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Q: Suggest armor fpr a test

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  • Q: Suggest armor fpr a test

    I'm thinking of testing the actual differences between the various armor types. I need some ideas for what types of armor I should get for this test.

    Criteria:
    • Usable by all classes (will test with Cleric)
    • Total AC (unbuffed) should be about 800.
    • Crafted, purchased or dropped is fine.
    • Interested only in base pieces.
    • Stats are immaterial
    • Armor should NOT have defensive effects (Avoidance, etc)
    I need suggestions for specific armor items / sets. Does anyone have any ideas to help me get equipped for this test?

  • #2
    very little armor is wearable for all classes. there are some but finding a whole set will be hard.

    I think maybe you should try culturial with no augs or maybe just the type 11 augs.
    Liwsa 75 Druid Prexus - Retired


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    • #3
      Originally posted by Mendel
      I'm thinking of testing the actual differences between the various armor types. I need some ideas for what types of armor I should get for this test.

      Criteria:
      • Usable by all classes (will test with Cleric)
      • Total AC (unbuffed) should be about 800.
      • Crafted, purchased or dropped is fine.
      • Interested only in base pieces.
      • Stats are immaterial
      • Armor should NOT have defensive effects (Avoidance, etc)
      I need suggestions for specific armor items / sets. Does anyone have any ideas to help me get equipped for this test?
      I'm not understanding what you are looking for. You want the AC of the sets to be (nearly) constant? By "types of armor" are you trying to test leather vs. silk vs. plate vs. chain? If so, I *believe* that, with the same AC and same player class, you won't find a difference.

      I believe the differences that plate users see from silk users is inherent to the player class itself (i.e. - 100 AC means something different to a warrior that it would to a wizard.)

      Testing them all out on a cleric should, as far as I understand it, yield the same results.

      Don't get me wrong, I don't have a problem with you trying to test this...I'm just not sure that I'm understanding WHAT you are trying to test.

      Comment


      • #4
        Originally posted by Twistagain
        I'm not understanding what you are looking for. You want the AC of the sets to be (nearly) constant? By "types of armor" are you trying to test leather vs. silk vs. plate vs. chain? If so, I *believe* that, with the same AC and same player class, you won't find a difference.

        I believe the differences that plate users see from silk users is inherent to the player class itself (i.e. - 100 AC means something different to a warrior that it would to a wizard.)

        Testing them all out on a cleric should, as far as I understand it, yield the same results.

        Don't get me wrong, I don't have a problem with you trying to test this...I'm just not sure that I'm understanding WHAT you are trying to test.
        I just want to see if there is an inherent difference between silk, leather, chain and plate. It doesn't really make sense to me that a silk AC800 would protect the exact same as leather AC800. I just want to run some tests that would remove the speculation.

        If the numbers are equivalent, this would indicate that there is a single 'hit-damage' table. If the numbers are differnt, this would indicate either multiple tables or different 'entry points' into the same table.

        I just need some ideas for easily found outfits in each of the four types that totals around 800 AC.

        Comment


        • #5
          Originally posted by Mendel
          If the numbers are equivalent, this would indicate that there is a single 'hit-damage' table. If the numbers are differnt, this would indicate either multiple tables or different 'entry points' into the same table.
          Actually, it wouldn't show that. It would if you tested it out with every combination of armor type and player class. But, all this would show is that there is a single table for Cleric. You'd still have no evidence about what that would mean for a Rogue, Beastlord, or Enchanter.

          What we've been told is that there are different tables for each set of player classes (plate, chain, leather, and silk-wearers.) I would assume that to be the case. It'll be interesting, though to find out if you find that, in a single player class, there are multiple tables. If that's the case, I'm going to try to find some good plate armor for my beastlord.

          Comment


          • #6
            The only thing that distinguishes a piece of silk armor from a piece of plate armor given identical stats is its name and what classes can wear it.

            I think you are looking to waste a lot of time.

            Comment


            • #7
              Thanks for the input, everyone.

              I've come to the conclusion that any test would only show that all armor 'types' are identical if worn by the same class. A flimsy cloth AC of 200 would protect a cleric as well as solid plate with an equal AC. It seems to be buried very, very deep in the original game design, such that there would be a 'universal' algorithm / chart / table.

              As such, I'm convinced that doing this test would be a complete waste of time.

              Comment

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