12%
300 Alchemist +15%
300 Spell Research +12%
----3000 Club 9/28/08
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